Auto-translated
Winner: The "Sacrifice" ability is applied to your unit, for example, to a Necromancer. When an enemy attacks any friendly creature from your unit, all the damage is transferred to the Necromancer (reduced by 33%). It works 100%.
Zybr: Regarding the "Dominate" (Shadow Crown) and "Explosion" (Alchemist's Bracelet) skills, they are obtained from non-set artifacts in the 4th mission of the Necropolis campaign. Personally, I don't like "Dominate" at all; it lasts only for one turn, and I don't see any advantages with my tactics. In those screenshots, the character was only level 24, and honestly, all the necessary skills were already learned. In the last 6 levels, I gained skills without any particular strategy because, anyway, you don't always have time to cast all the necessary skills during a battle, as the enemy starts using powerful spells after 2-3 turns. And if you use "Meditation," the magic attack becomes approximately 115-120, up from 94, although I think it will exceed 100 by the end of the map with buffs. :smile44:
I didn't learn the "Tactics" skill because it's pointless with the Necromancy faction skill, just like learning the "Storm Arrows" skill from the "Wind" branch. Logistics and Education were necessary for me at the start of the first mission because the heroes move further, and Education provides a +25% experience bonus to quickly reach levels 6-8, which are necessary for the skills required for survival, as I wrote above. Of course, the skill distribution will be different in duels; for example, Education and Logistics can be replaced with Tactics and Dispel. :rolleyes:
I didn't have any problems with the Dark Elementals; Ghouls and Skeletal Archers know their job. Teleport, as correctly noted, was learned for the Necromancers (web for 2 turns, skipping a turn) and Vampires (with the Vampirism buff, they deal normal damage).
P.S. The only thing I didn't like in this part of the game was the frequent crashes or freezes that throw you back to the desktop. This is most likely due to an unfinished game engine when fighting a strong or deadly enemy with a large number of units in the stacks. Auto-battle or changing the battle strategy helps. I'm not exaggerating about my computer; it's almost top-of-the-line, and it's fast. For example, Battlefield 3 multiplayer runs at 60-80 FPS. Both games are installed on an SSD, although it's possible that it conflicts with the multi-core processor.
The screenshot of the maximum development of the Tomb is from the middle of the 4th mission, and it's very easy to complete on hard difficulty. :
P.S. I have two questions for those who know: 1. After the campaign, do the characters in the "Dynasty" section retain their stats that they had after completing the campaign, or are they the same as for all self-created characters?
2. Can the sets collected in the campaign be worn in duels, or are they only for the campaign and its quests?
Zybr: Regarding the "Dominate" (Shadow Crown) and "Explosion" (Alchemist's Bracelet) skills, they are obtained from non-set artifacts in the 4th mission of the Necropolis campaign. Personally, I don't like "Dominate" at all; it lasts only for one turn, and I don't see any advantages with my tactics. In those screenshots, the character was only level 24, and honestly, all the necessary skills were already learned. In the last 6 levels, I gained skills without any particular strategy because, anyway, you don't always have time to cast all the necessary skills during a battle, as the enemy starts using powerful spells after 2-3 turns. And if you use "Meditation," the magic attack becomes approximately 115-120, up from 94, although I think it will exceed 100 by the end of the map with buffs. :smile44:
I didn't learn the "Tactics" skill because it's pointless with the Necromancy faction skill, just like learning the "Storm Arrows" skill from the "Wind" branch. Logistics and Education were necessary for me at the start of the first mission because the heroes move further, and Education provides a +25% experience bonus to quickly reach levels 6-8, which are necessary for the skills required for survival, as I wrote above. Of course, the skill distribution will be different in duels; for example, Education and Logistics can be replaced with Tactics and Dispel. :rolleyes:
I didn't have any problems with the Dark Elementals; Ghouls and Skeletal Archers know their job. Teleport, as correctly noted, was learned for the Necromancers (web for 2 turns, skipping a turn) and Vampires (with the Vampirism buff, they deal normal damage).
P.S. The only thing I didn't like in this part of the game was the frequent crashes or freezes that throw you back to the desktop. This is most likely due to an unfinished game engine when fighting a strong or deadly enemy with a large number of units in the stacks. Auto-battle or changing the battle strategy helps. I'm not exaggerating about my computer; it's almost top-of-the-line, and it's fast. For example, Battlefield 3 multiplayer runs at 60-80 FPS. Both games are installed on an SSD, although it's possible that it conflicts with the multi-core processor.
The screenshot of the maximum development of the Tomb is from the middle of the 4th mission, and it's very easy to complete on hard difficulty. :
P.S. I have two questions for those who know: 1. After the campaign, do the characters in the "Dynasty" section retain their stats that they had after completing the campaign, or are they the same as for all self-created characters?
2. Can the sets collected in the campaign be worn in duels, or are they only for the campaign and its quests?