Skip to content

Posts from Which castle is advantageous against the Stronghold?

No ratings yet — be the first to rate!
In reply to TerMinator
User Avatar
16 years ago
Auto-translated
TerMinator
you did everything in favor of the Necropolis
I agree, everything here clearly favors the Necropolis.:D And imagine, even if you manage to defeat those 10 liches, another Necromancer will come. This tactic is called a trick.

Added 1 minute ago
TerMinator
and if you were to increase defense by 20 more than attack + rage, the damage would be very insignificant, almost laughable + a couple more nuances and everything would be different!
That's interesting, how do you increase an Orc's defense by 20 more than his attack?:D An Orc's stats are almost entirely focused on attack.

Added 1 minute ago
TerMinator
hehe, if you want to prove the opposite, write to me in a private message! Let's play!:D
Sure, go ahead. Register on the Komodo network, heronets, password 12345.
In reply to Саня Изи
User Avatar
16 years ago
Auto-translated
Lordesat
This tactic is called a hit-and-run.

Actually, this wasn't a hit-and-run by definition. In a hit-and-run, you harass your opponent and then retreat from the battlefield (run from English).
Furthermore, it was possible to win with the Orcs (slowing down the enemy with Shamans, controlling units, or consuming corpses, and other minor tactics). However, as already noted, the Orcs would still suffer significant losses, unlike the Necropolis.
In reply to Саня Изи
User Avatar
16 years ago
Auto-translated
Here, the idea is that you can harass the Orc and retreat if problems arise. The main point is not to let the Orc inflict significant losses on the Necromancer's army, but to weaken it first. Yes, I want to say that in this replay, the Necromancer got a little lucky and wiped out all the Orcs. Nevertheless, there was a chance, not to completely destroy all the Liches (there was no such chance), but to prevent him from causing so much damage to his own forces. However, the Necromancer would have retreated, and in about five minutes, the situation would have repeated itself. Thus, the Orcs' defeat would have been inevitable. P.S. Here's another replay on the same topic, but against the AI. Maybe someone will doubt its competence?:D Even fewer losses. I specifically gave the Orcs such strong defenses that it's insane. And also. In general, I used Cold spells to destroy machines, but I think that if there are no problems with machines, you can go for Light magic and take Light Spells and Divine Might, which will guaranteed kill a stack of leaders in 1-2 turns
Attachments 1
1 file attached • Total size: 321.9 KB
In reply to Саня Изи
User Avatar
16 years ago
Auto-translated
Lordesat
The idea here is that you can harass the Orcs and retreat if things get tough. The main point is to prevent the Orcs from inflicting heavy losses on the Undead army and to weaken them first.
Yes, I mean that in this replay, the Undead player got a bit lucky and managed to eliminate all the Orcs. Nevertheless, there was a chance, not to destroy all the Liches (there was no chance of that), but to prevent him from causing so much damage. However, the Undead player would have retreated, and the situation would have repeated itself in about five minutes. Thus, the Orcs' defeat would have been inevitable.
P.S. Here's another replay on the same topic, but against the AI. Maybe someone will doubt its competence?:D Even fewer losses. I specifically made the Orcs' defense so strong that it's insane.
And also. I generally used Cold spells to destroy machines, but I think that if there are no problems with machines, you can go for Light and take Light Magic and Divine Might, which will guaranteed kill a stack of leaders in 1-2 turns.
You can twist it however you want, but you're doing everything in favor of the Undead, and as you understand, the one who wins isn't the Undead, but Darkness! I'm telling you again, your stupid boasting is worthless; you brag like a little child, saying that you can do this and that! I won't post my replays in retaliation; there's no need for more circus here, but I can arrange one battle for you, but only in practice!
In reply to Саня Изи
User Avatar
16 years ago
Auto-translated
You're being rude, friend. Necropolis wins here because no other faction is capable of pulling this off. And I haven't noticed any boasting from you yet. I don't know why you had to make such a fuss for no reason.
In reply to Medyan
User Avatar
14 years ago
Auto-translated
On this map, I played as the Academy. Thanks to this, I quickly and with almost no losses defeated the Phoenixes. I lost about 7 Djinns.
User Avatar
14 years ago
Auto-translated
The disputed island is not a very good map for Necropolis; there's not much to gain there. And you can't get far with just one summoned creature. In my opinion, reducing the summoning limit works very well against Necropolis, so you don't need Vlad here. I would take Lucretia, gather some vampires, and you can defeat the Haven faction around the 3rd week.

But again, one-on-one isn't ideal; Necropolis needs more castles.
User Avatar
14 years ago
Auto-translated
Against orcs, darkness is most effective, primarily through mass slow, dispel, and weaken, which will turn any army into useless fodder. And the subordinate cyclops are a real challenge... The unholy word is excellent for reducing rage points. And by the way, necromancers shouldn't prolong the game (not against anyone in particular). Gather archers, build a guild, and go ahead; by weeks 3-4, it's the right time for a necromancer to attack. You can easily gather 500-700 skeletons, and they can handle Black Dragons quite well.
In reply to zooko
14 years ago
Auto-translated
zooko
Against orcs, darkness is the most effective, primarily through mass slowing, dispelling, and weakening, which turns any army into useless fodder. And the summoned cyclops are a real game-changer... The "Unholy Word" spell is excellent for reducing rage points. And by the way, necromancers shouldn't prolong games (not against anyone, really). Gather archers, build a guild, and go for it. By week 3-4, it's the right time for a necromancer to attack. You can easily gather 500-700 skeletons, and they can handle Behemoths quite well.

To be honest, when I played as a necromancer, my hero was simply overwhelmed by a pack of shamans. And it's not surprising that against a necromancer, one would upgrade the "Darkness" counterspell.
And also, I'll follow the advice and upgrade the summoning skill and equip the "Heavenly Shield" on the "Defenders of the Mountain" units for Ingvar. That will be fun!)
In reply to zooko
User Avatar
14 years ago
Auto-translated
You won’t defeat a hero with high Spell Power using a group of shamans. By learning the Darkness Nullification skill, an Orc deprives himself of something important (for example, defense), and you also need to guess which nullification skill to learn; if you make a mistake, you’ll lose. And even with all of that, the berserk effect only lasts for one turn, but that can be enough if you use it skillfully. I’ll repeat once more: you don’t need to prolong the game; tempo is the most important thing.
In reply to zooko
User Avatar
14 years ago
Auto-translated
Darkness is most effective against orcs, primarily due to mass slow, dispel, and weaken, which will turn any army into useless fodder.
That's all great, but how can a gnome target darkness? :rolleyes:
-------
and you need to guess which debuff to upgrade.
Choose the debuff that is most dangerous against your opponent. If the enemy doesn't act as expected, it's not a big deal: it means they didn't act optimally and will be at a disadvantage. Otherwise, they will be at a disadvantage because of the debuff.
In reply to zooko
14 years ago
Auto-translated
I can’t. He’s playing as Haggeesh. The centaurs immediately start attacking furiously. They all use Rage, then Double Strike, and Double Strike again. I don’t know what to do anymore. Playing Orcs against Orcs isn’t interesting. I want to tear them apart with another race. It’s purely a matter of principle now. I’m practically invisible on the Attack scale, even though my Defense is around 5. They’re beating my units to a pulp((( They’re like stone. And 1000 shamans are great at taking down the hero, plus all sorts of anti-magic artifacts). What a pain. I hate him)))))))))
Convince me to crush him with the Necropolis. But there are two drawbacks – it’s weak in terms of hit points and moves infrequently.
In reply to zooko
User Avatar
14 years ago
Auto-translated
Wow, you're talking about the Necropolis? You need some skill to play that faction. If you're a beginner, it's better to choose Haven.
User Avatar
14 years ago
Auto-translated
And what about in Heroes of Might and Magic V, as well as in Might & Magic: Heroes VI, is Necropolis the strongest faction?
User Avatar
14 years ago
Auto-translated
It’s not entirely accurate to say that, but in many cases, it ranks among the top contenders.

Statistics

Welcome our newest member: recijeb