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Tactician's Corner 3

This map was popular in his time.

Not always have time to play a full game than the well-TC3, which is - "and the characters played, and little time has passed »(c)

It is good because that hones the skill of the final battles.

At the start we have a hero 10-10-4-4, expert: logistics, wisdom, artillery, and first aid. In the army, a nomad, but soon to fix it. Opens the possibility to collect units of two locks (5 increments), which, later, you have to fight. You can also buy combat vehicles. In money matters can be arranged at 175,000 (100k immediately, 25 per box of Pandora and 50k added to 113)

Still, at our disposal artifacts 3 levels. The most expensive, can be exchanged for cash 100K, 2 speed, bow or sniper berserk. For less valuable, and their 3, you can get the secondary skills, golden onions, black orb, antibers or 30k cash. Artifacts at the third level of 5 pieces, you can see yourself, in that they vary

After selecting the bonus is a battle, 117 of which the winner wins the game!

The rules for it:

The choice of locks. Locks are selected for deletion system, that's a description of how it works: For each of the players write a list of races (only get 2 * 9 = 18 locks). After that, players on strike out a queue them until each list there will be no two are not erased - they will be and to play. In this case you can cross off as "" bad, "" race from his list, and "the" good "" from List of the enemy. Sequence deletion next 1-2 ...- 2-1. Begins to delete a player who will play red attack - blue.

starting bonus When choosing locks and the generation of maps, starting bonus should be selected resource.

It is forbidden to take the locks on the first day of the game

transformer skeletons Transformer are prohibited from using skeletons

Time bonuses to choose from. The battle must begin to 117 inclusive. If someone did not have time - loose!

The Battle. The battle takes place in the teleport. Dives into the red teleport and is in it. Attacking blue.

Stalemate. In the stalemate troops are fighting.

Disconnects. In case of disconnection, you must proceed as follows: make a screenshot and description of the situation at the time of disconnection. If the result is not obvious, then disperse the troops were killed and the rest put in the position of skrishnotu. Next fight, watching in order to spend the mana is not more than at the time of disconnection left.

GL

http://hmmclub.narod.ru/tc3_SoD.h3m
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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Oelm, Lider1 -- Thank you so much for introducing new maps!

Questions:
1. What are the recommended difficulty level for these maps?
2. For "Land of Magic", the map grants buildings for level 7 troop upgrades on 137. Am I right? How does it affect the game play?
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Tacticians corner 3 any level of complexity. On the first day of the game event, which takes money and gives 30 000 - 99 000. Neutral is not on the map.
Her sense of coaching the final battle.

***
Once it was even on the tournament:
/topic/6096/
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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A few comments:

1. Tactions's Corner is not a fixed-map as we usually suppose. It is ARENA - map. It means, that there is no strategy on it but it only simulates a final battle between opponents. It is good when u don't have enough time to play a full game, and here you have nice models of final battles. I think i have nothing to add to Lider's description.

2. About Land of Magic. Certainly, i can observe some tactics it, but i hope, that it is more amazing to find it by yourself, the strategies are rather curious. Perhaps you can find something new there:)
Земля нуля.
Все в ней нулево и кукольно.
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Thanks for the responses! I understand what an ARENA map is.

Another question is "what is the recommended difficulty level?" I mean what difficulty I should choose to start the game (rook, bishop, or king)?
In reply to darkprincehxh
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darkprincehxh
(rook, bishop, or king)?
For TC3 it does not matter. Starting resources are cleared. We play 200% (King).

LoM - 160% (Queen)
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Begins to scratch out of the red player. For example: (1-2...-2-1 You can cross off as "bad," race from his list, and "the good" from the list of enemy)

start

I remove myself - inferno

enemy delete me - conflux and fortress

I deleted it - castle and tower

enemy delete me - castle and removes itself necropolis

I remove myself - necropolis and I remove the enemy - conflux

enemy removes itself - inferno and dangeon

I remove myself - dangeon and I remove the enemy - fortress

enemy delete me Stronghold


in the end left me Rampart and Tower, and opponent Rampart and Stronghold.

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Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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2Lider1
Yes, they understand everything. They were just curious about which difficulty level to start on. It would be better if you told them how to quickly capture castles.
In reply to Dirty_Player
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Some classic firewall tutorials (doesn't have to be Luna who does the trick):
Source at http://www.gamerhome.net/bbs/viewthread.php?tid=304804

Theory (rewards, number of monsters, and minimum requirement)

Imp Cache【跳跳宝屋】HP4、SPD5/7
Necessary condition: kill one stack with two fire walls, two fire walls Troop configuration: 1
100 Imps    2 Mercury + 1000 Gold  horde + lots or throng Single firewall damage needed 40=【Mid Fire 0P/High Fire 0P】=[Mid Fire 2P/High Fire 0P]
150 Imps    3 Mercury + 1500 Gold   throng + lots or throng Single firewall damage needed 60=【Mid Fire 1P/High Fire 0P】=[Mid Fire 4P/High Fire 1P]
200 Imps    4 Mercury + 2000 Gold  throng + lots or throng Single firewall damage needed 80=【Mid Fire 2P/High Fire 0P】=[Mid Fire 6P/High Fire 3P]
300 Imps    6 Mercury + 3000 Gold  throng +horde or swarm Single firewall damage needed 120=【Mid Fire 4P/High Fire 1P】=[Mid Fire 10P/High Fire 7P]



Naga Bank【那加银行】HP110、SPD5/7
Necessary condition: kill one stack with three fire walls, two fire walls Troop configuration: 1-1-1-1-1-1-1
10 Naga    8 Sulfur + 4000 Gold   several+few or pack Single firewall damage needed 74=【Mid Fire 2P/High Fire 1P】=[Mid Fire 6P/High Fire 3P]
15 Naga    12 Sulfur + 6000 Gold   pack+few or pack Single firewall damage needed 110=【Mid Fire 4P/High Fire 1P】=[Mid Fire 9P/High Fire 6P]
20 Naga     16 Sulfur + 8000 Gold   pack+few or lots Single firewall damage needed 147=【Mid Fire 6P/High Fire 3P】=[Mid Fire 13P/High Fire 10P]
30 Naga    24 Sulfur + 12000 Gold  lots+several or lots Single firewall damage needed 220=【Mid Fire 9P/High Fire 6P】=[Mid Fire 20P/High Fire 17P]



Medusa Stores【美杜莎宝屋】HP25/30、SPD5/6
Necessary condition: kill one stack with one fire wall, three fire walls Troop configuration: 1-1-1-1-1-2-2
20 Medusa    5 Sulfur + 2000 Gold    pack+few or lots Single firewall damage needed 100=【Mid Fire 3P/High Fire 0P】=[Mid Fire 8P/High Fire 5P]
30 Medusa    6 Sulfur + 3000 Gold    lots+several or lots Single firewall damage needed 150=【Mid Fire 6P/High Fire 3P】=[Mid Fire 13P/High Fire 10P]
40 Medusa    8 Sulfur + 4000 Gold    lots+several or lots Single firewall damage needed 200=【Mid Fire 8P/High Fire 5P】=[Mid Fire 18P/High Fire 15P]
50 Medusa    10 Sulfur + 5000 Gold   lots+pack or horde Single firewall damage needed 250=【Mid Fire 11P/High Fire 8P】=[Mid Fire 23P/High Fire 20P]



Dwarven Treasury【矮人宝屋】HP20、SPD3/5
Necessary condition: kill one stack with two fire walls, three fire walls Troop configuration: 1
50 Dwarves   2 Crystal + 2500 Gold  lots+ a pack or horde Single firewall damage needed 100=【Mid Fire 3P/High Fire 0P】=[Mid Fire 8P/High Fire 5P]
75 Dwarves   3 Crystal + 4000 Gold   horde+ a pack or horde Single firewall damage needed 150=【Mid Fire 6P/High Fire 3P】=[Mid Fire 13P/High Fire 10P]
100 Dwarves   5 Crystal + 5000 Gold   horde + lots or throng Single firewall damage needed 200=【Mid Fire 8P/High Fire 5P】=[Mid Fire 18P/High Fire 15P]
150 Dwarves   10 Crystal + 7500 Gold  throng + lots or throng Single firewall damage needed 300=【Mid Fire 13P/High Fire 10P】=[Mid Fire 28P/High Fire 25P]



Dragon Fly Hive【龙蝇树】HP20、SPD13
Necessary condition: kill one stack with one fire wall, one fire wall Troop configuration: 1-1-1-1-1-1-1
30 Dragon Flies   4 Wyverns    lots Single firewall damage needed 120=【Mid Fire 4P/High Fire 1P】=[Mid Fire 10P/High Fire 7P]
45 Dragon Flies   6 Wyverns    lots Single firewall damage needed 180=【Mid Fire 7P/High Fire 4P】=[Mid Fire 16P/High Fire 13P]
60 Dragon Flies    8 Wyverns   horde Single firewall damage needed 240=【Mid Fire 10P/High Fire 7P】=[Mid Fire 22P/High Fire 19P]
90 Dragon Flies   12 Wyverns    horde Single firewall damage needed 360=【Mid Fire 16P/High Fire 13P】=[Mid Fire 34P/High Fire 31P]



Griffin Conservatory【狮鹫宝屋】HP25、SPD6/9
Necessary condition: kill one stack with two fire walls, four fire walls Troop configuration: 1
50 Griffins     1 Angel    lots+pack or horde Single firewall damage needed 125=【Mid Fire 5P/High Fire 2P】=[Mid Fire 11P/High Fire 8P]
100 Griffins     2 Angels    horde+lots or throng Single firewall damage needed 250=【Mid Fire 11P/High Fire 8P】=[Mid Fire 23P/High Fire 20P]
150 Griffins    3 Angels    throng+ lots or throng Single firewall damage needed 375=【Mid Fire 17P/High Fire 14P】=[Mid Fire 36P/High Fire 33P]
200 Griffins    4 Angels     throng +lots or throng Single firewall damage needed 500=【Mid Fire 23P/High Fire 20P】=[Mid Fire 48P/High Fire 45P]



Cyclops Stockpile【独眼宝屋】HP70、SPD6/8
Necessary condition: kill one stack with one fire wall, two fire walls Troop configuration: 1-1-1-1-3-2-2
20 Cyclops    Each resource 4    a pack +a few   or   lots Single firewall damage needed 280=【Mid Fire 12P/High Fire 9P】=[Mid Fire 26P/High Fire 23P]
30 Cyclops    Each resource 6    lots +several or   lots Single firewall damage needed 420=【Mid Fire 19P/High Fire 16P】=[Mid Fire 40P/High Fire 37P]
40 Cyclops    Each resource 8    lots + several   or   Lots Single firewall damage needed 560=【Mid Fire 26P/High Fire 23P】=[Mid Fire 54P/High Fire 51P]
50 Cyclops    Each resource 10    lots +a pack or   horde Single firewall damage needed 700=【Mid Fire 33P/High Fire 30P】=[Mid Fire 68P/High Fire 65P]

In reply to darkprincehxh
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I'm glad to see that Chinese players are developing different strategies. This is awesome!!
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I didn't realize how hero puts 2 firewalls in cons in round1. and why the last medusa moves to 1 far pixie instead of killing 1 near? it would definitely work with 1+2pixies, but there are only 1+1.
I didn't understand how 2 walls are placed in the Griffin Conservatory in round 1. and why the last medusa targets the far single instead of killing the near one?
Инфа о разных моих проектах, по большей части геройских, тут http://phomm.narod.ru
In reply to pHOMM
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pHOMM
I didn't realize how hero puts 2 firewalls in cons in round1.
Не понял как поставлено 2 стенки в консе в 1 раунде
Obviously, one is placed at the end of round 1, and the second at the start of round 2
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I'm looking at this now and realizing that I don't know how to play Heroes. :confused:
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Yes, and in the first round, the white chickens with a speed of 10 just stood there and didn't do anything, which is interesting. Although, of course, one could assume that in the first round, 5 pixies were sacrificed, in the second round, the chickens move first and kill another pixie, and we have the setup for the second round.

Okay, what are your thoughts on the Medusa?
Инфа о разных моих проектах, по большей части геройских, тут http://phomm.narod.ru
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pHOMM
Yes, and in the first round, the white units with a speed of 10 just stood there and did nothing, which was interesting.
That's the point: two-cell units don't fly into the nearest wall. But they do fly into two walls. And they also fly into one distant wall.
Although, of course, 3 walls is a lot for a Conservatory. Two walls are enough, but you need more Fairies.
pHOMM
Okay, what about the Medusa?
Everything is fine there too. Medusas will do better walking behind 2 Fairies through a wall than attacking with a single unit. That's the whole secret.
When playing as Moon, there are several standards that, once you know them, you can anticipate what to expect from the monsters. The rest is just a matter of technique.

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