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In reply to Sevensan
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#2843
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And for snow and desert, it would be nice to have a more general approach. :)
There's a similar table in the physics engine, but it uses coefficients. This one is more interesting. :)
In reply to Sevensan
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#2844
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Sevensan
The main pasture fight in your table should be 141, right?
Yeah, it's a mistake.
In reply to PReDS
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#2845
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PReDS
Were you playing on Very Tough difficulty? The saves are from Soda, with only one morality level.

No, I managed to defeat demons even with a couple of morality levels. However, minotaurs are a different story; it's difficult to kill them without luck and significant grinding (at least for me).
Не бійся коли ти один, бійся коли ти нуль.

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#2846
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pHOMM, Satyr, thanks. I think I did the same thing (standard tactic), but in the first battle, I managed to lose air units, a swordsman, and 15 pikemen only with a bit of luck – without using morale against the enemy. Because I didn't use morale (a condition of the tasks, you can reload the game if the monsters have morale) and, out of habit, placed the archers at the bottom. Question: does the terrain help on top in both cases – is this a coincidence, or does it really happen more often?%)
And in the second battle, strong players (all those who participated at the time) lost 20 centaurs, a dendroid, and a supporting unit, and some even did it on the first try – which makes you wonder if there's a more strategic tactic? Because you can't properly spread out even stacks with speed 5 (only divide them in different directions and move them back – "but only once"), so in the 3rd round, all the unspread units attack us, and in the 5th round, all the surviving ones do. I even initially leveled up archers in the dwarven mines – to no avail.
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#2847
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I killed the demons on the first try, losing 5 pikemen, archers, and 1 swordsman. They had a couple of morale drops, but I didn't. The angel stack is easy to take if they don't have morale, but a good strategy is definitely needed in a real game. I fought the minotaurs a couple of times, losing about 20 units, 3 trebuchets, and some ranged units. They had a couple of morale drops each time. In a real game, I wouldn't be able to defeat them with basic ranged attacks. I'm sure it's possible to put up a better fight there, but it's a risky endeavor, in my opinion.
#2848
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I generally thought that placing archers at the bottom had no drawbacks... what do you think?
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In reply to zoog
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#2849
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It's strange that something was written here about Gorgons. Simple strategy: 1. Without morale - with a group of Lizardmen, we close in with single Gnolls. We lead the cows back and forth with a Harpy. 2. For SOD (Stronghold of the Damned) - also with a group of Lizardmen, we take Gnolls, close in with single Harpies in a corner (so that both stacks are not visible), and lead the cows with two Harpies. If morale appears, then depending on the situation, either we give away the single Harpies or try to distract with what remains. Using a similar strategy, we take the Dweller of the Depths without losses (in Warlord Tower or with an anti-morale artifact); in a regular SOD, it's not worth it without a specific need. Also, in SOD, you need to choose a good hero. A Barbarian, a Wanderer, or a Mage with the necessary spells; then even morale won't be so scary.
Земля нуля.
Все в ней нулево и кукольно.
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#2851
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Oelm
It's strange that something was written here about Gorgons. Simple strategy: 1. Without morale – use a group of Lizardmen, close them off with single Gnolls. Use a Dragonfly to lead the Cows back and forth. 2. For SOD (Stronghold of Death) – also use a group of Lizardmen, take Gnolls, and close them off with single Dragonflies in a corner (so that both stacks are not visible). Use two Dragonflies to lead the Cows. If morale appears, then depending on the situation, either give away the single Dragonflies or try to manage with what remains. Using a similar strategy, you can take the Dweller of the Depths without losses (in WotW or with an anti-morale artifact), but it's not really necessary in a regular SOD. Also, in SOD, you need to choose a good hero. A Barbarian, a Wanderer, or a Mage with the necessary spells; then even morale won't be so scary.

Where do Lizardmen come from in SOD on 111? :confused: And if they don't give a growth bonus, then how? And in general, sometimes you get a stack of Gnolls, and that's all for both heroes. :D


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#2852
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I replayed the battle against the Axemen. Using the deployment from the save, I somehow managed to flank them with Griffons, holding back a portion of the Axemen for a long time. The battle went well; I lost 25 Centaurs, 2 Logs, 8 (out of 10) Gnomes, and some meat. I probably could have lost fewer Centaurs, but in the end, they had to hold the passage with their 2-hex bodies. The Logs kept the particularly aggressive ones in check. I repeat, hiding the Gnomes halfway along the route would have been very helpful, and I could have also leveled up their ranged attack in the process. I tried again with extra Gnomes (I didn't get the last 11 experience points on all the guards along the way, so I had to take a couple of extra turns fighting Boars). With 18 Gnomes and advanced ranged attack, I attacked the Axemen, deploying my troops as usual. I managed to spread them out nicely; in the end, there were 2 stacks of 6 in opposite corners, and I had 33 Centaurs, 16 Gnomes, and 6 Logs (8 HP). Neither stack could reach my troops on their turn, but one of them gained morale and started taking out Elves (and the Logs were right next to them). Damn morale... Otherwise, I would have only lost a few Gnomes (the meat was a given). I managed to finish the battle with 33 (out of 43) Centaurs and 6 Logs intact. That's exactly how many Elves would have survived, and the Gnomes are expendable anyway. The main objectives would have been achieved: keeping the Elves and Logs alive, and preserving as many Centaurs as possible. After this setback, I didn't feel like replaying it. In general, it's definitely possible. "Better to lose one day and then fly there in 5 minutes" = it's better to lose one day and get the Gnomes and advanced ranged attack, and then easily defeat the Axemen, rather than having a great chance of losing
Инфа о разных моих проектах, по большей части геройских, тут http://phomm.narod.ru
#2853
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Oelm, please clarify – with 20 Lizardmen? And how to breed Dragonflies – on the 2nd round, Gorgons and 2 turns to reach them and the Lizardmen?
pHOMM, thank you, it couldn't be better, the battle is indeed risky; I read the topic more carefully later – there are losses in 2 out of 3 times, so my result is quite normal.
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In reply to zoog
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#2854
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Of course, I mean an army with fully stacked units and a 2nd-level building, and, in general, I described the basic principle.
Земля нуля.
Все в ней нулево и кукольно.
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#2855
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Both tasks were solved: Minos was killed, but I was left with Grand Masters and one stump. In the actual game, I definitely wouldn't have attacked. In the second task, I successfully defeated the demons and captured the angel's lair, although I did lose some horses and a pikeman. Quite interesting tasks; I managed to solve them on the first try.


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#2856
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Basic ranged attack. And ambushing angels without any morale bonuses won't work (or -2 to attack).
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#2858
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Oelm
Of course, I mean an army with full stacks and a level 2 building, and in general, I wrote a general principle.
Could you explain it even simpler, so even I can understand? With Vivians, Basilisks, and Gorgons, the enemies can reach you on the 2nd turn and immediately move forward, while there are only 2 stacks of flies. And what, do the single flies manage to defeat the cows, or do they just get exposed on the 2nd turn?

Added 4 minutes later
PReDS, that's cool. But how was it done? Did you manage to move the lower stacks over the top? Because the educational value of just one screenshot is limited.
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