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Posts from Discussion about the FORTRESS race – Dwarves.

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19 years ago
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There's also the option of using the rune at triple the cost, and then updating it... already four times for one unit, and then repeating the update, so carpe diem...
In reply to Alan
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19 years ago
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Alan;51601
Is there also a way to use a rune at triple the cost?

Teng, do you even read what people write sometimes...?
In reply to Silvanis
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19 years ago
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Silvanis;51583
True, you can only apply this rune once in this battle. But the hero can restore one creature rune by using the "refreshed rune" ability; the problem is that using the ability takes up an entire turn...
Well, this rune won't affect just one unit, but the rest will, if I'm not mistaken, and besides, runes give bonuses, so you can spend a turn on it.
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19 years ago
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Yes, Magnus, you are absolutely right, the runes break individually for each unit... and the "updated rune" works when applied by the hero to the unit.

P.S. Teng, "Carpo diem" means "seize the moment" in Latin.
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19 years ago
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Magnus is absolutely right. That's exactly what I meant. I just didn't express it in as much detail... :)
In reply to Silvanis
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19 years ago
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I was also very impressed with the defensive tactics of the dwarves. The further you progress, the weaker their attacks become. Or the bear's "paw strike" ability. It can push enemies away from the archers.
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19 years ago
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Now, as for the dwarf archers, there are some own specific problems. The second level doesn't shoot fundamentally harder than gremlins; it's just that they can cripple (I like to split them into several squads at the start of the game—that way there's a better chance to cripple), and the 5th level is also great mainly because of its health; though, the cross-attack of the upgraded ones combined with a fire wall is already quite good
But overall, due to their inability to deal normal damage, dwarves didn't really click for me. (In broad strategic terms) I usually prefer to develop attack for the hero and rely mainly on non-retaliating hits—ranged shots, finishing attacks, etc. It's not always the best tactic, but it doesn't work at all with dwarves. The absolute nightmare is when dwarves fight against dwarves. It' same scary to imagine what a fight between two dwarf armies is like, especially when each hero has a super-ability... that would take about a couple of days...
In reply to Silvanis
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19 years ago
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This is an elven battle style. And dwarves also attack quite well, especially with runes.
In reply to Artes
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19 years ago
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Artes;52519
This is an elven battle style.
So, what faction do I have?:D
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19 years ago
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I don't know about you, but this is what worries me. Runes consume (or don't consume at all) resources. And now the question is: what to do with resources when the castle is built? All races dump them on the market for cheap (except for the mages). And the Dwarves invest them in runes. And unlike the mages, whose bonuses are strictly limited and static (I mean that they cannot be changed during the battle), the Dwarves have a complete imbalance. How to fight a dragon with 3-4 runes or a berserker who is resurrected by runes and tents? And another question: has anyone noticed if the resurrection rune reduces HP or not?
In reply to GvozD
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19 years ago
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No, it doesn't reduce speed! And that's an incredibly overpowered ability! What's even more terrifying is that it grants a 100% speed bonus. Death to archers!
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19 years ago
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Has anyone figured out how the moat works? Does it cast random runes, or specific ones?
In reply to Инквизитор
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19 years ago
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Inquisitor;54971
Has anyone figured out how the trench works? Does it cast random runes, or specific ones?
No, these are visible mines. Since the Dwarves were made from Mages, and they forgot to remove the Dwarf abilities in the editor, but the characteristics were made based on the Elves. For example, Ultimate.
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19 years ago
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What kind of ordinary mines are these if, when passing by, a rune is applied to the defender (randomly)?
In reply to Инквизитор
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19 years ago
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Inquisitor;55020
What kind of ordinary mines are these if, when passing over them, a rune is applied to the defender (randomly)?
But against the enemy, it acts like a mine and doesn't seem to refresh. That is, after passing over it, only the terrain remains.

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