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Posts from The weakest castle in Heroes of Might and Magic IV!

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The weakest Castle in Heroes of Might and Magic 4!
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19 years ago
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Probably, nature is the strongest, but death is the most powerful (and necromancy alone is worth something!).
In reply to }\{ЕК
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19 years ago
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\{ЕК;51295
Probably, nature, and the strongest is death! (Just necromancy alone is worth something!)

Nature is weak?! :eek: That's something new... :D
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19 years ago
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Darth Saruman;51326
Nature is weak?! :eek: That's something new... :D
Heh-heh... What a statement! :)
Life is full of wood...
In reply to Pablo N Ochoa
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19 years ago
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although when I played, I always crushed everyone! The main thing is that the hero belongs to Haven or Sylvan...:)
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19 years ago
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Darth Saruman;51798
although when I played, I crushed everyone! The main thing is to have a hero from Haven or Sylvan...:)

Yes, and also, as many ranged units as possible! Then, Life will probably be the strongest skill!
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19 years ago
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Home;51804
Yes, and also, as many ranged units as possible! Then, Life will probably be the strongest!
Yes, Life is almost at the top in terms of ranged units... But Haven is something else! And so:
1. Dwarf (ordinary, magically resistant infantry)
2. Hobbit (weak ranged unit) (!)
3. Mage (has ranged attack) (!) 3. Golem (Although recognized as a warrior in all parts, but...)
4. Naga (pass)
4. Djinn (although a mage, it also has a ranged attack) (!)
5.
In reply to Pablo N Ochoa
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19 years ago
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Hello everyone!
I agree with most of you, and that's why I voted for Haven as the "weakest faction." I've always felt that if I had to play as Haven, it was like the gods were angry with me...
...Personally, I usually prefer Chaos and Sylvan....
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19 years ago
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I find that Haven is the faction I play best with – slowing enemies down, the ability to teleport enemy units across the battlefield, and having 4 ranged units (I usually have 3, as I build dragon-golems). This fits perfectly with my standard tactic, which is very well described in the "Teleport" spell.
I voted for Chaos as the weakest, although in reality, I think all 4 factions are quite well-balanced. Yes, this balance isn't immediately obvious, but it's not possible to say that anyone (even Haven!) is clearly weaker. Haven, for example, has very strong ranged units and very strong castle defense. I've always liked Blessings, and here, almost all of them are in Haven's magic.
In reply to Silvanis
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19 years ago
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The best Castle is Death, Death, and once again, Death! And don't argue! Here are some arguments: Especially against live players! Devils are hero and caster killers! And no spell will help! ;)
Bone Dragon is a versatile tank, especially against archers. Vampires and offspring - no comment. Ghosts age (which greatly reduces stats AND SLOWS DOWN) and block archers. Skeletons are good for defense, and also deal decent damage because there are so many of them; I quickly had several thousand! Plus, Death spells are great - Vampire Touch, Hand of Death (4th-level creatures, tremble!), Aura of Death (it's a pity it only works against the living, but skeletons, or devils, or ghosts without retaliation are devastating! :D),
Curse (mass effect...:rolleyes:), Mass Grief (and the opponent goes last...:)), besides, I usually take an Order Mage along with a Necromancer, and together with his spells, it's a BLOOD BATH!
AND THE MOST IMPORTANT THING - GRANDMASTER OF NECROMANCY! Death has no equal here! Tell me, how will other Castles handle hundreds of vampires...:D
I bid you farewell,
Darth Saruman:cool:

Added after 53 seconds
P.S. So don't you dare say that the weakest Castle after Life is Death!:mad:
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19 years ago
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Darth Saruman;52670
The best Castle is Death, Death, and once again, Death! And don't argue! Here are some arguments for you: Especially against live players! Devils are hero and caster killers! And no spell will help! ;)
Bone Dragon is a versatile tank, especially against archers. Vampires and Outcasts are self-explanatory. Ghosts age (which greatly reduces stats, AND SLOWS DOWN) and block archers. Skeletons are good for defense, and also deal decent damage because there are so many of them; I quickly had several thousand! Plus, Death spells are great: Vampire Touch, Hand of Death (4th-level creatures, tremble!), Aura of Death (it's a pity it only works against the living, but skeletons, or devils, or ghosts without retaliation are devastating! :D),
Curse (mass...:rolleyes:), Mass Grief (and the opponent goes last...:)), plus I often take an Order mage along with a Necromancer, and together with his spells, it's a BLOOD BATH!
AND THE MOST IMPORTANT THING - GRANDMASTER OF NECROMANCY! Death has no equal here! Seriously, how will other Castles withstand hundreds of vampires...:D
With this, I take my leave,
Darth Saruman:cool:

Added after 53 seconds
P.S. So don't you dare say that Death is the weakest Castle after Life!:mad:
DEATH is the weakest....:-) I'm just kidding...
But I think Order is stronger, and I gave the arguments above...
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19 years ago
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Darth Saruman;52670
The best castle is Death, Death, and Death again! And don't argue! Here are some arguments: Especially against live players! Devils are hero and caster killers! And no spell will help!;)

Hmm.... I agree that Death is a strong castle... and that's why it's very easy to play with, so strong players in Heroes will never, ever play as Death - it's too easy.... (This is my opinion based on my experience.) :(
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19 years ago
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I looked at the survey results and was almost taken aback. People, where are you from, and which Heroes 4 game did you play? Is Life really that weak? Allow me to disagree. Yes, the units aren't the strongest or fastest, but when you assemble a Squire, Archer, Spearman, Monk, and Angel, what do you get? The Squire is an excellent vanguard, in large numbers, and it crushes everyone, preventing them from getting close to the archers. Then, the Spearman (right behind the Squire) attacks without resistance, ignoring the first hit. What more do you need for the second line of defense? Archers have no range penalty – it's a masterpiece. The Monks join the battle when the Squires and Spearmen are already engaged, and at a short distance, they finish off almost everything with certainty. The Angels eliminate enemy archers and resurrect your units (depending on the situation, but most often, Squires at the end of the battle). Now, add a General hero (most often a combat hero of Life) and a Paladin (also a magic hero of Life) with their abilities to improve defense, resurrection, Guardian Angel, etc. Plus, resurrection up to 50% at the end of the battle (only Death is better in this regard). So, how is that, and who will now say that Life is weak?

Added 9 minutes later
celt;45475
Life is weak because of its weak magic, and it doesn't have all the necessary and useful creatures...
I didn't expect that from you. I understand you're a fan of Stronghold and Chaos, but still. Which spells are weak? You're also wrong about the useless creatures. I'm used to playing with the combination I described above, but I don't hesitate to use any other. Of course, there are some drawbacks: Ballistas are good, especially when storming a castle, but they can't be resurrected, and there are no flying creatures when choosing champions. However, even with this selection, there are battle tactics; describing them would be tedious, but if you doubt it, I won't mind spending the time.
In reply to GvozD
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19 years ago
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GvozD;53669
I looked at the poll results and almost had a heart attack. People, where are you from and what version of Heroes 4 did you play? Life is weak? Allow me to disagree with you.
And yet I stand by my opinion... Look, how will you defeat me if I'm playing any race and you're playing Life, especially if you happen to be missing one hero—it's unrealistic... Life becomes slightly stronger only if the army has this set:
Squires
Spearmen
Monks
Angels
Knight Hero (full TACTICS upgrade)
Priest Hero (at least level 3 magic upgrade)

If even one of these heroes is missing, your army is "negligible"!!!
The entire Life army relies solely on the heroes.....
As for the units themselves (Life), nothing can do anything except the monks.....:eek:
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19 years ago
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I'm looking at the poll, and it seems that Death and Nature are in 2nd and 3rd place, but Nature is strong with its Druid and summoned creatures. However, the downside is that if the hero is killed, the army can lose. But the worst thing for Nature is Necromancers with their plague. However, Nature has a plus: protection against necromancy. It's better when the hero is a summoner (Life + Nature), as they won't be killed by plague and can resurrect, plus there's a bonus to increasing the number of summoned creatures. But the best faction is Haven; you can build 4 archers, but I don't use mages because they're weak and get killed often; golems are better.
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19 years ago
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I usually took two (!) priests for the Life skill. I would level up resurrection for one (and then buy or develop tactics), and max out magic for the other (EXCEPT for resurrection), and then I would take something else... either another school of magic, or combat skills, or something else. And I usually leveled up Combat for each hero to some extent (to increase their defense).

For the Sylvan faction, the druids are valuable for their buffing spells and quicksand, not for summoning.
Haven is the best :)

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