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Tactics for the Swamp (Fortress).

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#538
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This zoo-like combination works quite well: in terms of unit design, storyline (descriptions of factions, campaigns, etc.), overall style, and so on.
In my opinion, it looks strange when "elves and lizardmen are only archers," while humans are portrayed as multifaceted and versatile, and they are present not only in the "knights" faction. Besides humans, something similar is also present with barbarians, demons, and undead, but it is limited to them.