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Posts from - Баги в Heroes 3

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In reply to vbn
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vbn
Maybe you had Armageddon's Blade, maybe a berserker, or something else. Should we just guess? We need a save file.
I don't have a save file, otherwise I would have posted it... I agree - it's a bug. If I had Armageddon's Blade, I wouldn't be making such a fuss. The problem is that, no matter how I played this battle manually, there were always losses. The hero had only expert-level Earth magic, and among the powerful spells, there was a meteor shower, some kind of summoning elemental, and, I think, a clone.
In reply to sylar
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sylar
actually, it should have stayed in place (its roots are already holding it).
It is anchored to the hex from which the attack began, and the first phase of the attack is flying towards the Dendroids. The roots activate only after the Harpies have completed their return flight to their original location. Don't confuse the animation of the roots' action after the Dendroids' retaliation with the actual function of this ability, as programmed by the game developers. There is no bug here.
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

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What is a double-cast?
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the ability to cast 2 spells per turn (you had to hold down "C" and click on the hero in battle).
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If the arrows in a quick battle are firing, even though he won the battle without losing a single unit, shouldn't at least one enemy have been killed?
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guys, help me out!
I have the latest Phoenix mod, and I'd like to remove some options and fix some bugs.

1. The main splash screen isn't displaying correctly.

2. Some sounds are missing.

3. Also, I'd like to change the option where all castles are mixed to the standard setting, along with the unit purchase window at the beginning of the game.

4. Furthermore, it requires a CD, but I downloaded it from the internet.

Please send me a message.
In reply to GoGi
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There’s a bug on platinum difficulty where my fireball doesn’t work. I click it to cast, the cursor turns into a book, and when I aim, the creatures aren’t even highlighted in blue. I cast it, it explodes, and it’s like nothing happened, but the mana is still spent. And it doesn’t even deal damage.

P.S. No, maybe I’m just used to Heroes of Might and Magic V, where the fireball hits an area, and that’s why I’m hitting between two soldiers. But then it wouldn’t work at all, right? And the “target” still isn’t highlighted, even if I aim at just one.
In reply to Турецкий огурец
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The funniest bug I've ever encountered in Heroes is when your money gets reset to zero. In one very long and complex game (the map was created by some Englishman), I accumulated a lot of money. The amount went into the millions, or even billions. And then, one day, after a turn, the amount became negative. I couldn't buy anything. I couldn't accumulate more either (either there was a large negative number, or a small one, but it was growing in the negative direction). I barely managed to get out of the situation. I had to buy resources: wood, ore, etc.
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I had the same issue. I did this: I went to the market and bought millions of valuable resources. Of course, I did it before the account balance went negative.

And it resets to around 2 billion if...

Or you can wait, and it will start accumulating from zero again... :)
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to kinORnirvana
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kinORnirvana
The funniest bug I've ever encountered in Heroes is when the amount of gold resets to zero. In one very long and difficult game (the map was created by some Englishman), I accumulated a lot of money. The count went into the millions, or even billions. And then, one day, after my turn, the balance became negative.
Damn! I spent several minutes typing out the response, and suddenly it disappeared! :(
Okay, now I’ll be more careful.
Actually, this isn’t a bug at all, but rather an effect of numerical overflow, related to the limited bit depth of integers!
And the developers are not to blame here. :)
A little theory. For values such as the total amount of gold or hero experience, 4 bytes = 32 bits are allocated, so the maximum number with a sign that can fit in them is 2^31-1 = 2147483647, i.e., just over 2 billion. As soon as the number reaches this value, the sign will change (0 changes to 1 in the most significant digit), and you will have to wait for a very long time until enough money (or experience) accumulates for this number to become positive again.
For this reason, you should not be too happy if you have too much money, and especially if your hero has reached level 81 (see FizMiG, section 1.8, Dependence between Hero Level and Number of Experience Points (XP))!
I once experienced a gold overflow when I was playing samatron's map "Island of the Little Skull" (see also: /topic/7037/).
By the way, kinORnirvana, what was that map, and on which month did “the terrible thing” happen?
Another thing to watch out for, and where an overflow is quite possible, is the number of creatures in a stack: by getting carried away with necromancy, you can end up with zero skeletons after a few months! For these values, not 4, but 2 bytes are allocated, and after 65535, an overflow will occur! (This was discussed somewhere on the WoG forum recently)

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Turkish Cucumber
There’s a bug on platinum mode where my Fireball spell doesn’t work... I cast it, it explodes, and it’s as if nothing happened, and mana is spent. And it doesn’t even deal damage.
And this, judging by the description, is also not a bug, but simply the effect of magic resistance, if the enemy has the Resistance skill, artifacts providing resistance, or resistance properties for creatures (dwarves). I have encountered this many times; yes, it's annoying, but it was designed by the developers as one of the random factors in the game. To check and make sure that this is not a bug, just repeat it several times; sometimes it will work, sometimes it won't.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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The sacrifice spell does not affect Golden Dragons, even though it is a level 5 spell.
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soldierx, this is also not a bug, but a feature of this spell, although the game developers didn't really explain it: the "killing" part of Sacrifice works like a 5th-level spell, and the "resurrecting" part – like a 4th-level spell! That's why you can't revive Golden Dragons with it, unless you have the Vulnerability Sphere.
And, by the way, this is just my personal opinion: it would be better if Sacrifice was a 4th-level spell altogether – no one would get confused or puzzled!
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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Too bad it doesn't work. The poor little dragons were severely nerfed – you can kill them with Implosion, but you can't resurrect them!
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Isn't it obvious: *magic immunity is a double-edged sword!* Because it equally prevents the application of both "bad" and "good" spells! That's why I have a mixed attitude towards dragons...
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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Slightly off-topic:
In the second game, the same thing happened with an overflow of money (well, you can imagine what you need to do for that :-)), and there was a funny bug there. Unlike the third game, you could "buy" a negative number of creatures. And it's funny: when hiring negative dragons, you immediately got a sum of around 30 thousand. In general, from -2 billion, the money went practically to zero and... a very large amount (obviously more than 50 thousand) of sulfur was added! :-) negative dragons - negative price)

and the main trick is that in the building where the "deed" was committed, exactly as many dragons were added as you hired with negative money.
That is, this is a recipe for 30-35 thousand dragons. :-)

As for the third game, the bugs were of all kinds, funny and not so funny. To be honest, I can't think of anything right now, but I know one thing for sure: the mutual location of some objects when creating a map can cause a bug in the game during gameplay. This happened in the Eternal Love Campaign, in the second-to-last scenario. You can try to pass it. True, the campaign is in English. The essence of the bug, to be honest, I don't remember. Many years have passed. :-)

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