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Posts from Tactical techniques for conducting battles in Heroes of Might and Magic II.

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19 years ago
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I usually base my army around archers (which is why I don't like Necromancers in the second game – there are too few archers), but since the AI doesn't like them and constantly hits them with various harmful spells, they usually run out after a while; and then the core becomes something like walking meat, such as golems or dwarves, or (especially good:) ogres.
But in general, this combination will, of course, be different for different races. For example, in the second game, I prefer Sorcerers and usually don't keep golems in my army at all (too little money). There, it turns out like this: Rukh block enemy archers, and very effectively, because they have a lot of health and high defense, mages shoot until they are defeated (my favorite unit! I always feel so sorry for them:)), boars provide support, and hobbits, whom the AI usually completely forgets about, do most of the work in the meantime:).
Naturally, with the arrival of Titans, everything changes – they become the main strike force, then mages (whom the AI immediately forgets about), and losses almost stop, because everyone starts hitting the hard-to-kill Titans.
By the way, you can set priorities for the AI – for the spell before fleeing, it usually chooses the unit with the best characteristics; in general, during the battle, it prefers to attack archers, then flying units. I often exploited these AI's stupidities, forcing the computer to attack a single archer unit instead of a large infantry unit.
For different spells, such as blinding, the AI usually prefers the strongest unit (although I don't remember exactly whether it calculates this based on damage or health)
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19 years ago
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This is also a viable option. You take a squad of slow but powerful infantry (like ogres). The AI constantly targets them instead of attacking anyone else. These slow units stand there, blinded, while the fast units take out the AI. And even if they run out, the tanks will remain untouched.
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In reply to AlexeyPank
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19 years ago
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AlexeyPank;50003
This is also a tiring strategy. You take a squad of infantry, slow but powerful (like ogres). The AI constantly blinds them instead of attacking someone else. These slow units stand there, blinded, while the fast units take down the AI. And even if they run out, the tanks will remain untouched.

Also, the AI does another silly thing: it blinds, say, ogres, then removes the blindness with a dispel magic spell... then blinds them again...
In short, LOL.
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Нет невежества - есть Знание
In reply to Darth Saruman
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19 years ago
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Darth Saruman;50088
besides, the AI does another silly thing: it blinds, say, Ogres, then removes the blindness with a dispel magic spell... then blinds them again...
Yes, yes! It's just fantastic! The AI considers dispel magic a curse, and probably a strong and very high-priority one, and casts it whenever it can! It's so funny to watch it fight with itself:D :D
In reply to Silvanis
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19 years ago
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Silvanis;50107
Yes, yes! It's just fantastic! The AI considers removing enchantments as a curse, and probably a strong and very high-priority one, and it does it whenever it can! It's so funny to watch it fight with itself:D :D

It's as if it gets a bonus for each additional enchantment it removes!:D
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19 years ago
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And you should definitely use these tactics! It's also amusing when he creates a unit and then attacks it himself. That's exactly what tanks are for – they'll retaliate in a way that will make him regret it. It's also a good idea to carry a squad of weak archers to use as cannon fodder, so they'll target them specifically.
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In reply to Inquisitor
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19 years ago
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Inquisitor;50264
That's true. They often blind a strong unit and then immediately attack. Usually with archers. It's quite common.

although, ironically, some other factions use it just as effectively...:confused: :(
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19 years ago
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He especially likes using Lightning, Cold Snap, and Magic Arrow. He constantly attacks the necessary units with them. And that's when tanks come to the rescue again. We send them into the fray, and either the computer destroys them and forgets about the rest, or it doesn't pay attention to them, and they make it through.
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19 years ago
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AlexeyPank;50288
He especially loves using Lightning, Cold Snap, and Magic Arrow. And he constantly attacks the right units with them. And that's when tanks come to the rescue again. We throw them into the fray, and the computer either destroys them and forgets about the rest, or doesn't pay attention to them, and they make it through.

Yeah, these spells can be really annoying! And if he goes first, he'll definitely cast a volley on mages, liches, and other powerful but fragile units.
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19 years ago
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AlexeyPank;50288
He especially loves using Lightning, Cold Snap, and Magic Arrow. And he constantly attacks the right units with them. And that's when tanks come to the rescue again.
Exactly, tanks definitely help (especially since these spells aren't very dangerous to them); especially after several battles in one week, all the archers are wiped out. But the archers still die! Only Titans really help, because lightning and other spells start hitting them, and they're almost immune to it; of course, if the enemy has a really strong hero, then it's not so insignificant, but by the time I build Titans, my hero usually already knows how to resurrect,
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19 years ago
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In principle, archers can be easily replaced by teleportation. Ogres appearing behind the enemy's wall, right next to the enemy archers, is a strong tactic. However, as far as I've seen, the computer doesn't use teleportation at all.
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19 years ago
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Yes, the computer doesn't like teleportation. And teleportation not only partially replaces archers and eliminates enemy ranged units, but also allows you to save your own units – you can simply teleport them to the other end of the map.
In reply to Silvanis
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19 years ago
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Silvanis;51163
Yes, the computer doesn't like teleportation. And teleportation not only partially replaces archers and eliminates enemy ranged units, but also allows you to save your own – you can simply teleport them to the other end of the map.

By the way, I had an interesting case with this teleportation!
So, a city siege, I'm attacking. Both the defenders and the attackers suffered huge losses! I had about 5 Titans left, and he had 96 Ogres! It's not very pleasant to run away from them and lose turns!:( So I teleported the Titans away from the Ogres and started shelling them! That's how I won!
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19 years ago
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Here's what the AI likes: storms and Armageddon. As soon as it has access to them, it uses them without any hesitation. Although it also takes down quite a few of its own units. One defense strategy is True Resurrection, and Blindness, so it doesn't have time to escape.
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