Skip to content

Posts from Heroes 6 - Discussion

4.3 (15 ratings)
In reply to Fairy
User Avatar
14 years ago
Auto-translated
Are the units now called something like "non-writing units"?
User Avatar
14 years ago
Auto-translated
Level 16; approximately 200 regular Tier 1 units, 30-40 regular Tier 2 units, approximately 150 regular Tier 3 units, approximately 80 elite Tier 1 units, 74 elite Tier 2 units, 20-30 elite Tier 3 units, 6 top-tier units.
Since you couldn't name the unit types, it means you're not very familiar with the game yet ;). And you just described another tactic against neutral creatures. Why are you so upset about these three spells if "Drain Life" on the first level creates even more imbalance...?
User Avatar
14 years ago
Auto-translated
In the 4th mission of the Inferno campaign (Marriage Between Heaven and Hell), I had the artifact (relic) "Shantiri's Moon Disc," which allows me to summon 3 Phoenixes, and these birds helped me clear almost the entire map with 14 Spawners.
The tactic is as follows: on the first turn, I summon the Phoenixes. While the non-player characters slowly eliminate them, I cast "Push Back" on the Spawners, and boom, boom. If necessary, I heal with Restoration. The Phoenixes can also heal once, with the "Rebirth" ability, restoring 272 HP and dealing 82 damage of initial magic to all nearby enemies.
P.S. Personally, I think the Phoenixes look better in the 6th game than in the 5th.
I also use the disc to clear the map; it's a very useful item.
about 200 regular warriors of the 1st tier, 30-40 regular warriors of the 2nd tier, about 150 regular warriors of the 3rd tier, about 80 elite warriors of the 1st tier, 74 elite warriors of the 2nd tier, 20-30 elite warriors of the 3rd tier, 6 top-tier warriors.
What do you mean by "elite warriors" of the 1st tier? There aren't any. There are three basic units, without any divisions into tiers (the first group), three elite units (the second group), and one champion unit (the third group).
But after the strong AI of the 5th game.
In the 5th game, it's one of the worst strategic AIs.
In reply to Ple-Sen
User Avatar
14 years ago
Auto-translated
Ple-Sen

Who do you mean by "elite first-class warriors"? There aren't any here. There are three basic units, without any divisions into classes (the first group), three elite units (the second group), and one champion unit (the third group).
The decipherer believes that this speaker decided that units are divided into classes depending on the order in which they are arranged in the recruitment window :D.
Ple-Sen
In the fifth game, it has one of the worst strategic AIs.
In the sixth game, they promised almost the best :(. But nevertheless, they made the ranged tower (remember, Ment told how, at the request of the testers, the AI was forbidden to place troops in the tower at the beginning of the battle) even worse.
User Avatar
14 years ago
Auto-translated
bekarel
strong AI in the 5th installment
I lol'd.

And yes, the AI can be improved with patches, so I don't think it's right to talk about it as some kind of "mega-failure".
User Avatar
14 years ago
Auto-translated
The fourth installment is tactically weak and more like an RPG. And the overpowered Necropolis faction completely ruins it.
O_o lol
In the fourth game, a single battle offers much more tactical diversity than in the third or fifth.
And, for example, crossbowmen have 50% armor penetration.
Without a hero who can negate their shots through friendly fire, they are not very useful.
But after the strong AI in the fifth game, going back to this feels like a huge step down...
In all parts, the AI is not capable of opposing an experienced player who understands the game.
The AI's mental abilities are not a good indicator, because Heroes is primarily a multiplayer game.
User Avatar
14 years ago
Auto-translated
I have my own little joy – I figured out the life indicators. If there are 10 units (for example) in the squad at the beginning of the battle, the indicator is completely green. If the squad is attacked, the indicator is almost gone and red, but the number of units is still 10 – this means that the 10th unit is dying. In the next round, they kill the tenth unit, and the indicator is completely green again, but the number of units is 9. Yeah... So, I turned off these indicators.
User Avatar
14 years ago
Auto-translated
I have my own little joy – I figured out the life indicators. If there are 10 units (for example) in the squad at the beginning of the battle, the indicator is completely green. If the squad is attacked, the indicator almost disappears and turns red, but the number of units is still 10 – this means that the 10th unit is dying. In the next round, they kill the tenth unit, and the indicator is completely green again, but the number of units is 9.
Yeah... Anyway, I turned off these indicators.
By the way, it's a very useful feature. It immediately shows who in the army needs to be healed and who doesn't.
User Avatar
14 years ago
Auto-translated
I actually liked the indicators. After playing King's Bounty, I missed them.
User Avatar
14 years ago
Auto-translated
I really didn't like the tutorial mission. Not the plot, not the balance, but the mechanics themselves. At the beginning of the map, very little is available, you can't even view the hero's profile. The ability to wait appeared only in the middle of the map. I invested all the earned development points, but only on the second mission, as only one skill branch was available.
Who designs a tutorial like that?
The fact that the camera doesn't rotate like in Heroes 5 (you can turn it, but it always returns to its initial position) sometimes created problems, as the hero's figure would obscure something interesting, and I had to move away and only then take it.
Some people like it, but I don't really like that a strength-based hero now doesn't attack units with a sword, as it did in the demo and beta, but... well, you know.
Otherwise, everything is fine.
Except that bugs occur quite often.
User Avatar
14 years ago
Auto-translated
Some people like it, but I don't really like that the strength hero now doesn't attack with a sword like in the demo and beta, but... well, you know what I mean.
But mine, this guy, Vyacheslav, attacks with a sword. Isn't he a strength hero? Or a mage? I agree about the tutorial – I was initially scared that nothing was available, and I thought it was a bug. There wasn't even an icon for the hero in the bottom left corner. Horrible! This tutorial is designed for some kind of simpletons.
The indicators distract me a lot from the process. Maybe I'll get used to it later.
User Avatar
14 years ago
Auto-translated
Some people like it, but I don't really like that the strength hero now doesn't attack a unit with a sword, like it did in the demo and beta, but... well, you know what I mean.
Was it like in Heroes of Might and Magic V before? Hmm, they shouldn't have removed it. What we have now looks pretty bad.
User Avatar
14 years ago
Auto-translated
Ple-Sen
Was it like in Heroes of Might and Magic V before? Hmm, they shouldn't have removed it. What we have now looks quite poor.
Yes, that's right. In the beta and demo versions, it was like in Heroes of Might and Magic V. They removed it at the request of the fans.
In reply to Ranmaru Rei
User Avatar
14 years ago
Auto-translated
Ranmaru Rei
Yes, that's right. In the beta and demo, it was like in Heroes 5. They removed it at the request of the fans.
Oh, crap. I was just going to say that it was great in the fifth game – when the hero ran up and attacked a unit with his sword. In the sixth game, there's just a sword icon.
What kind of strange fans are these??? They should have asked us instead.
User Avatar
14 years ago
Auto-translated
As far as I remember, the animation worked in the beta for the hero when luck triggered.
Without a hero filming their shot through their own units, they are not very useful.
and what does this have to do with it? :smile32:
I just gave examples that stone skin and the like are not a panacea.

Statistics

Welcome our newest member: recijeb