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I usually base my army around archers (which is why I don't like Necromancers in the second game – there are too few archers), but since the AI doesn't like them and constantly hits them with various harmful spells, they usually run out after a while; and then the core becomes something like walking meat, such as golems or dwarves, or (especially good:) ogres.
But in general, this combination will, of course, be different for different races. For example, in the second game, I prefer Sorcerers and usually don't keep golems in my army at all (too little money). There, it turns out like this: Rukh block enemy archers, and very effectively, because they have a lot of health and high defense, mages shoot until they are defeated (my favorite unit! I always feel so sorry for them:)), boars provide support, and hobbits, whom the AI usually completely forgets about, do most of the work in the meantime:).
Naturally, with the arrival of Titans, everything changes – they become the main strike force, then mages (whom the AI immediately forgets about), and losses almost stop, because everyone starts hitting the hard-to-kill Titans.
By the way, you can set priorities for the AI – for the spell before fleeing, it usually chooses the unit with the best characteristics; in general, during the battle, it prefers to attack archers, then flying units. I often exploited these AI's stupidities, forcing the computer to attack a single archer unit instead of a large infantry unit.
For different spells, such as blinding, the AI usually prefers the strongest unit (although I don't remember exactly whether it calculates this based on damage or health)
But in general, this combination will, of course, be different for different races. For example, in the second game, I prefer Sorcerers and usually don't keep golems in my army at all (too little money). There, it turns out like this: Rukh block enemy archers, and very effectively, because they have a lot of health and high defense, mages shoot until they are defeated (my favorite unit! I always feel so sorry for them:)), boars provide support, and hobbits, whom the AI usually completely forgets about, do most of the work in the meantime:).
Naturally, with the arrival of Titans, everything changes – they become the main strike force, then mages (whom the AI immediately forgets about), and losses almost stop, because everyone starts hitting the hard-to-kill Titans.
By the way, you can set priorities for the AI – for the spell before fleeing, it usually chooses the unit with the best characteristics; in general, during the battle, it prefers to attack archers, then flying units. I often exploited these AI's stupidities, forcing the computer to attack a single archer unit instead of a large infantry unit.
For different spells, such as blinding, the AI usually prefers the strongest unit (although I don't remember exactly whether it calculates this based on damage or health)