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HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.Auto-translated
Russian: Mega pack. Please change the description of the number of mobs in it... to 10, to 5, to 20... it's very inconvenient, you often spend a minute trying to estimate the strength of the army. I would like to see 1-4, 5-9, 10-20, 20-49, etc. Thank you.
And what about the answer regarding the number of neutrals?
English: Mega pack. Please change the description of the number of creatures in it... to 10, 5, 20... it's very inconvenient, often you spend a minute trying to estimate the strength of the army. I would like to see 1-4, 5-9, 10-20, 20-49, etc. Thank you.
I don't mind fixing it. However, these "TO" values were also chosen for a reason because, in short, they don't merge and fit completely. Well, 1-4, 5-9 also fit, but with three-digit numbers, they don't. I don't remember about two-digit numbers, either they merge or they don't fit.
Actually, I don't mind making adjustments. However, these DOs weren't created randomly either, because, well, they don't overlap and fit completely. Numbers 1-4 and 5-9 also fit, but with three-digit numbers, it doesn't work. I don't remember about two-digit numbers, either they overlap or they don't fit.
Here's a request to make them, even if they don't fit, it's still understandable.
Here's a request to do it, even if it doesn't quite fit; it should still be understandable.
How can this happen? Your unwillingness to make minor adjustments is boundless :smile41:. This has happened multiple times now :D. We've written about this file, array.txt, so many times, but you just can't seem to get it right. Find and open this file in the folder C:\...\Heroes of Might and Magic 3\HiRezData\Packs\MegaPack_Rus. In this Russian version, enter numbers similar to the pattern (like in my English version), starting from line #175 (you can experiment as much as you want). And read more :smile16:.
I don't know much about violins and other stuff, but I'll take a look.
There are no scripts there. It's just a regular text file. You open it with Notepad (or any text editor), find the line you need (you can use search), change it, save it, launch Heroes, and check the result... If you don't like the result, you open it again, change it... I understand: it's time-consuming and tedious, but in the end, you get what you want.
rebellious, what's that cool editor in the picture?
There are no scripts there. It's just a regular text file. Open it with Notepad (or any text editor), ... rebellious, what's that cool editor in the picture?
But the conversation was actually about violins :D Any editor won't do. Notepad or something similar without text formatting. Or the TextEdit.exe editor, an old special Heroes text editor (everyone knows it). By the way, it has a very informative help section.
Another question: Is it possible to add the option to invite closed heroes – *Gelo, Draykon, Mutare, etc.* – to the “invite a hero” option in the tavern?
I encountered a bug with the incorrect display of a skill again.
The save file is attached, and the hero with the bugged skill is Marius.
The skill was acquired by defeating an opponent's hero during their turn.
The game is over, so I'm only interested in the essence of the bug.
Another question... Is it possible to add the option to invite closed heroes (e.g., Gelu, Draykon, Mutare, etc.) to the "invite hero" option in the tavern?
They can already be invited if this is allowed in the map settings.
I understand... but constantly having to go into the map editor isn't very convenient. It would be great to add something like this to the mod menu, under the "No CD" checkbox: another line, for example, "*Legendary Heroes*", that would control the appearance and disabling of these heroes on all maps.
It can be done, but perhaps only as an item in the cheat menu, so as not to contradict the mod's concept. However, I definitely won't have the time or desire to implement this feature. Unfortunately.
Added 1 hour 32 minutes later
Here, I plan to add 3 buttons to the exchange window for transferring/exchanging artifacts from the backpack.
I don't know how to proceed. There are several options.
1) Keep the old 3 buttons for exchanging all artifacts + add 3 buttons for exchanging backpack artifacts and 3 buttons for the doll's artifacts.
- I really don't like this option because of the excess of buttons. Although the advantages are: the familiar functionality is preserved, and the new functionality is fully added.
2) Keep the old 3 buttons for exchanging all artifacts + add 3 buttons for the backpack.
- I don't like this. Fewer buttons is a plus. Preserving the familiar functionality is a plus. But to exchange/transfer only the doll's artifacts, you will need to press two buttons: general -> + backpack <-
3) Change the current functionality of the 3 buttons from general exchange to exchange of doll artifacts + add 3 buttons for the backpack.
I like this option the most. But the downside is: the familiar functionality disappears, and to transfer/exchange all artifacts, you need to click two buttons: doll + backpack.
For this option, we can make [F11] work as usual, i.e., doll + backpack.