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Posts from Discussion about the Sanctuary faction.

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It took me a lot of effort to defeat a Necropolis hero in a duel! Probably on the fourth try. After completely revising the tactics and respecifying the hero. I chose the second type of army, without any caps. The hero is a mage, path: Tears. Skills:
Primal Magic (max) -> +30 mana, general speed, time stop, explosion.
Magic of Light (max) -> general healing, summon fireflies.
Tactics 2, skill for +5 initiative, archery 2, and some minor things, like increased defense, etc.
Tactics: First turn, tsunami and attack with all troops. Due to the enemy's counterattack of 3, it's not easy for them to attack; they have to focus, but it's not very effective. Kenshi destroy the Lamassu (although not immediately, but gradually); the enemy destroys them. I cast time stop on the vampires in advance so they wouldn't move. The attacks weren't very effective; his sphinxes died, I blocked the archers and almost killed the liches with the spiderlings, but it was more difficult with the rest. But I had archers, and they were powerful, so I finished them off with the archers. In the end, I had 5 Medusas and all the Snow Maidens left.
 

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Guys)))) I really liked the new faction, could you please briefly tell me about the basics of playing as this faction?
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What’s the deal with Snow Maiden? All her abilities inflict chill, which debuffs the enemy, except for the -1 movement range, reducing fire damage by 20%. But Sylvan doesn’t have any fire-based attacks.
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I don't know what's going on with the fire damage, but air damage is increased against them (especially from jellyfish).
 

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um, for all Sanctuary units, the air damage has been increased.
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So, we are talking about enemy units: the damage from air attacks is increased against them.
 

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In reply to Ment
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Ment
I don't know what's going on with the fire damage, but air damage is increased against them (especially from medusas).
True, do chilled units take extra damage from air? I thought it was against "wet" units...
In reply to FilippNataraj
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FilippNataraj
True, do chilled units receive additional damage from air attacks? I thought it was based on being "wet"...
You were thinking correctly, but Ment is mistaken.
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Actually, do chilled units take extra damage from air attacks? I thought it was related to being "wet"...
Oh, maybe I'm mistaken? But I think I read the description of the effect from the snow maidens in English during the beta (which reduces the chance of error), and it was written like that.
 

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In reply to Ment
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Ment
It took me a lot of effort to defeat a Necromancer hero in a duel! Probably on the fourth try. After completely revising the tactics and respecifying the hero. I took the second type of army, without any buffs. The hero is a mage, path: Tears. Skills:
Primal Magic (max) -> +30 mana, general speed, time stop, explosion.
Magic of Light (max) -> general healing, summon fireflies.
Tactics 2, skill for +5 initiative, archery 2, and some minor things, like increased defense, etc.
Tactics: on the first turn, use Tsunami and attack with all troops. Due to the enemy's counterattack of 3, it's not easy for them to attack; they have to focus, but it's not very effective. Kenshi destroy the Lamassu (although not immediately, but gradually); the enemy destroys them. I cast Time Stop on the vampires in advance so they wouldn't move. The attacks were not very effective; his Sphinxes died, I blocked the archers and almost killed the liches with the spiderlings, but it was more difficult with the rest. But I had archers, and they were powerful, so I defeated them with archers. In the end, I had 5 Medusas and all the Snow Maidens left.


As a secret, the Dark Elemental will be very helpful in fighting the Necromancers. Place it next to the liches and attack everyone around. When they are killed, place the next one. The buffs from the liches and spiderlings simply don't affect it.
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Ment
Hmm, and how will this link help? It doesn't describe what "Chilled" is.
Here's the description of this effect from the latest version (0.93) of the manual:


and what you're talking about (increased damage from air attacks) is
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So, they gave the Snow Queen some useless ability...

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