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What default time limit per turn should be set for playoff games?
50 voters
Single choice Closed 2011-12-14
This poll is closed.
6 minutes
30% 15 votes
8 minutes
42% 21 votes
It took only 8 minutes to create templates for Jebus Cross, 8mm6a, and Mini-nostalgia
28% 14 votes
In reply to bRitvo4kA
#637
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bRitvo4kA
02.11.11 bRitvo4kA (red, Rampart, Ivor, Ivor) def Dima Surmay (blue, Rampart, Kirr, Kirr), 136, 2sm4d(3)

The stats decided the outcome in the final, thanks for the game!


When attacking, I thought I might actually win, but it turned out I had almost no chance... only with a lot of luck. And thank you for the game.
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#639
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03.11.2011 Mizrael(blue, Castle, Caitlin, Lacus) def AlexTheGreat(red, Dungeon, Shakti, Gunnar) 8mm6 146

Played Chaos, normal start, result of the week - horses in the Stronghold. Quickly pinched the AI, spread out well across the map. Broke the first confluence near the ramp village, Tourist with log and armor. Gave the power to a scout, who cleared the prison behind a horde of war wolves; they used morale to take down all 3 horses, but Lacus was there with log, off, and ballistics. Right then she clears Pandora for 15k exp behind some djinns and becomes the mother. Shakti runs past a one-way exit toward the feast; I ignore the Dragon Utopia and immediately after the second confluence, Lacus and Tourist cover the reds: Tourist clears the village, a fresh hero gives the power to Lacus, and she attacks Shakti. There was mass haste and ram, they cut me down quite a bit, but in response came mass slow and by round 2 the miner is left with one stack of gnolls and 9 lizards )) Then there was a race through a long corridor after Gunnar; Lacus with gloves still didn't catch him, but the corridor led him right back to his own former swamp... Through all the explored territory, a chain passed the army to this swamp, trade at zero just to buy 2 heroes: Tourist for defense and a loser to bring the power, which was stuck halfway from the village. In the end, Gunnar attacks the village, sees all the power, and Alex leaves the game (he has no more castles). Thanks for the game.
http://www.twitch.tv/mikevalentine/
#640
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3.10.2011 Tootsie Pie (Conflux, random, Aenian, Dracon) lose Kobra_RR (Fortress, Tazar) 137 2sm4d3
Flooded - 3 external dwellings of Dryads, 2 (TWO) native secondary skills, Mercury up to your eyeballs - and not a single pile of ore at all, and only 6k gold from 2 respawns. What Phoenixes - even the Psychic Elementals didn't spawn. The generator helps good players, ignores bad ones, and mocks me
The road only leads to the Vampire dwelling + immediately the Nomad dwelling - I'm afraid, on 112 I hit a block on the secondary skill through rough terrain - a horde of Gypsies (-3 Air, before that on the horde I wasted all my cover). On 113 it's clear that nothing is spawning for me, I upgrade Air, run into another rough area for the Crypt and Dryad dwellings, break through the Vampires and Nomads, the Scout takes the secondary skill - with an artifact for Air growth. No money for any splitting, on 12 Dracon runs around - picks up treasure chests, upgrades Air, and only on 125 starts to do something - Naga Bank(mini)+Medusa Hovel(pre-mini); 126 - Griffin Conservatory-2 and 2 Beehives (4+6); 127 everything builds in a chain, Drakosha (immediately given Offense and Earth almost) takes 2 days (still no money) to the Castle to restore mana and learn 2nd level; 131 the army is split to take the external dwelling of Psychic Elementals (Labette with advanced Earth and 30 Storm Elementals is tasked with breaking the fat stack of Grand Minotaurs)), Aenian with 6 Storm Elementals takes the Air external dwelling, I myself press repeat enemy movement -- well, you get it, right?))) Country torn apart, 4 Psychic Elementals, 26 Dryads and piles of Water-Fire lost in translation.. In my defense I can only say that the opponent-businessman's turns took 30-40 minutes each and it simply killed concentration (we played on unlimited time). After the treacherous attack on our red base I just get paranoid - sell resources (can't upgrade the 35 bought Air Elementals), run the main hero around the respawn (supposedly to pass growth in a circle, despite the impenetrable block and easy transfer via the already established chain -%(), return a day later, abandon caution, and finally die like a non-hero 8-( Could have fought - 14 Wiverns, 4 Phoenixes, 2 Angels, 90 Air-Storm Elementals and 38 Dryads, but at that point I didn't really feel like it (c), my morale was lost
My own main mistake was that I didn't count on winning against a truly experienced player. And yet, on 125 I took a risk - building Psychic Elementals and Phoenixes, when even for buying and upgrading levels 2, 3, and 5 I still lacked 25k (had specifically calculated it) - foolish.
648050691
#642
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I knew what I was getting into... but towards the end, it started to get annoying.
648050691
In reply to zoog
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#643
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Dubrovin Pavel (Blue, Castle, Sorcha, Gunnar) Sevan_80 (Red, Castle, Orrin, Orrin) Jebus, 133

Played SoD.

On the first week - Valya arrived second, at 115 I'm fighting 50-99 Ogres for the Angels external dwelling, barely got out, was running away from them with Marks, catching morale, there was a Dungeon where an Angel was brought, then gave away 2 Angels to the loser, took the Crypt on quick, but then forgot to turn it off and I attack 50-99 Swordsmen with Gr. Stacks using quick, lost everything, Valeska with 30 Marks, 2 Angels.. no idea what to do. basically managed to scrape together enough for Angels...

On the second week - I finish off the external dwelling, then all money buildings are collected, Mini-Dragon Utopia (Helmet for all), another 2 Dragon Utopias please... but they didn't give a single book...

On the third week - Gunnar goes to the Center via the path that is off-road, and goes to the opponent's respawn, took one more Dragon Utopia off-road.. 15 Archangels, Parameters are there, but not a single Book... I approach the opponent's Main, they concede victory to me...

Thanks for the game!!!
С истиной где-то рядом...





Лето 2010.
In reply to Дубровин Павел
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#644
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Dubrovin Pavel
Dubrovin Pavel (Blue, Castle, Sorcha, Gunnar) Sevan_80 (Red, Castle, Orrin, Orrin) Jebus, 133
Thank you for the game!!!
Confirmed, thank you for the game.
In reply to Dima Surmay
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#645
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Group F 04.11.2011 **OUTLAW (red, Rampart, Kirr, Kirr) def AlexAG (blue, Castle, Waleska, Izra), Mini-Nostalgia, 1-3-5** My towns: Swamp, Stronghold, Dungeon. Opponent's: Necropolis, Tower, Inferno. I specifically chose a map with slow roads for generation; the opponent didn't take retaliation – as a result, we play. In the first week, I captured all of the computer towns that had stables. At home - horses and a castle, in Stronghold - birds in a citadel with an upgraded external dwelling, there wasn't enough money for a summoning portal in the Dungeon. In the second week, I painted Conf and Rampart villages in mini-treasures; two Dragon Utopias were spotted there. Kirr is leveling up well, but it was not possible to get rid of Resistance. I cleared 2 Pandora boxes (10k experience and 60 simple lizards). I defended against a golden bow with 2 packs of archers. There are no cons anywhere, and all hives are mini ones. There was catastrophically little time (6 minutes); as a result, I couldn't place a castle in Stronghold next to the built bears by turn 127. Kirr is either level 14 or 15, has basic scouting skills and boots. At the beginning of the third week, I clear a Pandora box across the entire land using a basic skill, shield +12 from devilites, and move onto a Dragon Utopia (1-2), hoping for about 460 damage. I clear the Dragon Utopia (1): +15% to ranged attack and some other junk. Already retreating towards Conf, I also saw gloves for guarding the hive. In the territory of Conf: there is a hive and a cloak of renunciation, which I forget to take off. After replenishing mana, I go into the second Dragon Utopia (1-2); it turns out to be only one, but when trying to cast an explosion, I discover that I haven't taken off the cloak. In general, I fight until the last moment, thinning out 1/3 of the dragons and escaping on three horses. I plan to finish off the Dragon Utopia with my next turn; luckily, I have enough resources from three towns. But during his turn, the opponent surrenders due to aggressive neutrals. Thank you for the game!!!!
In reply to OUTLAW
#646
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OUTLAW
Group F
04.11.2011
OUTLAW (red, Rampart, Kirr) def AlexAG (blue, Castle, Waleska, Izra), Mini-Nostalgia, 1-3-5
It happened, thanks for the game.
From the start, I found a group of archers near the castle and Izra in the tavern – I decided to take her as my main hero.
There were no archers in the castle, so I had to build them, but I miscalculated a bit with the heroes – on the second day, I simply didn't have enough money to upgrade the archers, so I had to send 37 unupgraded archers into the attack and build a forge.
Izra starts recruiting skeletons, but the Inferno hero manages to thin them out considerably, and there are very few minor neutrals...
At the same time, I send the rogues to the Dungeon, where I discover that the black dragon lair is blocked by a group of djinns guarding the Hive, and then its respawn point is almost entirely under my control – I gathered a few things there, within reach, and by the end of the first week, I have cavalry in the castle...
In the second week, I go into the snow, where I slowly kill the second dragon lair, which, while fleeing across the map, destroys about a hundred potential skeletons, to my great regret... after that, I went deeper, where I found a cloak for necromancy and a medal +3 morale/luck for a group of medusas... having 76 ballistas, 165 skeletons, and 10 cavalry, I attack – 4 stacks, totaling 89 medusas... and then the "fun" begins – during the entire battle, the skeletons turned to stone three times and the cavalry once (at that moment – the last one remaining alive), the medusas gained morale five times, and the ballista shooters skipped their turn three times... when the skeletons turned to stone for the last time, there was simply nothing left to remove the petrification with :( the result – minus 10 cavalry, minus 50 ballistas, minus a hundred skeletons, there is simply nothing left to fight with...
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#647
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06.11.2011 R55Max (red, Rampart, Kirr, Tant) def Wishmaster (blue, Swamp, Vistan, Tamika) 8mm6a, 231.
Generally, the map generation was buggy, but I didn't want to redo it because of the Necropolis with hidden peasants. There wasn't much else, and the roads were long. First, there was a Front Battle (FB) where the magic-using Tant, with a significant advantage in power, barely managed to survive the attacks from the fighter Tamika, leaving just over a thousand gold worth of skeletons. But the financial preparation and resource advantage ultimately led to victory.
On turn 231, I gathered the entire army, positioned myself on the underground metro, and caught the remaining blue units, who ended up walking right into a second FB. After some resistance, they surrendered.
Thanks for the game.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to R55Max
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#648
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06.11.2011 R55Max (red, Rampart, Kyrre, Tant) def Wishmaster (blue, Fortress, Wystan, Tamika) 8mm6a, 231.
It was a very drawn-out game, played over three sessions. Tamika came from the start, plus Bron with about six peasants I think. Good respawn - an external dwelling of Gorgons, 2 each of Lizardmen and Gnolls. But I kept messing up periodically; on the first week I got wiped in a max crypt on sand, and then kept losing skeletons regularly, slow tempo. I didn't take any computers - they were very far away and not interfering.
Only really got going by the middle of week four - I took 2 Dragon Utopias, built a guild by that time in a village for the Town Portal scroll. One of the Utopias gave a Red Orb. I planned to rush my opponent, but no such luck - a carefully hidden passage through wasteland in the underground :) While searching for it and stockpiling skeletons, Tant came himself with an almost 2x superior stack of upgraded bone dragons (peasant external dwellings boost them) and not falling behind in the rest of the army. The Red Orb didn't decide it. Well, in the end it was my own fault - I went wandering without mana for Town Portal and ran into my opponent. Though otherwise, who knows how much longer this game would have dragged on :)
Thanks for the game!
I'm too f*cking old
To sell my soul
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#649
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Group H is the most viable group.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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#650
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Group F
08.11.2011 OUTLAW (red, Rampart, Kyrre, Kyrre) def Wishmaster (blue, Swamp, Wystan, Wystan), Mini-Nostalgia, 2-1-4
The opponent used up all their restarts; this one started out well for Rampart.
External dwellings of horses and pegasuses were cleared from the first week. Captured the Castles of my computers (Castle, Dungeon, Stronghold) fairly quickly. In the second week, we execute the plan to build Angels in Castle + their external dwelling there is also cleared. Towards the end of the week, endless chain-links and a lack of time (6 min) led to a mistake; as a result, on day 127, I fail to buy the Angel from the Summoning Portal in Dungeon, and the computer reclaims Dungeon on its turn, nullifying several days of effort. At the start of the 3rd [week], I recapture Dungeon, 2 Griffin Conservatories (4+3), and push through the central underground treasure zone towards the opponent. Along the way, a very good Dragon Utopia (3) for stats. On day 137, I camped near the opponent's [ГО]. On day 141, having bought out the treasury from my [starting town] and Castle and having 16 Angels, I burst into the Swamp of the blue player, reach the capital, but there's a redraw, and I camp at the entrance, blocking the road. I take the capital, and then begins a 1.5-week chase after Wystan, during which I seize all his towns. By that time, I had 25 Angels with the Sphere of Permanence. The opponent surrenders.
Thank you for the game!!!
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#651
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08.11.2011 OUTLAW(red,Rampart,Kyrre) def Wishmaster(blue,Swamp,Wystan), Mini-Nostalgia, 2-1-4
It happened. I didn't restart immediately from a bad setup where on turn 112 I got hit by Luna and was left without rests. The next one dealt me a nice hand, but my opponent restarted. And then — another bad respawn; on the first day I fended off Conflux (lucky that Wystan managed to buy a book with Archery and grab +1 to Attack and Knowledge, but the mages still gave me a hard time), there were 2 external Fire dwellings, but barely any money, Wyverns at the Citadel. On the second day I fended off Inferno, with a mini Griffin Conservatory there; I didn't touch the Tower town at all, at home the same in Castle plus Fire at the Citadel with external dwellings in Conflux. Starting turn 131 I went to take the hives and Pandora's boxes, which were plentiful in the treasure zones, but I fought poorly, losing a lot of units. When my opponent arrived, I thought about putting up more resistance, went via Dimension Door into an untouched treasure zone, but you can't fight against 21 Angels with Kyrre :)
Thanks for the game!
It's time to stop playing tournaments in the dorm, zero concentration)
I'm too f*cking old
To sell my soul
In reply to RomarioGrom
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#652
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RomarioGrom
SevenSan is Sansei:D and figure it out yourselves
I also wanted to add something about opening the save file... why did you get so upset? The guy opened it after the words about the upcoming update, so instead of criticizing him, you should have criticized Losya, since it's only been a month and he's already talking about the upcoming update:) And those who appreciate high morals and wild injustice should think about the fact that those who open save files and maps don't talk about it so openly, and you won't even know about it:p
Losyas are very rare specimens, they need to be protected :D, plus with horns, hooves, and 2 meters in height, forget about it:D
Дурман мирской любви сильнее яда кобры, он глупым может сделать мудреца и увести от цели благородной и дух и волю война храбреца.
"Неизвестная история человечества. Запрещенная археология (с иллюстрациями), Майкл Кремо, Ричард Томпсон,479с,1.46 Мб.
Вакцинация младенцев в роддомах преступление!
Вред прививок или правда о вакцинации