Javdet (blue Ramp, Kyre, Kyre) def gnoll (red, inferno, Pyrre, Pyrre)2sm4d3 127
The generator pleased both of us - the opponent got 2 constructs, a hive, Dragon Utopia, Gog dwellings, demons immediately, and ifrits with devils for the future. I had 3 !!! external dwellings of archers, 1 of dwarves, and my own second town. Unfortunately, I guessed the direction wrong and only took the village on 117.
I need to rush, but there's a catch - the path to the opponent's village is through the metro, risking getting lost in the wilds. I go to the treasure zone since Kyre is leveling up magnificently, but there I mess everything up and instead of clearing the hives, I waste all my infantry by being greedy with same-level necro-horses. They took a professional approach to the matter and hit me for double damage. A turn later, I spot the path to the opponent via scout; by all estimates, he should be settling his capital by 127. I break back home and run to visit him with a folder on 3 horses, while the rest finish off the goodies, including peppers and the horse external dwelling. On 127 at the metro exit, it's tête-à-tête with Pyrre on ifrits and an army nearby. гг
Thanks for the game.
Зима 2011-12.