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Posts from Which great class ability do you dislike?

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Which great class ability do you dislike the most?
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I don't know. But Necromancers have it worse because their "Scream of Horror" isn't as powerful as the "Call of Urgash" and similar spells.
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And aren't Knights cool???? -6 morale. While the mage is casting spells, his troops skip their turn and are wiped out by the undead.
Open your eyes:cool:
In reply to Phoenix666
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Phoenix666;43219
Are Knights really that strong???? -6 morale, while the mage is casting a spell, his troops skip their turn and are wiped out by the undead.
But Knights deal triple damage. And the mage can cast Holy Word on the Necromancer at the highest level. But to get this ability, the mage must first obtain an anti-spell and dispel the Shout.
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This triple-strength strike is just pathetic garbage in my opinion. You can simply pummel those protected by spells. And if the Knight hero keeps switching from one to another—be my guest, let them waste turns. True, the oversight was strengthened in the patch and the add-on, but it's still kind of weak.
Although you can actually jump griffins over a wall—let everyone hit them: then they will retaliate against everyone, the hero will deal extra damage and resurrect them (if they have the skill; mine usually does) along with the agnels. You sacrifice the griffins to beat down the entire enemy army:)
And there's no need to bash necs. That' same-ability is just brutal; they lower morale so much (and you can still follow up with a banshee scream), that enemies won't even be able to move; plus, you have to consider that taking leadership isn't worth it, and therefore morale will be lowered to the max.
In reply to Magnus
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Magnus;43224
But Knights hit with triple strength. And a mage can cast Holy Word on a Necromancer at the highest level. Then, to get this ability, the mage must obtain an anti-spell and extinguish the howl
You can't remove the howl, even with artifacts; honestly, what is all this whining? We'll extinguish it. Don't forget that by level 30, a Necromancer hero will also have artifacts and developed attack, logistics.... so you simply haven't encountered a hero with a super-ability yet—I basically haven't either, but for Necromancers, -6 morale always rules; it's worth something and lowers initiative, in my own opinion!! And who needs triple attack if you don't get to move? And the most pathetic one is for humans—well, so what if you protect one unit? A war is won by the whole army, not just some paladins!!!!!!!!!!!
Снова играю в Герои5!
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To hell with the Knight ability! It's the most useless in the game. But the Banshee's Wail is powerful! :) Although, I prefer the Impenetrable Shield and True Luck. ;)
Бог есть любовь
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These two are, in my opinion, the coolest. But I still prefer True Luck. I've always liked blessings more than curses (with the exception of slowing in Heroes 2-4).
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I don't like True Luck because it has very limited use... After all, by that point, Elves already have 25% worse luck...
In my opinion, the only use for it is against Necromancers, when they push luck into negative values...
In reply to Моран фон Диз
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Humans have something unclear. The defense of one unit is tripled. It seems doubtful.
Ich bin so allein...
Ich habe Angst...
Angst...
In reply to Forsaken
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Forsaken;51803
Humans have something incomprehensible. The defense of one unit is tripled. It seems a bit dubious.
And no one takes it, on the other hand, which means you can develop a hero normally without worrying about the remote possibility of getting a good result.
Снова играю в Герои5!
In reply to Silovik
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Yeah, I played for a month and didn't even think about super abilities. Besides, chasing super abilities isn't worth it for all castles. You can mess up your hero's build and lose, or you can get what you need and win!
Ich bin so allein...
Ich habe Angst...
Angst...
In reply to Forsaken
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Forsaken;51879
Yeah, I played for a month without even thinking about super abilities. Besides, not all castles make the pursuit of super abilities worthwhile. You can incorrectly develop a hero and lose, or you can get what you need and win!
Hmm, you know, it's not about the abilities, but about the fact that even knowing what you need, the randomizer won't let you get it. I, for example, when I was playing through the campaign as a mage, couldn't get the ability, even though I tried my best...
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I didn't really try in the campaign, as I didn't know anything about it back then:)

And true luck is power! Combined with Elven Luck (successful attacks are 25% stronger), it becomes something insane. I don't know, Moranth von Dyz, why its application seems limited; in my opinion, damage increased by 2.25 times is very powerful.
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Because reaching level 30 is very difficult on a single-player map... and in a duel against a decent player, it's simply impossible... and there was a calculation provided somewhere that for one hero at level 30, the opponent will field eight heroes at level 20 (roughly the same amount of experience is required)...
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.

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