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Posts from Erish

5.0 (1 rating)
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Something seems unclear about the skeleton quest. Sometimes it says we need 200, sometimes 400. And for some reason, upgrades don't count towards the skeleton count, even though in a similar case in the third original campaign, they were taken into account.
The number of scripts is really surprising. But here's a small suggestion: could you make it so that you can decline the quest to kill Vlad and then return to it later? Because I entered the hut with a secondary hero and only one zombie, and then... you can imagine.
Sorry, there was an error in the message; you need to raise 400. Don't count upgraded creatures because I don't know the ID of bone warriors, and besides, you can only see warriors on the map in two places (the entire alternative Necropolis upgrade is practically disabled unless you can raise them, and I don't know how to prevent raising undead).
Regarding Vlad: the quest is to defeat him. He is disabled and won't chase you. Kill him with your main hero. I can't change it: it's part of the plot.
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Tell me, have you tried playing this map yourself? Personally, I don't understand what I'm supposed to do on the 3rd week (without my own Castle and with an army only from raising creatures) against the mage Sairos.
Note that I'm playing as a "Warrior," not a hero...

Don't rush to attack the mages: you know who Sairos is and what armies the Silver Cities have. No enemy will get through the river where the human city is; the region is blocked, and the astral gate is disabled. The blue player has 5 cities, but they won't be able to develop beyond ghosts, and there's no alternative upgrade. Usually, they lose their entire army to Arantir, so run away from him. Until you capture the capital, you can't defeat the blue player. Capturing the capital is difficult, but to make everything go smoothly, complete "Sandro's Cloak." Then neither Sairos, Arantir, nor Deidra will be scary.
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Moreover. The enemy (in my unenlightened opinion) is practically invincible (of course, for Giovanni and on the 3rd week), and it's also impossible to run away from him with his "movement." Besides, killing him is a mandatory quest...
And - about the skeletons. I understand that gathering 400 of them is a dead end; there aren't that many peasants in the neutral areas. Should I wait for them to grow, and then wait for enough dark energy to accumulate? By that time, the yellow player will definitely arrive.

It's true that you can't kill the enemy, but you can exhaust him, weaken him, and become stronger than Sandro himself. Take logistics - pillaging, and that's it. Raising 400 skeletons isn't a problem; you can gather five hundred in two weeks and then process them in some city.
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Added 9 minutes ago
I'll try to make the map easier. I played it myself: you need to go through it in a sequence, not wander around like in a dense forest (I already mentioned: complete "Sandro's Cloak," and you won't regret it.

Added 3 hours 20 minutes ago
The map has been made easier:
- Sairos' army and stats have been reduced
- the number of dragon guardians has been reduced
- the number of friendly creatures has been increased
- there are twice as many peasants
- the ability to hire knights in the human city
- the blue player has been weakened
- bone pillars have been removed from Necromancer cities at the beginning of the game (but they can still be built), so in the first few weeks, you are unlikely to see Arantir with dragons or undead.
The text in the skeleton message has been corrected: "two hundred" has been changed to "four hundred."
Дайте мне всего шесть строк, написанных рукой самого честного человека, и я найду, за что его можно повесить.
Весьма хороший попутчик... До первого перекрестка.
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Yes, even in the new version, you can feel how much the author dislikes Necromancers:eek:
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I just started playing. I liked the map, with its light fog, and the overall atmosphere of a graveyard, and these swampy bogs:smile34:.
I noticed one thing: no matter how many times I pass by this place, the hero always stops right there. Why? Is he admiring the phoenixes?:)

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Thank you very much to the author. I really liked the map. I completed it in 128 days playing as the Barbarian, following the author's recommendations. I will be waiting for new maps.
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I completed the map in 72 days in Hero mode; I think that with more careful play, this result could be improved by at least another week. I liked the map; the only downside is that the yellow hero (commander of the expeditionary corps) disappeared as soon as I attacked him with superior forces and didn't reappear. Before that, I had to run around him quite a bit, and I had to place random heroes as decoys to distract him – there were about five or six of these decoys. But when the threat level he posed to my main hero decreased to medium, he stopped pursuing me and didn't bother me anymore. I easily defeated Vlada at the very beginning of the game. By the way, I think he disappeared too – it was a while ago, so I don't remember exactly, but I later hired him as a "fetch and carry" assistant. I took the Supreme Lord's Castle without any problems, using superior forces, and even lost fewer than half of my troops, although I was playing almost on auto-battle. That's why I think the result could be improved by a week, or maybe even two. My question to the author: is the map from August 15th already an easier version, or not?
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Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

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Well, I finally decided to replay the end of the mission and improved the result by 8 days ;) I think this is the maximum I could achieve in this situation. To reduce it by another couple of days, I would have to replay everything from the beginning, which is a bit of a drag :smile38:. This time, during the final assault, I had about 20% less strength, and when I tried to play on auto-battle, after an hour I came back and saw that the supreme lord had beaten my hero. I had to play myself and pay close attention, and as a result, I won, losing about half of my troops. I just forgot to save the battle :smile50:.
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Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

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Yes, the map has been updated. I'm surprised how you managed to complete it so well and quickly. I only got the Monk myself.
Дайте мне всего шесть строк, написанных рукой самого честного человека, и я найду, за что его можно повесить.
Весьма хороший попутчик... До первого перекрестка.
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Here, I replayed the last battle and saved it:
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Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

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and what will happen if you survive an attack by the church army to the east of the Academy?
жизнь за Аиур
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Good map. I completed it with a hero in 3 weeks and 5-6 days. Thank you very much to the map author.

Added 5 minutes later
But I'm still curious. Why isn't there a Dungeon on the map? It would make it much more interesting. Necromancers go well with underground passages and various labyrinths. If you can add a Dungeon to your map, I would be grateful. ^_^
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Right at the beginning, there's a single task: "Arantir must survive." Is something wrong, or...?
And in general, which version is it for? There are no second upgrades for some reason; is this intentional, or is it designed for Hammers of Fate 2.1?
Просто мне нравятся брюнетки...Поэтому и - Лукреция :rolleyes: Асха всё обращает во благо (с).:cool:
In reply to PINOCHET911
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PINOCHET911
Finally, someone else made a map about Erathia after the release of the Supreme Lord map!
I searched, but couldn't find it – could you please provide a link to this map?

UPD: I already found it, thank you.
In reply to Ment
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Ment
Cyrus is on the map, and his tavern recognized him. But I haven't reached the third week yet; I'll continue tomorrow. I also have my own map that I've been working on for an unknown amount of time...
You've piqued my interest! What map are you talking about?

Added 10 minutes ago
Pramin
I just started playing. I like the map; the light mist creates a nice atmosphere, and you can feel the graveyard spirit and mood everywhere, along with these swampy bogs:smile34:.
I've noticed one thing so far: no matter how I pass by this place, the hero always stops at that exact spot. Why? Is he admiring the phoenixes?:)
Yes, the author tried to add an element of atmosphere to the scenario: bogs, fog, graveyards, etc. + added many scripts. I think that stopping near the phoenixes is one of these scripts. In general, the map reminded me of the Supreme Lord scenario – a similar idea, but very originally implemented! In any case, the scenario turned out great! And as far as I understand, there are several alternative ways to complete it – I'm very grateful to the author for that! And also, is a sequel planned?

Added 5 minutes ago
Triplex2
Good map. I completed it with a hero in 3 weeks and 5-6 days. Thank you very much to the map author.
Added 5 minutes ago
But I'm still curious. Why isn't there a Dungeon on the map? It would be much more interesting. Necromancer fits well with underground passages and various labyrinths. If you can add a Dungeon to your map, I would be grateful.
^_^
You guys did a great job completing it so quickly – you must have chosen a faster way to complete it. But I'll note that it's more interesting to play this map for longer – it will give you the opportunity to see all the author's scripts + some surprises:))))
Справедливость превыше всего, но милосердие превыше справедливости (Ольга Брилёва)

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