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Group H
10/18/2011 Sky Pioneer (blue, dungeon, Shakti, Shakti) def Crash42 (red, Rampart, Kirr, Kirr) 8mm6a, 134
In the first game, I had to take a rest at 113 because the path was long and I ran into a couple of strong blocks. Then, my opponent took 111, and we started.
111 - from the start, 3 stacks, went into the Imp town - maxed out. One of the stacks got morale-bombed, -15 troglodytes. Then, hitting for 20 each, morale drops again, another -15. In total, we evened out an entire stack.
112-113 - already 8 heroes, running somewhere along the path.
114 - breaking through to zone 22.
115 - running towards the green town (conflict), but due to a blocking unit, it's not possible.
116 - took a nest of air elementals and a nest of medusas.
117 - the Miner aims for the far treasury 14, found an external market. Cats are at home in the castle.
121 - hitting 14 units for the amulet +3 morale/luck, clearing the nagabank and the hive.
122-124 - the green town breaks through, the Miner runs home and goes to take the hive and the nest of medusas.
125-127 - clearing the respawn point along with the remaining gnomes and nagabanks.
131 - Pandora gets 20 gr. medusas and a cloak +2+2.
132 - troops are bought back and a chain is built.
133 - from the darkness in zone 11, Kirr runs out with units and single hounds. And not far away stands my Dessa with all her might. On my turn, I send Kirr home, and the Miner goes to the portal.
134 - running to the respawn point 19, hitting Crag with the remaining troops, the opponent concedes.
Thanks for the game!