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#1
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Hello, forum users. I apologize if a similar topic already exists, but I think I've checked everything (on the main discussion page for Heroes 4), but I couldn't find it. So, back to the topic. What useful spell combinations do you know? So far, I only have one: "Mirage" + "Accuracy" = defense and attack for ranged units (Crossbowman, Ballista, Halfling, Centaur, Titan, etc.). It's very useful. Tell me what you know. If I discover anything else, I'll let you know.
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#2
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Mass Cancel + Fireball
I got completely wrecked by this combo last week :D


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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#3
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Zybr
Mass Cancel + Fireball
Last week, I got completely wrecked by this combo :D
Yeah, Bizzaro left his mark :)

I like a few signature moves from top players using Sylvan. Here are a couple:
1. Entangle + retreat to Sylvan - disables even a Black Dragon from the battle for 6 turns.
2. Summoning meat shields and using Martyr on them to protect the Tank + retreating to Sylvan - an invulnerable Tank destroys the enemy while others hide.
Heroes of might and magic 4 on-line World Championships
In reply to CTPAHHuK
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#4
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Here are a few more combinations:
1. "Magic Steal" (Death magic) + "Magic Steal" (Haven magic) + magic steal (Demons) = a lot of problems for the enemy mage with their spells.
2. (I have some doubts about this) "Sacrifice" + "Plague" = the remaining survivors, almost undamaged, are a living unit (not undead).
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#5
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Against large and cumbersome monsters like nagas, hydras, and nightmares, you can use slowing spells + a damaging beam + cover the approaches to your heroes and troops with quicksand, if you have ranged units, of course.

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Топ-10 официальных карт Героев IV, Нюансы картостроения 1 / 2 / 3, Рейтинги карт (Оригинал / Грядущая Буря / Вихри Войны / конкурс), Странности в Героях IV
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Конкурс адаптаций, Неумолимый, Баги и фишки, Редактор карт

In reply to ColdWarrior
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#6
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nikitos palisos
Against large and cumbersome monsters like nagas, hydras, and nightmares, you can use slowing effects + a devastating beam + cover the approaches to the hero and troops with quicksand, if you have ranged units, of course.
It's better to just blind them so they don't interfere: D
P.S.: Aren't nightmares cumbersome monsters? They seem to move quickly; they're more like fast monsters.
In reply to Rainer
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#7
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And I really like this combination: Dragon Strength spell + Titans + Djinns (illusions)
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#8
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Yeah, dragon strength + giant strength + stone skin + prayer.
They're not that scary or fast, and it's all the same on sand.

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Топ-10 официальных карт Героев IV, Нюансы картостроения 1 / 2 / 3, Рейтинги карт (Оригинал / Грядущая Буря / Вихри Войны / конкурс), Странности в Героях IV
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Конкурс адаптаций, Неумолимый, Баги и фишки, Редактор карт

In reply to ColdWarrior
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#9
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nikitos palisos
Yeah, dragon strength + giant strength + stone skin + prayer.
They're not very fast, and they move the same way on sand.
In any case, they are faster than Hydras and Nags, and if you have the teleport spell, then it's great for all three units, especially during a siege.
In reply to ColdWarrior
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#10
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nikitos palisos
...devastating beam...
I don't remember such a spell in the fourth game:confused: Did you perhaps confuse it with the third game?
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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#11
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In other words, the weakening spell was confused with the one from Heroes of Might and Magic V. If you still don't remember, maybe you have a different localization. In any case, this is from the first tier of death magic spells, used to weaken armor.

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Мои видео:
Топ-10 официальных карт Героев IV, Нюансы картостроения 1 / 2 / 3, Рейтинги карт (Оригинал / Грядущая Буря / Вихри Войны / конкурс), Странности в Героях IV
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Конкурс адаптаций, Неумолимый, Баги и фишки, Редактор карт

#12
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Aura of Fear + Vampire Touch – turns any warrior into a vampire, as good as the basic vampires. Misfortune + Suffocate – possibly the only damage spell that benefits from luck. On Bone Dragons or a Witch Hunter hero, First Strike or Serpent Strike + Sorrow on a living opponent – any living opponent without First Strike and magic resistance will be killed in any quantity with the right battle tactics. Feline Agility + Accuracy on Medusas – few will survive a ranged attack. If I remember anything else, I’ll write it down.
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#13
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The Luck modifier affects not only Strangle, but also Lightning, Disintegrate, and some other spells, including even Banish.
Heroes of might and magic 4 on-line World Championships
In reply to CTPAHHuK
#14
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CTPAHHuK
Besides suffocation, the luck modifier also affects lightning, disintegration, and some other spells, including even banishment.
I haven't played in a while, so I don't remember these details; I read about suffocation on a forum.
In reply to Skoraj
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#15
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Skoraj

Cat-like reflexes + accuracy against Medusas – few will survive a ranged attack.
If you're lucky enough to find accuracy and blessing (from opposite schools) and apply them to pigs, their first attack will be 6 times stronger (and 12 times stronger against obstacles!):D This is very significant at the beginning of the game. For Medusas, it will be a little less – 2.7 and 5.4 times respectively.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html

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