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Posts from Evaluating archers.

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#314
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Regarding the swamp, it's quite debatable. Lizards, and especially enraged lizards, won't disappoint with a reasonably strong hero (like Enova, Orrin, Vistan, or Kirr, for example), believe me! Of course, we're talking about a secondary hero (although Kirr could also be a main hero) and playing during the first week of the game.

Орден Фениксахаризматический :) лидер
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#315
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I like Wizards, but according to a devoted fan of the fifth game, they deal too little damage. Especially if you have a lot of money and a Dragon is available.
In my opinion, Wizards are interesting not as archers, but as support mages. You can take just a few of them, and their mass spells will be very useful.
Of course, we are talking about a secondary hero (although Kirr can also be the main hero) and about playing in the first week.
Well, that's usually what it comes down to :) A secondary hero and the first or second week.
 

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In reply to Ment
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#316
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Thanks to the archers, it's sometimes possible to conduct battles like that and wipe out such armies. It's a matter of tactics. For example, maximum dwarf stacks at the beginning of the first week, Conservatories on the second, and so on. But in the Hive or Dragon Utopia, they are useless.
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#317
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Well, it’s obvious that in the first and second weeks, we won’t be able to get away from using archers and will have to make do with what we have. But with the appearance and increase in the number of secondary castles, I try to replace them with more useful units from there.
 

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#318
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well, it’s obvious that with the introduction of Archangels, archers are no longer relevant. However, as practice shows, it rarely comes to having a large number of strong units. Besides, archers are strategic units that allow you not to advance, but to wait for the enemy to approach.
In reply to Dirty_Player
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#319
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Dirty_Player

Besides, archers are strategic units that allow you not to advance, but to wait for the enemy to approach.

Not always. For example, the castle in front of the swamp has a significant ranged advantage and a speed advantage (if angels are present). This means that there is no point in protecting your lizardmen anymore (they will either be blocked or shot down), and you will have to engage in close combat. :smile14: On the other hand, the castle's archers can deal with extremely dangerous gorgons, so you need to protect the lizardmen, but you still have to attack.
Вдруг, откуда ни возьмись, ниоткуда не взялось.

Музыкальное оформление.
In reply to Ethereal
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#320
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Ethereal
Not always. For example, the castle in front of the swamp has a large ranged advantage and a speed advantage (if angels are present).

So, are we talking about angels or archangels?

And why would it be a LARGE
ranged advantage
Ethereal

That is, there is no point in protecting your lizards anymore (they will either be blocked or shot down).

Really? Can Vistan and especially Tazar be shot down so easily?

Besides, if you immediately fly in with angels to attack the archers,
they will immediately die under a massive onslaught.
Ethereal

and you will have to charge into melee combat
.

That's where it depends on the map.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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#321
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Some weaker players seem to have a misconception that the castle archers are much better than the lizardmen. But that's not the case at all. Lizardmen are actually much stronger.
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#322
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Most likely, the reason is that players who haven't tried online play are used to fighting with fully upgraded city units, and as a result, crossbowmen and monks outshoot lizards. In online play, things are different, of course.
In reply to Dirty_Player
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#323
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Dirty_Player
Weak players somehow have a misconception that the archers of the Castle are much stronger than the Lizardmen. But that's not the case at all. Lizardmen are really powerful.
By the way, there's an interesting situation regarding the Lizardmen. Once, I was testing units, comparing their improved stats, and according to the calculations, the Lizardmen should have been defeating the archers, but during testing, it turned out to be the opposite (I remember this because there were no discrepancies in other cases).
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
#324
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Castle Archers are indispensable for gathering resources and artifacts, but they are of little use in battles against players or in utopias.
In reply to soldierx
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#325
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soldierx
Castle Archers are indispensable for gathering resources and artifacts, but in battles against players and in utopias, they don't offer much.

You probably haven't had to face players on the first week, especially if there's a hidden stash of these very archers.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to badping
#326
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badping
But it does pack a punch... :) At least, 1 Medusa deals roughly the same damage as 2 Eyes...

By the way, few people compare the attack of Witch Harpies with ranged attacks... but essentially, the animations are different, and the result is the same. :) Well, with some minor limitations, but still.
Moreover, considering that Lords have tactics in their blood, Harpies can be positioned very effectively from the very beginning of the battle so that they can carry out their raids....

Thus, it turns out that Dungeon also has 3 shooting units to some extent.
Why not include other flying units with retaliatory attacks (blue fairies, devils, vampires...) in the semi-ranged category:confused:
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#327
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Lizards, of course!
Stop hard - Go Pro!:smile49:
#328
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GoedenDag

Because they don't return, but remain in the middle of a crowd of enemies.
Archers are most effective against slow/slowed-down neutrals, when they deal damage many times greater than their health over a dozen turns, without taking a single hit from the enemies.

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