Posts from Round table
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За то что нейтралы не бегают за единичкой, для меня это уже стоит того
If there is one tile, then it also counts with a penalty, but if there are many, then it is no longer a single tile
Yes, by the way, regarding noobs, how do you think I should answer your question or say that everything can be calculated? And the correct result comes through a huge number of training sessions, through "I can't." Will that answer suffice?
So, people didn't understand your question; please rephrase it more clearly.
How are moves calculated? Is the question unclear?
How are moves calculated? - Is the question unclear?
result1 - result2 =
For example, when moving from snow to swamp, the swamp penalty will be applied, just as it will be when moving from swamp to snow. But if your army consists only of swamp creatures (there is no penalty for moving through swamps), then the snow penalty will be applied in both cases.
The same applies to collecting resources from the road. The movement cost will be calculated based on the type of cell where the resources are located. However, there are exceptions when the road runs diagonally. That is, if you are traveling on a swamp road, think twice before collecting a pile of gold nearby. This is all explained in detail in the Physics Engine Guide.
Do noobs get tips here?
Teach me how to crush 50 golems with a garrison of phoenixes and a ballista? I just can't seem to split them into 7 stacks..
And another thing: how do Barbarians or Marsh dwellers take the level 5 external dwelling on day 11? I can't manage it either((
And one more thing: these puzzles from the beginning of the thread
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I don't understand how they are executed with almost no losses.. and on the first try by good players. Maybe it's unsportsmanlike, but - can you teach me?
Well, the first one isn't too difficult: use 2 air stacks to fool the demons as much as possible, hit them with shooters, and finish off the broken stacks with cavalry. On my 3rd try, I lost 3 air, 1 sword, and a single spear unit. I couldn't master the second one in 3 tries :) I think that in a real match, baiting 30 minotaurs with 15 elves, 40+ captains, and 6 wood units + basic shooting is a very bad idea.
As for the gorgon external dwelling, if you didn't start with many troops, I don't think it can be taken on day 111.
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When moving from cell A to cell B, the larger penalty is taken into account.
I really didn't know that. I always thought that the penalty was taken from the territory you were entering, which caused confusion.
Message from FireTosky:
I always calculate the moves, and often have to calculate them cell by cell for precise convergence of chains or other situations. For this, I created a precise analysis for each type of terrain and roads using the editor.
Can I see your calculations somehow? :)
Well, the first one isn't too difficult. We use two stacks of air units to distract the demons as much as possible, attack with archers, and finish off the remaining stacks with cavalry. On the third attempt, I lost 3 air units, 1 swordsman, and a single spearman. I couldn't complete the second one in 3 attempts. I think that in a real game, relying on 30 minotaurs with 15 elves, 40+ captains, and 6 wood units + basic ranged attacks is a very bad idea.
As for the Gorgon, if you don't have a lot of troops at the start, I don't think you can take it on level 111.
Also, for interest's sake, I conducted a study on the probabilities of obtaining Dimension Door in Dragon Utopias. The goal of the experiment was to calculate the probability of getting Dimension Door (Water Book, Monomage's Cap) in the first random Utopia. For simplicity of calculation, I excluded the probability of receiving duplicate artifacts. The following results were obtained for different types of Utopias in ascending order:
1) 13,3%
2) 25,7%
3) 37,1%
4) 47,6%
R55Max, here are the movement calculations: http://clip2net.com/s/1mWZs
As for the Manticores, also not on the first try; I was adjusting the deployment. I managed to split the Minotaurs decently (deployment: Harpies, Dendroids, Dwarves, Centaur Captains, Griffins, Pikemen, Centaur) - but several stacks hit the screening force of Dwarves and Dendroids, so in the end, only a few Centaurs died and all the rest except the archers. An important move on the first turn, imho - Griffins in front of the Harpies to lure 2 stacks into a full volley and then finish them off. The Unicorn external dwelling was taken with only the loss of single-unit Centaurs.
The main thing is - in all 3 battles (except the angel fight), the terrain very luckily preserved the screen and allowed me to split and maneuver them back and forth more or less (one Minotaur of mine actually went around the entire battlefield). Also, I should note that the mobs didn't have overly troublesome morale, but if they had, goodbye; the angels could have easily gotten a morale proc and goodbye archers, same for the Minotaurs.
In a real game, you'd of course have to think hard about it. But, by the way, the strategy for the Manticores is strange - the second road isn't scouted by week 1, day 14, it takes half a day to go there, and there's the Dwarf external dwelling (they would have definitely helped in the fight with the Manticores to save the Dendroids), although it was probably a lack of gold that played a role. I played through to week 1, day 17, went down that road to the Citadel, Elves, Centaur Captains, and Rogues cleared everything.
