Auto-translated
Are the units now called something like "non-writing units"?
New here? I'm Roha — want a quick tour?
Level 16; approximately 200 regular Tier 1 units, 30-40 regular Tier 2 units, approximately 150 regular Tier 3 units, approximately 80 elite Tier 1 units, 74 elite Tier 2 units, 20-30 elite Tier 3 units, 6 top-tier units.
In the 4th mission of the Inferno campaign (Marriage Between Heaven and Hell), I had the artifact (relic) "Shantiri's Moon Disc," which allows me to summon 3 Phoenixes, and these birds helped me clear almost the entire map with 14 Spawners.
The tactic is as follows: on the first turn, I summon the Phoenixes. While the non-player characters slowly eliminate them, I cast "Push Back" on the Spawners, and boom, boom. If necessary, I heal with Restoration. The Phoenixes can also heal once, with the "Rebirth" ability, restoring 272 HP and dealing 82 damage of initial magic to all nearby enemies.
P.S. Personally, I think the Phoenixes look better in the 6th game than in the 5th.
about 200 regular warriors of the 1st tier, 30-40 regular warriors of the 2nd tier, about 150 regular warriors of the 3rd tier, about 80 elite warriors of the 1st tier, 74 elite warriors of the 2nd tier, 20-30 elite warriors of the 3rd tier, 6 top-tier warriors.
But after the strong AI of the 5th game.
Who do you mean by "elite first-class warriors"? There aren't any here. There are three basic units, without any divisions into classes (the first group), three elite units (the second group), and one champion unit (the third group).
In the fifth game, it has one of the worst strategic AIs.
strong AI in the 5th installment
The fourth installment is tactically weak and more like an RPG. And the overpowered Necropolis faction completely ruins it.
And, for example, crossbowmen have 50% armor penetration.
But after the strong AI in the fifth game, going back to this feels like a huge step down...
I have my own little joy – I figured out the life indicators. If there are 10 units (for example) in the squad at the beginning of the battle, the indicator is completely green. If the squad is attacked, the indicator almost disappears and turns red, but the number of units is still 10 – this means that the 10th unit is dying. In the next round, they kill the tenth unit, and the indicator is completely green again, but the number of units is 9.
Yeah... Anyway, I turned off these indicators.
Some people like it, but I don't really like that the strength hero now doesn't attack with a sword like in the demo and beta, but... well, you know what I mean.
Some people like it, but I don't really like that the strength hero now doesn't attack a unit with a sword, like it did in the demo and beta, but... well, you know what I mean.
Was it like in Heroes of Might and Magic V before? Hmm, they shouldn't have removed it. What we have now looks quite poor.
Yes, that's right. In the beta and demo, it was like in Heroes 5. They removed it at the request of the fans.
Without a hero filming their shot through their own units, they are not very useful.