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Posts from The eternal question: which heroes are better, mages or warriors?

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Which heroes do you prefer to play as?
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I always thought that mages possessed immense power, but then I realized that warriors are not much worse!
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They are all good. The best hero is one with well-rounded development.

By the way, it's strange – there's a battle mage among the options, but no magical warrior!:D
Бог есть любовь
In reply to Nowizard
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Nowizard;50836
By the way, it's strange - there's a battle mage among the options, but no magical warrior!:D
Magical warrior - that's not quite right!!!!

Added 15 minutes later
Nowizard;50836
They're all good. The best hero is a well-rounded hero.
By the way, it's very difficult to achieve: when playing as a Warlock, you often get spell power at each level, and when playing as a Mage, you get knowledge/power, as a Spearman, you get defense, and as a Barbarian, you get attack.... You can only get a
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Humans are the most balanced race, and that's exactly what you should expect from them.
Бог есть любовь
In reply to Nowizard
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They were the very first! The developers used them as a basis when calculating the balance for other factions.
In reply to }\{ЕК
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\{ЕК;50864
They were the very first! The developers used them as a basis when calculating the balance for other factions.
And you're still asking what's so special about humans?:p
Бог есть любовь
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I voted for Battle Mages because playing as a Warrior without magic is not effective (well, it might work on a small map), and a pure Mage rarely manages to defeat a Battle Mage solely through their magic, as the Battle Mage isn't completely lacking in magical abilities.
Твой дом там, где твоё сердце.
Все люди - братья, но в каждом из нас спит волк.
In reply to Sage
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Also, the warrior should have something like resistance! But still, he should know one school of magic (for example, water, and be able to cast "remove curse" on the entire squad; or air, "haste"). He doesn't need wisdom, magic, and other magical skills; what's important for him is military power!!!!!!!!!!!!!!!!!!!!!
In reply to }\{ЕК
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it's all a matter of personal preference... in my opinion, a Warrior shouldn't have any magical skills (as I've already mentioned, it just clutters up an extra slot), and a Mage doesn't really need combat skills... but there are skills that are very important for both classes... I repeat - Warrior/Mage - it's a matter of personal preference, but you still need to be able to play well with both... and you can level up both so that they become incredibly powerful...
Плоды размышлений были съедены червями сомнения...
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Here, as everywhere else, a better balance would be ideal, but... a good Mage is stronger than a Warrior, even if the Warrior is superior in strength and army size. I've been convinced of this repeatedly. When you're not allowed to take a single step, and before your first powerful Warrior can do anything, he'll either be dead or no longer powerful, demoralized, and with a sad red square instead of a green one.
Настоящие герои - не те, пред кем мы преклоняемся, а те, кого мы оплевываем...[/COLOR]
-----------------------------
"So much has gone
and little is new"

David Bowie
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The one who can CORRECTLY manage a particular hero is stronger, regardless of whether he is a mage or a warrior...
:smile03: Я ВЕРНУЛСЯ!!!
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Necromancers, although they are more like mages, also have a very balanced development path. I prefer to follow the magical path, although I wouldn't refuse attack/defense/resistance if earth/air/intelligence aren't offered.
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
In reply to Inquisitor
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;50887
all of this is for a specific taste... in my opinion, a warrior shouldn't have a single magic skill
One is absolutely necessary; things like curse, slow, misfortune, berserk, and blindness exist—you can't fight with your army while such spells are active.......As for the mage, here is what I'll say: magic is certainly good, but if the hero is a mage, when leveling him up I usually take
1. Earth Magic
2. Air Magic
3. Wisdom
4. Intelligence (of course, if I'm not playing as Dungeon)
5. Sorcery
6. Water Magic
7. Fire Magic.
And there is only 1 slot left for diplomacy!!!!!!!!!!!!!!!! And you only use magic once per Round, and imagine that against you is Crag Hack with 40 attack and 18% additional damage; you cast something like Explosion or Chain Lightning, and he puts haste on all his units !!!!!!!!!!!! (and behemoths remove 80% of defense too.).
In reply to }\{ЕК
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for a mage, intelligence is essential, even for the Dungeon faction. You can never have too much mana, but you can always have too many enemies. I voted for the combat mage because I don't mind using ranged attacks, logistics, and offensive spells... although ideally, a pure mage is best.
Ich bin so allein...
Ich habe Angst...
Angst...

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