Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
The map editor is already available. As for the GSC, it is still expected.
By the way, I also liked the phoenixes from "Heroes of Might and Magic VI" more. They are proud birds; in "Heroes of Might and Magic V," they weren't drawn as well.
Hmm, which email address should I check? I haven't received an email on any of them :(.
Does this mean I can now activate the "Exclusive" bonus?
There was no pre-order; the one that gave a key to the beta version, but they still cheated, instead of the promised hero and item, they gave a scenario, although maybe that's not so bad.
Аксиома Коула: Общая сумма разума на планете - величина постоянная, а население растет... Асха все обращает на пользу... :smile16:
Some of the references to the original universe in the Campaigns.
The Griffin's Bane (Slava's first mission):
Pleasant Valley is the name of the region where Sorpigal is located, one of the five main cities of VARN 4 and the starting location of MM6. Also, Paradise Valley—a region on the west coast of Enroth where the Kreegans landed in the North during the Night of Falling Stars—was sometimes called this. There is an obvious reference to this in the mission plot: in the backstory of MM6, King Roland set out with an army to Paradise Valley to investigate rumors about devils and eliminate any potential threat from them.
The Emperor's Will (Slava's second mission):
Blackfang was the name of the castle of the vampire lord, Count Blackfang, on the Dark Side of Xeen, playing a key role in the plot of Might and Magic V: Darkside of Xeen.
Valeska is the name of an Erathian crossbowman and knight, one of the recruitable heroes in Heroes of Might and Magic III.
No Place for Orc Friends (Sandor's first mission):
The fortress of the Wolf Duchy, considered impregnable and guarding the port by the Jade Ocean, is called Kriegspire. This was the name of a castle in Enroth that served as a center for magical research. Minotaurs were created during experiments at Kriegspire.
A Marriage Between Heaven and Hell (Kirill's fourth mission):
One of the cities in the vicinity of Portmeiron is called Sorpigal-by-Sea. In Might and Magic Book One: Secret of the Inner Sanctum, there was Sorpigal—one of the five main cities of VARN 4 and the starting location of the game. Also, in the original universe, there was New Sorpigal—one of the six main cities of the Kingdom of Enroth and the starting location of Might and Magic VI: The Mandate of Heaven.
Another coastal city is called Baywatch. This was the name of one of the five main cities of the Isles of Terra, located on the shores of the Great Sea.
One of the signs contains a bounty announcement for the head or capture of the barbarian Craig Hack, who became a pirate. This name was borne by two barbarians in the old universe: a dwarf who is one of the Ultimate Adventurers—great heroes from Terra chosen by the Ancients—and a human from Enroth, a former fortune hunter. The first was one of the key characters in Might and Magic III: Isles of Terra and Might and Magic VII: For Blood and Honor; the second appeared in Heroes of Might and Magic III: The Shadow of Death, had a cameo in Dragon Slayer, and was a secondary hero in Heroes of Might and Magic II: Succession Wars and Heroes of Might and Magic IV.
Death-in-Life and Life-in-Death (Irina's fourth mission):
Portsmith, a trading city of the Wolf Duchy (which also appears in Sandor's first mission), is named after one of the five central cities of VARN 4. On the sign pointing to Portsmith, someone wrote "Demon lovers!" In MM1, Portsmith was ruled by the Succubus Queen. This city also appears in Sandor's first mission.
Dawn Everywhere (Anastasia's third mission):
The staff of Sandor, a former follower of Belket, which Anastasia's Necromancers use to recruit Lamassu into their army. Sandor is the name of two liches from the games of the original universe (one from Xeen, the other from Enroth), who played significant roles in the plots of World of Xeen (Sandor from Xeen), The Shadow of Death, and Might and Magic VIII: Day of the Destroyer (Sandor from Enroth).
Also, one of the Necropolis is called Abel-Vertigo (I don't remember the exact spelling of the first word). Vertigo is the name of one of the five main cities of the Light Side of Xeen, where the future Chosen began their journey to defeat Lord Xeen—the starting location of Might and Magic IV: Clouds of Xeen.
The Spider's Trick (Anastasia's fourth mission):
Near the starting point of the game, there is a sign with an invitation to join the cult of Meow. This is a humorous reference to the tradition of the Might and Magic series where (starting from the third part) cults played a significant role in the plot, with names similar to animal species and the sounds they make: the Moo necromancer cult on Terra (MM3), Yak on Xeen, the Bark orc religion, and the peaceful Mok church on the Dark Side of Xeen. The order founded by the Kreegans to eliminate all potential threats to their invasion in the Kingdom of Enroth was called Baa (present in the sixth and seventh parts). In MM8, there is a Temple of Eep in Jadame, whose followers voluntarily turn into wererats. In ChediAne (Might and Magic IX), there is the Honk cult, which worshipped the domestic goose of the goddess Fre, calling it "The Great Honk".
Everything Mixed, Truth and Falsehood (Anton's second mission):
Lord Kilburn, Anton's ally and the main hero's assistant on the Path of Tears. Kilburn is a noble surname from VARN 4. Two representatives of this dynasty were characters in the games of the old universe: one in MM1, who had to be found on a quest for Lord Ironfist. The other—one of Morglin Ironfist's supporters who fled with him through a portal to Enroth—appeared in Heroes 1-2 and the backstory of Might and Magic VI (he was killed by Kreegans while patrolling the outskirts of Blackshire).
I'll need help from those who have the English version of the game to correctly fill out the walkthrough section. The thing is, in the Russian localization, two missions have the same name: the 4th mission of Haven and the 2nd mission of Sanctuary are both called "Defeat and Victory." I would greatly appreciate it if those with the English version could write down the names of these missions in English so that I can understand which mission to leave this name for and which to assign a different name to.
No place for Orcs here
Dawn everywhere
It's strange, these missions are called "No place for Orcs here" and "Dawn on all sides" (I'm also not sure about the other missions, I haven't gotten to them yet, but some of them match). What version of the game do you have?
By the way, I think this information could be highlighted in a separate topic.
Hooray! There actually is one scenario there!) I was so upset when I couldn't find any, and how could I have missed it?! Now it's clear who the additional characters Aguirre and Yume are :) And they also talked about the dynastic weapons and there's a weak water dragon ^^ And in general, I liked it; there are more videos there than in one campaign)))
It's strange, these missions are called "No Country for Orcs" and "Dawn on All Sides" (I'm not sure about the other missions either, I haven't gotten to them yet, but some of them match). What version of the game do you have?
The original English version. I translated the titles "Circumradiant Down" and "No Country for Orc Friends" myself when writing this post. In general, Buka has not changed its tradition of poor game translations, which is why the translation of Heroes 6 turned out to be mostly like that. Some gems like "Pleasant Valley" and "White Cap" (which is also a reference) are worth mentioning.
As for these specific titles, I considered "Dawn Everywhere" to be more concise than "Dawn on All Sides." "No Country for Orc Friends" is an allusion to the film "No Country for Old Men," which is traditionally translated into Russian as "There's No Place for Old Men Here." I also have no idea why Buka replaced "orc friends" (because it refers specifically to Sandor, who had to flee from the Duchy of the Griffin) with "orcs."
Question: What does the "Reinforcement" skill depend on? Does anyone know the formula?
(I might be mistaken about the skill name; it increases the number of units in a stack.)
"Reinforcement" - I suspect that this ability works similarly to "Summon Gate" and "Necromancy," meaning the number of reinforcements depends on the total HP of the army. The percentages could very well match the percentages of the first three levels of the abilities mentioned above :).
**XEL**, what's the deal with the fourth mission of Haven and the second mission of Sanctuary?
By the way, "Buka" isn't entirely to blame - the translation is clearly taken from the beta translation in some places. Although, if "Buka" translated the beta as well... In general, yes, the translation leaves much to be desired; I would describe it as "high-quality pirated" rather than "licensed," if not for the voice acting. But even the voice acting isn't very expressive. In "Heroes of Might and Magic V," the situation with the licensed translation was much better, in my opinion.