Posts from Inferno faction discussion.
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"Господа у вас вирусы, ворованная версия, кривые сидиромы или руки. Я точно не знаю, что именно, но думаю, что вас надо забанить" ©
"Великие умы обсуждают идеи. Средние умы обсуждают события. Мелкие умы обсуждают людей" ©
Shield-shield?
By the way, in English, "Inferno" means "hell." So, such a name for demons should be acceptable ;).
And "Necropolis," as an electronic translator suggests, sounds like "Necropolis" in Russian. But to translate this word further :eek:...
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
The basic units are constantly dying at all stages of the game.
Madmen are the weakest unit in Inferno. The upgrade can harm due to its passive ability "Mad Laughter," but they usually survive only because the AI's main target is neutral creatures.
Succubi are ranged units without a penalty for shooting. In the early game, the survival of the Inferno faction depends on them.
Cerberus die most often. They don't have any useful abilities – the head attack now works in such a way that it never triggered even once during the entire game. But they deal good damage – they are the strongest basic unit in terms of damage.
The elite units are weak due to their ranged unit and survive thanks to their melee units.
Broodmothers deal very little damage in ranged combat. They are not very durable. They don't fit into Inferno at all.
Sadists are an indispensable unit in the early stages of the game. Building them is cheap, they deal good damage, and their active ability allows them to attack without retaliation, albeit only adjacent units.
Ravagers are not a very good unit. "Frenzied Assault" is good, but overall, Ravagers are not very effective due to their low speed.
And the champion ensures the faction's survival during sieges and in the final battle.
Chaos Lords are not very durable, but they are very good both in attack and defense – they deal a lot of damage, can attack all enemies with their active ability, about once every three turns, and during a counterattack, they "avenge" all enemies who attacked them.
Conclusion:
Playing as demons was difficult; my orcs immediately gained an advantage, and if I hadn't amassed an equal army, the demons would have lost very quickly. In a battle of equal armies, the orcs completely crushed the demons, and "Armageddon" dealt ridiculous damage. During the siege of the demon castle, the game lagged a lot, but it was clear that the demons were winning with difficulty (during the siege, I gave the demons a large army).
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
Demons were weak on that map. In duels, they actually perform better with "Open Gate 4." But they are still weaker than Necropolis and Stronghold. It seemed to me that they are also weaker against Sanctuary, as the latter has the best troops.
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
12/30 = 0.4 - that's 40% :eek:.
A little more about "Opening the Gates":
Level 1 - affects the base units;
Level 2 - affects the elite units;
Level 3 - affects all units;
Level 4 - affects all, and reinforcements appear instantly.
As far as I can tell, the power of the ability doesn't increase with the level. By the way, I only summoned 9 Chaos Lords :confused:. Is the computer cheating?
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
For example: with 98 succubi, you summon 8 succubi... and what’s the benefit?
It’s easier to ignore the portal and the abilities for the portal and focus on blood magic and blast them with spells... it’s a pity.