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Posts from All questions regarding mapmaking for Heroes of Might and Magic 3: The Shadow of Death.

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In reply to Warloga
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#17
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Warloga
1. In SoD, if I'm not mistaken, when setting up a victory condition based on killing a hero, the conditions always include the alternative "...or defeat all enemies." Does this mean that the enemy will lose even if all their cities are captured, even if the quest hero isn't killed (in this case, the priest on the map, whose death is crucial to the plot)?
Of course, if you capture all the cities and wait 7 days, all the heroes of that color will disappear, and the victory will be counted. When it's necessary to kill a specific hero, they place the city in an inaccessible corner of the map that cannot be captured.
Warloga
2. Is it possible to set a loss condition based on the death of not just one hero, but any of several?
No, not in single-player, only in campaigns.
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#18
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It's not available in single-player, only in campaigns.
I'm currently working on a campaign.

Where can I configure this?
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#19
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On the map, a random (or specific) monster of level N is placed, and the number in the group is also random. How is this random number determined, and what is the range?
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
In reply to dnaop-wr
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#20
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dnaop-wr
A random (or specific) monster of level N is placed on the map, and the number in the group is also random. How is this random number determined, and what is the range?
Go to the map editor, select the MONSTERS tab, find the monster you are interested in, and right-click on it.
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#21
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Thanks, I figured it out. In Heroes 4, it's simpler – there's a table directly in the menu, and as far as I understand (and I checked), the number depends only on the game's difficulty, but not on the map or the set strength range. Here, I think it's the same, but separately for each of the hundred-odd creatures – we need to somehow extract the table from the reference guide...
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
#22
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Actually, this is determined by the numbers in the columns called AdvLow and AdvHigh in the text files within the resources, and the hints in the editor are taken from the editor's hlp file, and they might be slightly inaccurate, so they need to be checked.
Инфа о разных моих проектах, по большей части геройских, тут http://phomm.narod.ru
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#23
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pHOMM
Actually, this is determined by the numbers in the columns named AdvLow and AdvHigh in the text files within the resources, and the hints in the editor are taken from the editor's hlp file, and may be slightly inaccurate; they need to be checked.
I couldn't crack the help file, but if possible, please tell me which file to extract them from, what is their extension or name - I don't see them in the files opened in SoD.
In fact, I've figured out everything about the creatures, except for the Conflux and some of the neutral creatures - there's some confusion there.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
#24
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Download MMarhiver from here: http://sites.google.com/site/sergroj/rus/wog
Use it to open H3bitmap.lod, find crtraits.txt, extract it, and view it in Excel (it aligns by columns)
Yes, I just checked (using the method above) that the exact column name is Adv.Map and the sub-columns are Low and High.
Инфа о разных моих проектах, по большей части геройских, тут http://phomm.narod.ru
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#25
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Thank you! I did find something similar yesterday, but I wasn't sure if it was correct. For the 8 cities, everything is done according to one template and a specific principle. With the neutral creatures, it's also more or less normal, but with the Conflux, there seems to be some confusion (maybe typos?) - there are significantly fewer air creatures than water creatures, fire creatures are the opposite, more, and earth creatures are even more... All other cities have a certain pattern, but here there is confusion.

Added 8 minutes ago
Thank you! I did find something similar yesterday, but I wasn't sure if it was correct. For the 8 cities, everything is done according to one template and a specific principle. With the neutral creatures, it's also more or less normal, but with the Conflux, there seems to be some confusion (maybe typos?) - there are significantly fewer air creatures than water creatures, fire creatures are the opposite, more, and earth creatures are even more... All other cities have a certain pattern, but here there is confusion.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
In reply to dnaop-wr
#26
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Please advise. How can I make a map I created playable for two players in multiplayer mode, or in hot-seat mode when two players are using the same computer? I created a map in "The Shadow of Death," and it appears in the list for a single player, but it doesn't appear in the list for two players.
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#27
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In the map, there must be 2 (two) players who are Humans: the map properties - the player properties: must be Human. In the game menu, select: New Game - Multiplayer - Hot Seat...
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
#28
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Hello!
Question: How do I choose a hero's specialty or specialization in the map editor – whether starting to build a new map or modifying an existing one?

Because there are specializations, for example, "Snipers," "Spellcasters," or "Marksman" for each level, but I can't choose the right hero with that specialization. :confused:

Is it possible to receive an answer via email?
etbasch@mail.ru
#29
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I've searched the entire internet and can't find an answer to a simple question:
(in the Heroes 3 SoD map editor, there's a setting for player characteristics,
and there's a setting for AI behavior.
Warrior, builder, traveler – on one hand, it seems clear, but it's not obvious what AI setting results in the best gameplay.
Also, in this same section, there are ORIENTATION settings.
What is this, and how does it work?)

In my map, I encountered this problem: if I win a battle,
but a strong hero escapes, the computer doesn't buy that hero.

Based on everything above, I'd like a detailed explanation of all these settings
from the perspective of opponent strength and a suggestion for a combination of settings that will make the computer play as well as possible.

Please provide a concise and relevant answer.
#30
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I have the following problem. I was creating a map for SoD. But somehow, I accidentally launched it in the WoG editor and saved it. Now, the SoD editor won't open it (it says the version is more advanced), and the game itself simply doesn't recognize the map. Everything works fine in WoG, but I want to be able to launch it from SoD. Is there a solution to this problem? The map doesn't use any objects or features specific to WoG.
#31
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I can't find where the Maptool utility is hosted on the author's website or other Heroes websites, so I'll share it here. It's quite easy to use to convert a map from WOG format to SOD format.
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Инфа о разных моих проектах, по большей части геройских, тут http://phomm.narod.ru

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