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Posts from Questions about the gameplay of Heroes 6.

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14 years ago
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Check it out here, and then – here. I understand that finding an answer in a thread with over 500 pages can be difficult (see the section header), but it seems like finding the FAQ shouldn't be too hard. Temyy_Ildar, kill them if they run away. In multiplayer maps, there are no scripted dialogues to "do evil deeds" or "perform good deeds," so you get more points for monsters. If they don't run away, you won't receive any points. And both in campaigns and in multiplayer, you can earn Blood or Tears points in libraries or arenas.
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14 years ago
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Dark_Ildar, kill them if they run away. In multiplayer maps, there are no scripted dialogues to "do evil deeds" or "do good deeds," so you get more points for monsters. If they don't run away, you don't get any points. And in both the campaign and multiplayer, you can get Blood or Tear points in libraries or arenas.
I know that.
Here's an example:
I'm playing as demons, it's the 2nd week already, and I have Devastators (or something like that). When I attack the Shark Guards, they run away. I attack without fear, and after the battle, when I check the hero's window, I don't notice any increase in Blood points, and it's the same in all battles...
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14 years ago
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You are reading the manual, right? If so, the numbers separated by a fraction indicate the bonus at level 1/2/3 of that skill. Initiative determines the order in which troops move during a round. That is, a creature with an initiative of 25 will move before a creature with an initiative of 20. If both creatures wait, they will move in reverse order (as in King's Bounty). I don't quite understand this spell. It works worse than dispel, and it doesn't remove everything. Apparently, it only removes negative effects. Yes, you need to carry it in the hero's inventory slots, not in the backpack.
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14 years ago
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"Lightning", "Explosion", "Chain Lightning", "Ice Block", "Ring of Cold".
14 years ago
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Heh, hi. If anyone has the time and inclination, please add some information about the game in your replies. I'm not very good at Heroes, and I want to improve my skills a bit. There's just too much text to read at once, especially when I don't know all the words. I don't understand how the magic works, like Necromancy, when to use it, and on whom. I tried reading a guide about the Mage on this forum, but I didn't understand much. Okay, so sacrifice a unit, and the main units are Lich, Ghost, and Necromancer. That's it. I don't understand anything else, what damage they do, what happens? How do we kill enemies? And what is a stack? I understand it's our unit, but it can contain any number of units. Regarding castle development, here's how I think: "Why do they take the Hall of Heroes on the first turn? They're just wasting money. What will one hero give them, especially since it's expensive to buy? It's better to buy a building with warriors, like Ghosts, to become stronger and pose a greater threat. Why have more than one hero on a small map?" That's roughly the situation. Please, no harsh criticism :) Thanks, friends!
In reply to Eshrey
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14 years ago
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Regarding the Hall of Heroes: the new hero has more troops than we can build in a day (the idea is to transfer troops from a secondary hero to the main one) + he can collect resources for us, i.e., save time. On the bridge map, this might even be more useful: even one day can significantly affect the outcome of the battle: will we gain experience from two champions in the center of the map or from the enemy, or will we share it equally.
A stack is a single unit, a single combat entity consisting of several units performing the same command.
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14 years ago
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Obviously, these are combat skills that become available after level 15. For example, "Resilience".
14 years ago
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Tears and Blood points increase when using spells and abilities on a group to which they belong.

Reinforcement 1 allows summoning units of the first level,
Reinforcement 2 - units of the first and second levels,
Reinforcement 3 - any units in the squad.
14 years ago
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I would like to get some more help. Only one person responded to my post. I can't ask questions because I don't know what to ask; almost everything is unclear! :/
Here, I'm reading that in Might & Magic, you need to learn magic, and that's it; that seems to be the gist.
But in the Necropolis Mage build guide, they say you need to increase defense so that you won't be easily defeated, oh well :/ I'll crush them :/
How does necromancy work? When and on whom should I cast it? When should I attack with the hero's own attack, and what's the point of this move?
How do ghosts work? When and on whom should I cast their restoration spell? On myself or on another target that has also been damaged? For example, on ghouls? A player is completing the game on a difficult setting on a distant bridge, but I can't do it on a medium setting -.-
I understand that one of the units breaks down into individual units. What is the purpose of this?
14 years ago
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There are so many questions. Young man, please try to divide them at least by numbers, otherwise everything merges together, and it's unclear where one question starts and another ends. :)))
1: Why does a mage need to level up their magic? So that they can attack with magic.
2: And why does a mage need defense? So that while they are attacking with magic, their army doesn't die quickly. In other words, by increasing the mage's defense, your army, which is weak in attack, can withstand blows well.
3: I didn't understand the question about which unit to apply Necromancy to. You're probably talking about a racial ability. If so, with this ability, you can resurrect your killed units and, conversely, attack the enemy.
4: Why does a hero attack with their hand? Most often, this is used when there is no magic or active abilities, or to finish off a weak unit that is hindering, but you don't want to waste magic on it.
5: How do ghosts work? They work the same way as Necromancy. They raise fallen warriors and damage enemies.
6: Restoration is magic that heals the wounds of your units, that is, you cast it on those who are wounded or on those who are about to be wounded.
7: There are many reasons why they break units into single units: For example, when you attack an enemy, they attack back once per turn (except for certain units and if the enemy doesn't have a skill for additional counterattacks). So, you attack the enemy with a single unit, it kills it, and then you finish it off with your other, stronger soldiers. This is convenient against a strong enemy.
Another reason to break units into single units is that it can block a passage, thereby delaying the enemy's advance towards your army for some time.
Please, ask questions again, but list them by number so that we can discuss them if necessary
14 years ago
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Thanks, Devolik, maybe you have Skype, where I could ask you about things I'm interested in? :)
Regarding the points - okay.
1. Necromancy. Yes, I understand that it regenerates its units. But at what point is it more advantageous to use it?
2. Tier 1 units - which ones should I focus on upgrading, and what "path to my base" am I blocking? Let me switch to "you." So, I understood about the counterattack, but it's a shame for them to die, and if all the tier 1 units are in one stack, can they be restored somehow?
3. Ghosts. I understood that they raise units, but I didn't understand when it's best to use them. Somewhere, one of the good players here wrote, I think the nickname was TVER or something like that, that ghosts should NEVER be moved. How do we understand this? Do we always stay in place and defend, and when we decide, do we regenerate our guys? And again, they attack both ghosts and skeletons, for example, which ones would it be better to restore?
By the way, I'm playing on a pirated version, I don't want to pay for the game, so I guess I'll never be able to play with other players. Is that true? And yes, all these questions are about playing against the computer... I'm such a gifted person...
4. I'm getting discouraged. I'm interested in the game, I like it, but when I realize that I

Moderated: PROFANITY in the message

don't understand anything
, and there are guys like you who are already doing amazing things in 3 days and defeating strong monsters, I want to delete it because I don't see a way to figure everything out.
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14 years ago
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1. Whenever you deem appropriate. It’s best to do it towards the end of the battle to avoid further losses from this unit, but ideally, at least a quarter of the unit should remain – there’s no point in raising corpses if there’s too little left. 2. Weak units. For example, you destroy the gate. You push two units with 1 health into the opening, and the enemy is delayed for one round. Although, I don’t personally use this tactic. 3. Read the description of the ghosts. They have a passive ability called “spirit.” As long as they don’t move and do nothing, they take 50% less damage and can fight back. But, if you want, ghosts can also be used as a healer or an attacking unit. The problem with the above-mentioned tactic is that the ghosts must remain in their starting position at the beginning of the battle, or you have to use teleport on them. 4. Well, well. The game is interesting, but you don’t want to spend money? You want to figure it out, but you want to delete it? Decide which option you prefer.
In reply to Победитель
14 years ago
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Winner

4. So, the game is interesting, but you don't want to spend money? You want to figure it out, but also want to delete it? Just decide which options you like best :).
I want to figure it out, but I don't know where to start. I really don't want to spend money :)

Added after 11 hours 36 minutes
Well, does anyone have anything else to say? Write!
14 years ago
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Please specify which defenses need to be leveled up for the mage. Obviously, it depends on the opponent's specialization. In the game, it seemed to me that magic doesn't have as much impact on the outcome in this part. So, the mage needs defense so that your troops can last longer and not be wiped out immediately. The main parameter becomes INITIATIVE. And whoever goes first, as they say, "wins."
14 years ago
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After completing the first map in the Necropolis campaign and obtaining the "Soul Stealer" dynasty weapon, I decided to replay it (to pursue an achievement). As a result, the weapon appeared in the dynasty, but Anastasia doesn't have it. Is there a way to fix this, or will I have to complete the campaign with her empty-handed?

I tried starting the campaign again, but it didn't help, which is logical – the weapon has already been obtained and is no longer on the map, and it cannot be given to Anastasia because she won't join the dynasty until the end of the campaign.

Lastly, when replaying the map, I couldn't use the "Restoration" spell (it was always unavailable). I had to rely solely on its mass-effect counterpart. The situation is the same on the next map; it seems this bug will persist throughout the campaign.

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