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Posts from Races in Heroes 5.

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Which race do you play most often? Why?
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Which race do you play most often? Why? 1) Humans 2) Mages 3) Dwarves 4) Dark Elves 5) High Elves 6) Orcs 7) Necromancers 8) Demons
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I like the High Elves: their playstyle and the variety of tactics you can use when playing as them. Their darker counterparts are in second place: they are also quite interesting, but it's a bit difficult to play as them. I have a roughly equal and positive attitude towards Mages, Orcs, and Necromancers, and I'm somewhat neutral towards Humans, while Dwarves and Demons are not my preferred choice.
 

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I personally play as the Wizards. They have many advantages. Their faction has three ranged units, you can upgrade the Spellpower skill, create mini-artifacts, and there's a shop with artifacts in the castle. And their warrior abilities are impressive.
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three ranged units
But I don't consider a level 7 archer to be an advantage: it's already not easy to kill him, why give him ranged attack?
you can upgrade spellcasting all-seeing
Many have good СА, but you still need to acquire it ;)
mini-artifacts are created
For a lot of money, so you can only use artifacts properly closer to the end of the game.
Well, basically, I've just expressed what I dislike about mages more than any other faction, even though it's not a bad faction.
 

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I prefer elves; they have good stats for both early and late game. They also have a good racial ability. In general, I prefer playing defensively, and elves are the perfect race for that. As for mages, I agree that the mini-units are very expensive. In my mod, I reduced their cost by 2.5 times, and it seems to make playing as them more interesting.
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Ment


It costs a lot, so you can only use artifacts effectively towards the end of the game.
Well, actually, I just expressed what I dislike most about mages, even though the faction isn't bad.
actually, you don't need money to create mini-artifacts; you need resources.

Added 5 minutes later
Ment
I don't think a level 7 archer is an advantage: it's already not easy to kill him, why does he need a ranged attack?
it's strategically useful. It's better to have a level 7 creature shoot at units from a distance than to send it into battle immediately.
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actually, you don't need money to create mini-artifacts; you need resources.
Thank you, Captain :)
it's strategically beneficial. It's better to shoot a 7th-level creature at units from a distance than to send it directly into battle.
It might be better, but not by much. Especially considering that Titans are large creatures and can be easily blocked.
 

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Ment

It's better, but not by much. Especially considering that Titans are large creatures and can be easily blocked.
What will you use to block them? A Crystal of Secrecy? Mages have a control spell.
:smile54:
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how will you block them? with a crystal of secrets? mages have a counterspell.
Spend a turn on a counterspell so that the enemy doesn't block the titans with a crystal of secrets? And you can also block not with something, but with someone. Let the titans not have a penalty in melee combat, but they will still take a beating.
But the main thing is not this, but the fact that, due to their "bulkiness," the titans don't really need ranged attacks, and if they could be made even stronger, but ranged attacks were removed, then this would give mages more advantages.
 

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Ment
Is it worth spending a turn on a counterspell to prevent the enemy from blocking with a crystal against secret titans? Also, you can block not with something, but with someone. Titans may not have a penalty in melee combat, but they will still get a beating.
But the main point is not that, but rather the fact that due to their "bulkiness," titans don't really need ranged attacks. If they could be made even stronger but have their ranged attack removed, it would give mages more advantages.
What makes the titan's ranged attack so bad? This turn isn't wasted. An Orc can move twice while the enemy hero moves once. First, you can attack, and then cast a counterspell.
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Why is the Titan's ranged attack so bad?
It's not bad, but it's not very useful compared to the standard approach-and-attack strategy, as the creature is tough and level seven.
This turn isn't wasted.
I wouldn't waste a turn because of the fear of the crystal. I'd just hold down Ctrl and move forward, and let the Oracle cast two spells instead.
 

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Ment

I wouldn't waste it because of the fear of the crystal. I would hold down Ctrl and go for it, and let Ogre cast two spells instead.
You know, it's still better to attack with the first move, and then cast a control spell with the second, because the enemy hero might use a more powerful spell!:smile16:
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mages are definitely better! And having 3 ranged attackers is just great! Especially against infantry! By the time they get close, even if you don't kill them with shots, you can definitely cripple them:smile02:
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I prefer Necromancers – this faction has some great artifacts! For example, from the missions with Markel, there's the Staff of the Underworld, the Cloak of Deadly Shadow, the Ring of Sinners, an amulet, and even a helmet. I also like Necropolis because they have Dark magic, plus a lot of archers.

Added 1 minute ago
In general, I also like the Dwarves with their runes, and in terms of the game's plot, it's the Dark Elves.
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It's interesting to play as any faction, except maybe for the Orcs. They are too straightforward: take more, throw further.

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