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#2828
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Here's a question: sometimes when you're traveling on rough terrain, a green vegetation tile appears (it often appears in the desert). Is there a recalculation of movement points when moving from sand to grass? And also, when you collect resources from a road, how are movement points calculated?
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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#2829
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You're using the HD mod, so why are you asking such strange questions? You can check everything yourself.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
#2830
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And it's visible to the naked eye - a step/visit from the road or onto the road is counted with a penalty.
If there is one tile, then it also counts with a penalty, but if there are many, then it is no longer a single tile
648050691
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#2831
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Of course, the "answers" to the questions are heartwarming. Never mind how long and what I've been using. I can also tell by eye that there is a difference in spending from the road to resources (how many movement points?). But I haven't had to calculate the recalculation from one non-road to another, but with different degrees of stickiness, because it's not needed in most situations. If it's funny, write it down in funny and amusing situations, but if you're answering a question, then answer it. Or are questions asked so that they don't get answered?

Yes, by the way, regarding noobs, how do you think I should answer your question or say that everything can be calculated? And the correct result comes through a huge number of training sessions, through "I can't." Will that answer suffice?
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
#2832
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So, people didn't understand your question; rephrase it more clearly.
648050691
In reply to zoog
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#2833
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Tootsie Pie
So, people didn't understand your question; please rephrase it more clearly.

How are moves calculated? Is the question unclear?
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to R55Max
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#2834
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R55Max
How are moves calculated? - Is the question unclear?
Right-click on the green bar next to the hero before their turn, record the result as 1. Right-click on the same bar after their turn, record the result as 2. Then, use a calculator:
result1 - result2 =
In reply to PReDS
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#2835
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There is a very simple rule. **When moving from cell A to cell B, the larger penalty is applied.**
For example, when moving from snow to swamp, the swamp penalty will be applied, just as it will be when moving from swamp to snow. But if your army consists only of swamp creatures (there is no penalty for moving through swamps), then the snow penalty will be applied in both cases.
The same applies to collecting resources from the road. The movement cost will be calculated based on the type of cell where the resources are located. However, there are exceptions when the road runs diagonally. That is, if you are traveling on a swamp road, think twice before collecting a pile of gold nearby. This is all explained in detail in the Physics Engine Guide.
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#2836
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Tootsie Pie
Do noobs get tips here?
Teach me how to crush 50 golems with a garrison of phoenixes and a ballista? I just can't seem to split them into 7 stacks..
And another thing: how do Barbarians or Marsh dwellers take the level 5 external dwelling on day 11? I can't manage it either((
And one more thing: these puzzles from the beginning of the thread
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I don't understand how they are executed with almost no losses.. and on the first try by good players. Maybe it's unsportsmanlike, but - can you teach me?

Well, the first one isn't too difficult: use 2 air stacks to fool the demons as much as possible, hit them with shooters, and finish off the broken stacks with cavalry. On my 3rd try, I lost 3 air, 1 sword, and a single spear unit. I couldn't master the second one in 3 tries :) I think that in a real match, baiting 30 minotaurs with 15 elves, 40+ captains, and 6 wood units + basic shooting is a very bad idea.
As for the gorgon external dwelling, if you didn't start with many troops, I don't think it can be taken on day 111.
Не бійся коли ти один, бійся коли ти нуль.

484800548

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#2837
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I always calculate the movement points, and often I have to figure them out cell by cell to precisely coordinate chains of actions or other situations. To do this, I created a detailed analysis for each type of terrain and road using the editor.
In reply to Dirty_Player
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#2838
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Dirty_Player
When moving from cell A to cell B, the larger penalty is taken into account.

I really didn't know that. I always thought that the penalty was taken from the territory you were entering, which caused confusion.
Message from FireTosky:
I always calculate the moves, and often have to calculate them cell by cell for precise convergence of chains or other situations. For this, I created a precise analysis for each type of terrain and roads using the editor.

Can I see your calculations somehow? :)
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to Сатир
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#2839
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Satyr
Well, the first one isn't too difficult. We use two stacks of air units to distract the demons as much as possible, attack with archers, and finish off the remaining stacks with cavalry. On the third attempt, I lost 3 air units, 1 swordsman, and a single spearman. I couldn't complete the second one in 3 attempts. I think that in a real game, relying on 30 minotaurs with 15 elves, 40+ captains, and 6 wood units + basic ranged attacks is a very bad idea.
As for the Gorgon, if you don't have a lot of troops at the start, I don't think you can take it on level 111.
Were you playing in Warlords? The saves are from SoD, with only one morale and so far.
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#2840
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R55Max, here are the move calculations: http://clip2net.com/s/1mWZs
Also, for interest's sake, I conducted a study on the probabilities of obtaining Dimension Door in Dragon Utopias. The goal of the experiment was to calculate the probability of getting Dimension Door (Water Book, Monomage's Cap) in the first random Utopia. For simplicity of calculation, I excluded the probability of receiving duplicate artifacts. The following results were obtained for different types of Utopias in ascending order:
1) 13,3%
2) 25,7%
3) 37,1%
4) 47,6%
In reply to FireToSky
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#2841
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FireToSky
R55Max, here are the movement calculations: http://clip2net.com/s/1mWZs
The Steppe on a diagonal with the main pasture fight in your table should be around 141, right?
ICQ 335-665-133
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#2842
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I took down the demons, not on the first try, but I got them, losses were 3 air and 1 sword, I think. The archers had a morale proc somewhere. I took the angel external dwelling with archers and centaurs, plus all the pikemen and single-unit pikemen. Centaurs down, archers up, main pikemen as close as possible to the archers to cover them with the single-unit pikemen on the first turn. In the first round, a single-unit pikeman absorbs the retaliation from an angel, and the centaurs hit (with the archers shooting, that's exactly 1 angel down), then the angels ignore the centaurs and kill the pikemen. Luckily, 2 angels wiped out the main pikeman stack, leaving a single-unit one to protect the archers; the archers got a morale proc once (what with +3 morale), total losses were all pikemen except for 2 single-unit ones.
As for the Manticores, also not on the first try; I was adjusting the deployment. I managed to split the Minotaurs decently (deployment: Harpies, Dendroids, Dwarves, Centaur Captains, Griffins, Pikemen, Centaur) - but several stacks hit the screening force of Dwarves and Dendroids, so in the end, only a few Centaurs died and all the rest except the archers. An important move on the first turn, imho - Griffins in front of the Harpies to lure 2 stacks into a full volley and then finish them off. The Unicorn external dwelling was taken with only the loss of single-unit Centaurs.

The main thing is - in all 3 battles (except the angel fight), the terrain very luckily preserved the screen and allowed me to split and maneuver them back and forth more or less (one Minotaur of mine actually went around the entire battlefield). Also, I should note that the mobs didn't have overly troublesome morale, but if they had, goodbye; the angels could have easily gotten a morale proc and goodbye archers, same for the Minotaurs.

In a real game, you'd of course have to think hard about it. But, by the way, the strategy for the Manticores is strange - the second road isn't scouted by week 1, day 14, it takes half a day to go there, and there's the Dwarf external dwelling (they would have definitely helped in the fight with the Manticores to save the Dendroids), although it was probably a lack of gold that played a role. I played through to week 1, day 17, went down that road to the Citadel, Elves, Centaur Captains, and Rogues cleared everything.
Инфа о разных моих проектах, по большей части геройских, тут http://phomm.narod.ru