Auto-translated
Slightly off-topic:
In the second game, the same thing happened with an overflow of money (well, you can imagine what you need to do for that :-)), and there was a funny bug there. Unlike the third game, you could "buy" a negative number of creatures. And it's funny: when hiring negative dragons, you immediately got a sum of around 30 thousand. In general, from -2 billion, the money went practically to zero and... a very large amount (obviously more than 50 thousand) of sulfur was added! :-) negative dragons - negative price)
and the main trick is that in the building where the "deed" was committed, exactly as many dragons were added as you hired with negative money.
That is, this is a recipe for 30-35 thousand dragons. :-)
As for the third game, the bugs were of all kinds, funny and not so funny. To be honest, I can't think of anything right now, but I know one thing for sure: the mutual location of some objects when creating a map can cause a bug in the game during gameplay. This happened in the Eternal Love Campaign, in the second-to-last scenario. You can try to pass it. True, the campaign is in English. The essence of the bug, to be honest, I don't remember. Many years have passed. :-)
In the second game, the same thing happened with an overflow of money (well, you can imagine what you need to do for that :-)), and there was a funny bug there. Unlike the third game, you could "buy" a negative number of creatures. And it's funny: when hiring negative dragons, you immediately got a sum of around 30 thousand. In general, from -2 billion, the money went practically to zero and... a very large amount (obviously more than 50 thousand) of sulfur was added! :-) negative dragons - negative price)
and the main trick is that in the building where the "deed" was committed, exactly as many dragons were added as you hired with negative money.
That is, this is a recipe for 30-35 thousand dragons. :-)
As for the third game, the bugs were of all kinds, funny and not so funny. To be honest, I can't think of anything right now, but I know one thing for sure: the mutual location of some objects when creating a map can cause a bug in the game during gameplay. This happened in the Eternal Love Campaign, in the second-to-last scenario. You can try to pass it. True, the campaign is in English. The essence of the bug, to be honest, I don't remember. Many years have passed. :-)