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All questions regarding mapmaking for Heroes of Might and Magic 3: The Shadow of Death.
1. In SoD, if I'm not mistaken, when setting up a victory condition based on killing a hero, the conditions always include the alternative "...or defeat all enemies." Does this mean that the enemy will lose even if all their cities are captured, even if the quest hero isn't killed (in this case, the priest on the map, whose death is crucial to the plot)?
Of course, if you capture all the cities and wait 7 days, all the heroes of that color will disappear, and the victory will be counted. When it's necessary to kill a specific hero, they place the city in an inaccessible corner of the map that cannot be captured. Warloga
2. Is it possible to set a loss condition based on the death of not just one hero, but any of several?