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Posts from Tactics for the Swamp (Fortress). Auto-translated

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#530
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Don't fool yourself. It's now the end of 2011, and three more installments, along with a bunch of expansions, have already been released. Among the guys in sweaters who spend hours playing the third game, it's no longer trendy to loudly complain about how awful the Swamp Castle is, especially since you can actually play as it. But this doesn't change the fact that it has always been the least favorite castle among players, competing in this regard only with Inferno.
My sword, my trusted ally, unphased by my aspect.
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#532
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Morning
No one liked Fortress.
I liked Fortress; they have great campaigns. And Inferno – they have the most original backstory of all the factions.
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#533
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The Swamp is one of the most beloved factions. It is unique in itself, the atmosphere within it is excellent, and the campaigns are also good.

Be strong. Believe
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#534
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It's completely unclear why the first ones were removed without finding an equivalent.
But in my opinion, it's perfectly obvious. In Heroes of Might and Magic V, the concept of castles was replaced with the concept of RASS. And just as the entire third part resembles a colorful, mismatched zoo, the specific swamp castle represents the quintessence of this. What should be at its core? LIZARDMEN or gnolls? Since there are already creatures resembling a zoo there – it should be the Academy.
My sword, my trusted ally, unphased by my aspect.
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#535
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People (some), why are you so boastful and waving these absurdities around like a flag, claiming that "the entire third part of Heroes is an incompatible zoo!"? This zoo is quite compatible: in terms of unit design, plot (descriptions of factions, campaigns, etc.), overall style, and so on.
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#536
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XEL, despite my love for the third game, I have to agree with Morny: the composition of some factions in the third game is indeed rather strange. Although it would still be more or less acceptable if it weren't for the composition of the Fortress.
Morny, as you can see from the feedback, the Swamp is not such an unpopular faction among players after all.
 

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#537
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as you can see from the feedback, the Swamp is not such an unpopular castle among players.
This is the case for four out of five players who replied in this thread and asked to "bring back the Swamp and the Elves" in the add-on. And I focus on all the opinions I have encountered since the release of HoMM 3. And you can even take a look at everyone's favorite polls.
why are you so boastful and waving these absurdities like a flag, in the style of "the entire third part of Heroes is an incoherent zoo!"
No boasting, just a brief mention. Despite the primitive fantasy race implementation, let's say, of the fifth-level castles, the atmosphere and the feeling of wholeness and logic, in my opinion, are higher in them.
My sword, my trusted ally, unphased by my aspect.
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#538
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This zoo-like combination works quite well: in terms of unit design, storyline (descriptions of factions, campaigns, etc.), overall style, and so on.
In my opinion, it looks strange when "elves and lizardmen are only archers," while humans are portrayed as multifaceted and versatile, and they are present not only in the "knights" faction. Besides humans, something similar is also present with barbarians, demons, and undead, but it is limited to them.
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#539
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Ment
the composition of some factions in the third game is really strange. Although it would still be more or less acceptable if it weren't for the composition of the Fortress.
So, what's the problem? Especially with the Fortress.
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#540
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Not based on races because that would be limiting. Stereotypes hinder free thinking.

Be strong. Believe
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#541
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Recently, a friend and I were discussing the unique characteristics of the swamp race, or rather, the swamp castle. I haven't seen such a people in other games. They turned out very nicely in Heroes 3.
And the composition of the Rampart has always surprised me. Centaurs with dryads and elves with dwarves. Interesting combinations. And pegasi in large numbers! But again, it's very original, which I like.
And regarding "elves and lizards - only archers" - why should there be more of them? Besides, elves also ride pegasi.
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#542
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The topic has taken an interesting turn, and there's some interesting information to consider. I decided to think about which creatures might be better suited to different factions. Dwarves would probably be better in the Dungeon – they are miners, after all. Harpies would be better in the Stronghold – it's inconvenient for them to fly in the Dungeon. Fairies belong in the Rampart – they are forest dwellers. Centaurs might also be good in the Stronghold, but I'm not sure. The other monsters, in my opinion, fit quite well into their respective factions. Therefore, I can't say who should replace the ones that are moved.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
#543
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Flame wars and off-topic discussions – now everyone will start coming up with their own classifications.
648050691
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#544
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The discussion initially took place in a different thread, but the moderator moved it to this thread for some reason.