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Something seems unclear about the skeleton quest. Sometimes it says we need 200, sometimes 400. And for some reason, upgrades don't count towards the skeleton count, even though in a similar case in the third original campaign, they were taken into account.
The number of scripts is really surprising. But here's a small suggestion: could you make it so that you can decline the quest to kill Vlad and then return to it later? Because I entered the hut with a secondary hero and only one zombie, and then... you can imagine.
Regarding Vlad: the quest is to defeat him. He is disabled and won't chase you. Kill him with your main hero. I can't change it: it's part of the plot.
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Tell me, have you tried playing this map yourself? Personally, I don't understand what I'm supposed to do on the 3rd week (without my own Castle and with an army only from raising creatures) against the mage Sairos.
Note that I'm playing as a "Warrior," not a hero...
Don't rush to attack the mages: you know who Sairos is and what armies the Silver Cities have. No enemy will get through the river where the human city is; the region is blocked, and the astral gate is disabled. The blue player has 5 cities, but they won't be able to develop beyond ghosts, and there's no alternative upgrade. Usually, they lose their entire army to Arantir, so run away from him. Until you capture the capital, you can't defeat the blue player. Capturing the capital is difficult, but to make everything go smoothly, complete "Sandro's Cloak." Then neither Sairos, Arantir, nor Deidra will be scary.
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Moreover. The enemy (in my unenlightened opinion) is practically invincible (of course, for Giovanni and on the 3rd week), and it's also impossible to run away from him with his "movement." Besides, killing him is a mandatory quest...
And - about the skeletons. I understand that gathering 400 of them is a dead end; there aren't that many peasants in the neutral areas. Should I wait for them to grow, and then wait for enough dark energy to accumulate? By that time, the yellow player will definitely arrive.
It's true that you can't kill the enemy, but you can exhaust him, weaken him, and become stronger than Sandro himself. Take logistics - pillaging, and that's it. Raising 400 skeletons isn't a problem; you can gather five hundred in two weeks and then process them in some city.
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Added 9 minutes ago
I'll try to make the map easier. I played it myself: you need to go through it in a sequence, not wander around like in a dense forest (I already mentioned: complete "Sandro's Cloak," and you won't regret it.
Added 3 hours 20 minutes ago
The map has been made easier:
- Sairos' army and stats have been reduced
- the number of dragon guardians has been reduced
- the number of friendly creatures has been increased
- there are twice as many peasants
- the ability to hire knights in the human city
- the blue player has been weakened
- bone pillars have been removed from Necromancer cities at the beginning of the game (but they can still be built), so in the first few weeks, you are unlikely to see Arantir with dragons or undead.
The text in the skeleton message has been corrected: "two hundred" has been changed to "four hundred."
Дайте мне всего шесть строк, написанных рукой самого честного человека, и я найду, за что его можно повесить.
Весьма хороший попутчик... До первого перекрестка.
Весьма хороший попутчик... До первого перекрестка.

