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What default time limit per turn should be set for playoff games?
50 voters
Single choice Closed 2011-12-14
This poll is closed.
6 minutes
30% 15 votes
8 minutes
42% 21 votes
It took only 8 minutes to create templates for Jebus Cross, 8mm6a, and Mini-nostalgia
28% 14 votes
In reply to theShevanesian
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#560
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18.10.2011 d-neez (red, Rampart, Ivor, Ivor) def AlexAG (blue, Castle, Valeska, Tyris) 2sm4d(3), 113.

We restarted a bit and began. On 111 and 112 I cleared the respawn of free creatures, plus two pre-max crypts, and broke through to my secondary hero. On 113 I finally captured the secondary Castle and, while preparing to clear it, received news of a loss to 48 ogres. Thanks for the game!
#561
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Group H 10/18/2011 Sky Pioneer (blue, dungeon, Shakti, Shakti) def Crash42 (red, Rampart, Kirr, Kirr) 8mm6a, 134 In the first game, I had to take a rest at 113 because the path was long and I ran into a couple of strong blocks. Then, my opponent took 111, and we started. 111 - from the start, 3 stacks, went into the Imp town - maxed out. One of the stacks got morale-bombed, -15 troglodytes. Then, hitting for 20 each, morale drops again, another -15. In total, we evened out an entire stack. 112-113 - already 8 heroes, running somewhere along the path. 114 - breaking through to zone 22. 115 - running towards the green town (conflict), but due to a blocking unit, it's not possible. 116 - took a nest of air elementals and a nest of medusas. 117 - the Miner aims for the far treasury 14, found an external market. Cats are at home in the castle. 121 - hitting 14 units for the amulet +3 morale/luck, clearing the nagabank and the hive. 122-124 - the green town breaks through, the Miner runs home and goes to take the hive and the nest of medusas. 125-127 - clearing the respawn point along with the remaining gnomes and nagabanks. 131 - Pandora gets 20 gr. medusas and a cloak +2+2. 132 - troops are bought back and a chain is built. 133 - from the darkness in zone 11, Kirr runs out with units and single hounds. And not far away stands my Dessa with all her might. On my turn, I send Kirr home, and the Miner goes to the portal. 134 - running to the respawn point 19, hitting Crag with the remaining troops, the opponent concedes. Thanks for the game!
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#562
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18 10 2011

Javdet (blue Ramp, Kyre, Kyre) def gnoll (red, inferno, Pyrre, Pyrre)2sm4d3 127

The generator pleased both of us - the opponent got 2 constructs, a hive, Dragon Utopia, Gog dwellings, demons immediately, and ifrits with devils for the future. I had 3 !!! external dwellings of archers, 1 of dwarves, and my own second town. Unfortunately, I guessed the direction wrong and only took the village on 117.
I need to rush, but there's a catch - the path to the opponent's village is through the metro, risking getting lost in the wilds. I go to the treasure zone since Kyre is leveling up magnificently, but there I mess everything up and instead of clearing the hives, I waste all my infantry by being greedy with same-level necro-horses. They took a professional approach to the matter and hit me for double damage. A turn later, I spot the path to the opponent via scout; by all estimates, he should be settling his capital by 127. I break back home and run to visit him with a folder on 3 horses, while the rest finish off the goodies, including peppers and the horse external dwelling. On 127 at the metro exit, it's tête-à-tête with Pyrre on ifrits and an army nearby. гг

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to d-neez
#563
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d-neez
18.10.2011 d-neez (red, Rampart, Ivor, Ivor) def AlexAG (blue, Castle, Valessa, Tyris) 2sm4d(3), 113.

We restarted a bit and began; on days 111 and 112 I cleared the free respawn + 2 pre-max crypts and broke through to my secondary, on day 113 I finally captured the secondary castle and, while preparing to clear it, received news of a wipe on 48 ogres, thanks for the game!
It was, thanks for the game
The second level is built, Valessa brought 15 archers; in the tavern are Orris and Broghild with snakes, immediately after Orris — Turis... as a result, on the first day — five heroes, three of whom have snakes, 31 crossbowmen and a little swamp meat...
I pick up the shield +2, search the crypt for 2.5K gold, and then discover the only road is blocked by cyclopes, which upon closer inspection turn out to be ГО... However, the start is otherwise decent; right near the castle is a stable and next to it a passage to the swamp secondary (and I have heroes on snakes that can fly)... on the second day I break through the wolves swimming in the swamp, and immediately behind them I see 20-49 gr. ogres and a sword +6 behind them... I don't reach them on the second turn — I have to attack on the third... not only were there 48 of them (6 stacks of 8 men each) — they also got morale with very enviable regularity... result — a complete wipe of the main army, nothing left to fight with, the tree is still three days' travel away, so I can forget about getting horses by day five (and it's not certain that no one is blocking the passage there) — gg
In reply to Sky Pioneer
#564
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Sky Pioneer
group H

18.10.2011 Sky Pioneer (blue, dungeon, Shakti, Shakti) def Crash42 (red, Rampart, Kyrr, Kyrr) 8mm6a, 134

I confirm.
111: In the tavern there are two native heroes, meaning I start with 60 centaurs and 17 archers, plus an artifact for +1 speed as a gift from the random generator.
On 112 I see a dwelling of unicorns and pegasi, 3 water mills, and a stable within 2 turns of the castle along the main road.
And on 113 I fight for the unicorn dwelling against 90 Serpent Flies; all the archers, dendroids, and centaurs are wiped out, and I'm left with 2 unicorns and 10 centaurs. The dwelling can no longer be taken. I took a risk, of course, expecting 50 Serpent Flies. There's no restart anymore, so I have to play on. The main road is blocked by 58 Waspworts guarding an artifact, forcing me to lose tempo and clear the respawn. But it's not rich — not a single crypt, dwarf cottage, or inferno dwelling, no hive or conjuring.
On the second week I break through the Waspworts, proceed along the main road, find boots, and on 131 take the castle of gray (3) — demons. I return home to the portals hoping the other portals lead to computer players rather than the opponent.
133: The opponent comes out of the fog, and Kyrr with 8 unicorns is lost, unable to receive reinforcements in time.
134: Crag is caught and the remaining troops are lost.
The opponent is already well-fed, and there's nothing left but to admit defeat.

Thanks for the game.
A novice, such a novice.
In reply to Crash42
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#565
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10/17/11 Shamys (red, Necropolis, Tant, Tant) def. Juristis (blue, Fortress, Flax, Labeta, Labeta) Mini-nostalgia 114

After all the resets, the opponent surrendered.

Thanks for the game!
#566
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Group B 19.10.2011 Tootsie Pie (blue, Conflux, Gelare, Tant) def. Alessandro (red, Rampart, Kyrre) balance 144 Template 130%, built air, hidden burrows (2), necromancers (2), conflux-secondaries (2), and even took a necropolis. If the start is unlucky, it usually stays that way until the end. On turn 126, he was already in the treasure among the hives, explained the situation to his opponent, but he decided to fight. Final battle - Tant 8 8 9 9 (8 phoenixes, 72 gr. of air units, 866 skeletons, 47 earth, 48 viv, 9 psychics, 27 water, mass haste-slow-bless) - Kyrre 6 8 7 4 (4 angels, 13 uniques, 19 gr. of elves, mass haste, exp. armorer).
648050691
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#567
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chemist_HP, please confirm or deny Sevensan's report: /topic/8285/
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to Javdet
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#568
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Javdet
18 10 2011

Javdet (blue Ramp, Kyre, Kyre) def gnoll (red, Inferno, Pyrre, Pyrre) 2sm4d3 127

Thank you for the game.

That's how it was. Thanks for the match!
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#569
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RomarioGrom (red, Conflux, random, Erdamon, Lacus) def Vasutka (blue, Castle, Valya, Valya) 2cm4d(3) 132
chose 112 and it dealt out something, GO on a dead-end road but the only road is blocked by fire elementals:( took 2 crypts and I start looking for a way around or to break through to secondaries to pull out a res but no luck, by the end of the week I took another 2 crypts, medusa hive(6), dwarf cottage(15) and colored the crazies with a buyout I had to give up everything except 7 air elementals, at home the bird 2nd taking another medusa hive I bought a little and broke through to the stronghold where I took 2 dwarf cottages(20+10) and down to inferno I didn't find nearby 2 griffin conservatories the folder wasn't there I decided to play Lacus until I crawled to the conservatories on 126 Valya came she took my fire elementals from me took the +6 sword from the cyclops and took the pandora's box behind the archmages, on the next turn I take what I have 2 conservatories(3+2) take Conflux back and pick up the +6 sword:p Valya breaks home but capitulates after a couple of turns
Thank you for the game!!!


ICQ (559716573)

Стримы
http://ru.twitch.tv/romariogrom/videos?kind=past_broadcasts
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#570
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22 10 2011

Javdet (red Rampart, Kyre, Kyre) def Amysterio (blue, Castle Valesca, Valesca) balance 142

Too easy of a win. The opponent allowed me to eat the treasure, run to their base, and on my main hero, take the control point for 3 angels.

Thanks for the game.

Now, the question is, what should the three of us do? Personally, I'm not very happy with the option of a lottery for a small balance...
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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#571
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Javdet

Now, the question is, what should the three of us do? Personally, I'm not very happy with the idea of a lottery for a small balance...
We might face a similar situation in our group, so I'm also interested in this question...
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#572
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Well, the issue has been resolved and is described in the rules.
Since you completed your games relatively quickly, I can offer only one alternative: with the unanimous consent of all three players, you can play one more round with the same map elimination as in the previous games, using the standard settings on these maps.
-If, after the additional round, there is still a tie, then again, with the unanimous consent of all players, you can play a second additional round, and so on, until the deadline for the group stage expires.
-If at least one of the players does not agree to play according to the proposed option or to play more than one additional round, then, accordingly, the M-U balance map will be played at 200%, and in the event of a tie among the three players after its completion, a random selection of two out of the three players will be made.

This applies to all groups. Decide among yourselves, especially since there is still some time.

Added 21 minutes later
Yes, by the way, an additional 2 weeks will be given for the additional games of the group stage! While these additional games are being played, the playoff draw will be made, and the players will be able to play, and the players who are behind due to the additional games will, if possible, catch up with the schedule.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to zoog
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#573
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Tootsie Pie
Group B
10/19/2011 Tootsie Pie (blue, Conflux, Gelare, Tant) def. Alessandro (red, Rampart, Kyrre) balance 144
Template 130%, built-up air, hidden earth dwellings (2), necromancers (2), conflux-secondaries (2), and even took a necropolis castle. If the start (doesn't) go well for the hero, it continues that way until the end.
By turn 126, he was already in the treasure among the hives, explained the situation to his opponent, but he decided to fight.
FB - Tant 8 8 9 9 (8 phoenixes, 72 gr. of air units, 866 skeletons, 47 earth, 48 vipers, 9 psychics, 27 water, mass haste-slow-bless) - Kyrre 6 8 7 4 (4 angels, 13 uniques, 19 gr. of elves, mass haste, exp. armorer).
Confirmed. Poor resource spawn for me, rich resource spawn for the opponent. Second level not built, opponent's is built. Of course, the opponent's skill.
Thank you for the game.
In reply to Sevensan
#574
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Sevensan
10.10.2011 Sevensan (Red, Necr, Galtran) Def Chemist_HP (Blue, Ramp, Кирь) SoD, Jebuss, 125 ...


It happened. Previously, I couldn't get into the center with 124 at all, and there wasn't a single Dragon Utopia on the main map. A couple of elf caches and own units didn't help.

Thanks for the game!