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Posts from Mafia 37. Haven of Evil. Auto-translated

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#18
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I don't want to brag, but it's me.
Be honest, did you write that just to get a positive reaction?
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#19
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Be honest, did you write this just to get a positive rating?

Honestly, I don't really care about positive ratings. I just wanted to point out that it's not that complicated.
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#20
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Hmm. I didn't understand much.
6. Labyrinth Maker (or Keymaster) ND - activates one of 3 traps per night. Traps: - blocks all doors (blocks all attempts to use ND by the player) - night vision cameras (if the camera lands on a player, the Labyrinth Maker learns about the action that night without a hint) - laser room (the laser kills one person per night)
Does he just activate it? Not on a specific player, right? And then each player has a 33% chance of getting caught in it?
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#21
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it's better to place a trap targeting a specific unit. And if someone comes to them, they fall into it. Or does it work that way?)

Be strong. Believe
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#22
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First issue!
My sword, my trusted ally, unphased by my aspect.
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#24
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9.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#26
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I'll give a thumbs up to whoever can read and understand the roles at first glance.
Of course, it's me.

Alright, let's go with number 1. Let's see what comes of it. But if the snails are too easy, we'll beat you.
Графомания путешественника
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#28
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Let's see what comes of it. But if the snails are too easy, we'll beat you.

Believe me, they definitely won't be too easy (I hope), but I can't guarantee the difficulty. After the last series of mafia games, I realized it's easier to give players easy snails than to make their lives miserable.
You mean, instead of healing, he deals damage?
Yes, if the Doc heals with a 100% formula against the main zombie or the Monster, then it dies.
Like the Postman for Slonysh and Grumman for me?
I don't remember exactly what you did with these characters, but mine gets information about what the character did and who they targeted. "The Cleaner used a non-damage block on the Doctor. Success," something like that...
Does he just activate it? Not on a specific player, right? And then everyone has a 33% chance of getting hit?
Generally, yes. The Keymaster sends: "Today, let the laser room work. And at night, the first unlucky person will end up in it."
It's better to set a trap on a specific person, and if someone comes to him, then he gets caught in it. Or does it already work that way?
I thought about it, but then the chance of it working would be small. So, I'd rather give it a 100% chance. "I'm setting a laser tripwire near Vasi's room. Petya crawls in first and dies with a 100% chance."
It's possible, of course, but I liked the idea of randomness affecting everyone.
ВАГИАНТ!Отчасти вампир, отчасти гигант.
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#30
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That’s what the base-laboratory was called in the first part, based on the movie.
ВАГИАНТ!Отчасти вампир, отчасти гигант.
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#32
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Generally, yes. The Keymaster sends this message: "Today, let the laser room start working. And tonight, the first one who's unlucky will end up in it."
But how will the order for this random event be determined? By turn order? Meaning peaceful units will constantly end up in it and die because they go first.

Be strong. Believe