Let's see what comes of it. But if the snails are too easy, we'll beat you.
Believe me, they definitely won't be too easy (I hope), but I can't guarantee the difficulty. After the last series of mafia games, I realized it's easier to give players easy snails than to make their lives miserable.
You mean, instead of healing, he deals damage?
Like the Postman for Slonysh and Grumman for me?
Does he just activate it? Not on a specific player, right? And then everyone has a 33% chance of getting hit?
It's better to set a trap on a specific person, and if someone comes to him, then he gets caught in it. Or does it already work that way?
It's possible, of course, but I liked the idea of randomness affecting everyone.