Posts from Interportal - autumn 2011 The battle of sites - autumn 2011
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numOne (red, Tower, Neela, Neela) def Dorsaj (blue, Rampart, Ivor, Ivor), balance pc2 m, 126
1-0
Agreed to two wins. The Polish balance turned out to be poorer than usual upon checking, external dwellings did not generate at all, and since one of the neutral towns always generates as Tower — I started with Neela.
In the first game, two towns were painted, home nagas at the Citadel and they are already operating on the front lines, Neela with Earth and Logistics, a Cap of 4 was taken.
On 121, a Naga Bank of 4 falls, I break through to the Necro castle, there I replenished mana, built GM2, but it was junk, diligently collected upgrades and ended up slightly more leveled than the opponent in the final, so we fought with two fully recruited growths, but Neela's Armor + Morale decided it.
numOne (red, Castle, Valeska, Neela) lose Dorsaj (blue, Barbarian, Tyrax, Tyrax), balance pc2 m, 123
1-1
For some reason, I gave the opponent Barbarian, which he executed perfectly, especially since the layout favored him — through Wolf upgrade, Bears were placed in the castle, while I only had horses in the fort barely. I didn't bother to restart the poor layout due to a quick path to the sand and 3 artifacts revealed by scouting — I wanted to make Neela a good mage, but in the final this was completely useless — the opponent positioned himself, mass haste — gg.
numOne (red, Dungeon, Shakti, Shakti) def Dorsaj (blue, Fortress, Wystan, Wystan), balance pc2 m, 132
2-1
Even though the template has no external dwellings, playing as Shakti is still enjoyable. The opponent once again stuck to his line — long turns, methodical clearing, maximum building (both had 1-6 in the castle), but Shakti was leveled as I wanted — Armor, Resistance (to at least avoid Slow for one turn after the Flies' move) and Air — I leveled it to Expert right before the battle. I was also quite surprised by the box of 330 peasants, especially on such a poor template with only one Necro castle — quite an imbalance! In general, the fight was winnable even without the skeletons, but with them it was no problem at all, despite the Hydras that appeared on the opponent's side.
Thanks for the game!
We finished the match, Vanya calmly realized a huge lead in parameters. And it's not that he played badly, but apart from minor inaccuracies in a hurry, he didn't play well enough for such a rout.
The game was decided by several details; if luck had favored even one of them, I think the result wouldn't have been a one-sided affair.
1st moment: the color trade. The very first randomizer brings Inferno. Knowing how quickly Vanya thinks and executes, and that the demons would quickly rush me into time trouble, I sadly part with 500 gold. So I had to give up the color cheaply.
2nd: Vanya didn't break a small stack of trogs, behind which were 4 piles of gold. But I broke them to my own misfortune :( A scout hero ran through and found a Dragon Utopia behind the mountain. No other Dragon Utopia was spotted at the start of the game, so I moved toward it by the end of the second week. There was a Blackshard of the Dead Knight, and behind a teleport another Dragon Utopia - there were Titan's cuirass, boots, and the Tome of Water. Nothing to be happy about except the last artifact. Vanya, meanwhile, scratched off in the other direction and from the very first Dragon Utopia got a Tome of Air and Wings, after which he flies into another Dragon Utopia - a max one. The artifacts were slightly worse, but still on parameters.
3rd: on day 122 the opponent reveals that he broke a Pandora's Box near the castle with a shield, and his parameters shot up. I think the Pandora's Box was for experience, and there were artifacts - just the opponent had learning... I myself was planning to take it with the blue hero, meanwhile leveling up to 7th, and send the main hero to the other end of the map, but I changed my mind... In the end, I lacked that day and the max Dragon Utopia was taken from right under my nose.
4th: It's tough without scouting, especially when the opponent has it.
5th: I didn't risk going all-in. The moment itself is funny. This max Dragon Utopia is behind the mountain. Fiona has only 13 mana, the Grail was dug up, which is exactly one jump to the Dragon Utopia, but getting back out would be very, very far. But the opponent's main hero is wandering nearby, and who knows if it's worth the risk. As it turned out, it was worth it - Vanya didn't have Shackles, and I had first speed (((( I would have bought myself off easily.
Otherwise, I placed Manticores at home, opened a second front with vampires faster than the opponent, the chains worked properly, and then I even managed to stick Necromancy Knights there. By mid-game, besides equal armies, there was a mega-stack of 30 Necromancy Knights... The reds, however, had an external dwelling of drakes captured, while I blundered somehow, but they would have only mattered later on.
Thanks for the game.
Зима 2011-12.
numOne (blue, Conflux, Monere, Monere) def Szeryf (red, Tower, Neela, Tazar), balance pc2 m, 122
My opponent surprisingly didn't take Ivor, so naturally I take Conflux, and we're off. The opponent spends both restarts immediately, I get built-up Air Magic and overall decent gold situation, I spread out, colored my starting town, sent the scout hero ahead, it reveals the passage to Necropolis behind the champions with its view range, I come back, color the Tower town on 117, birds are built and I still have gold left.
On 121 I took a Dwarf Cottage at 20, a 2/2 sword is looted, a bit earlier a crypt gave me a 1/1 ring, Monere spends the night in a Tower town, replenishing mana. On 121 I bring my Master Genies, 2 birds in hand (only half can be recruited), 32 Air Elementals, 10 Fire Elementals, and 60 Master Fairies, I build a level 2 mage guild, reveal nearly 100 grand total and see Tazar standing on a well. After thinking a bit, I attack. I am slightly more skilled in combat stats, set up on starting tactics, wait, the opponent strips my Fairies, and in the second round it's a melee brawl where 5 Master Nagas quickly melt, revealing the Master Gremlins (180 of them, I think). GG!
Thanks for the game!
A very unfortunate game, of course, but I only have myself to blame. The spawn suited me more than well. I wonder, though, why foreigners have such a love for Ivor. Oh well. On 111 I revealed an external dwelling of Minotaurs and Cats, and wanted to take them, but on 112 I found Dragons, so I had to change plans urgently. Besides that, at the respawn there were 2 external dwellings of Troglodytes, a Dragon Fly Hive (8 Wyverns), and two Griffin Conservatories (1+3). The generator wasn't generous with artifacts, so we have what we have. On 122 I broke through the GO, after which I was left without mana. Then came the key moment where I chose the wrong direction at a fork. At first I thought I just guessed wrong, but later knowledgeable people explained that it was a mistake in reading the template. Paradoxically, the structure of Jebus Cross is much more complex than it seems at first glance. As a result, it turned out that I walked for 3 days and found nothing good at all; I captured the central castle with a scout hero. Nearby there are 100-249 Wyverns guarding a Pandora's Box and a scroll. While I was thinking about how to break through there and replenish my mana, I wasted precious time. On 125 my opponent broke the GO, took a Pandora's Box with 8 Bears, 2 Dragon Fly Hives, and +3 all stats. On 126 he breaks through 100-249 Wyverns, and there are another 8 Bears inside. Gurnisson attacks Gunnar with his army. The parameters are more than 10 higher, and against 16 Bears and 4 Gold Dragons there's nothing to be done... GG. By the way, my opponent's spawn wasn't great either: 1 external dwelling of Green Dragons and one Dragon Fly Hive. All the good stuff was lying near the exit, which I could have reached earlier. Oh well, I lost fairly. Thanks for the game.
I made a lot of small mistakes in terms of troop losses and building + there were many morale procs for neutrals... but achieved the goal by building magic, which gave me implosion and berserk (I had both of those magics at expert)... at the start of week 3 Ivor arrived, destroying the ГО made of djinns and minotaur kings... I attack with a scout hero and see mass haste and tactics there... nothing to do, I tried to attack, ГО blew up all the elves and pegasi... then I had to retreat... the opponent didn't attack the castle and I took up defense there... then he left and I started building up the second town and boosting spell power... the opponent attacked my second hero, well, out of habit I cast lightning bolt and run away, and get hit by a hit and run... we sorted that out and then with the save also decided to keep playing... I leveled up spell power a bit and the opponent with a scout hero comes to me... I didn't check that it was day 1, I auto-buy a hero and give him a few skeletons for death wave and attacked... I killed the opponent and realized I got hit by a red rush... I apologize to the team for letting them down... but against Ivor with parameters
17 14 9 8, tactics, and mass haste, I couldn't do anything... on 211, implosion dealing 1000 damage had already lost its power and I wouldn't have lasted three rounds...
Thanks for the game!!
Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
Neoandy (red, Fortress, Dragon, Gunnison) def Decontaminator (blue, Fortress, Merista, Brissa), Anarchy, 134
We each took 3 restarts. We got swamp vs swamp. I have a Gnoll specialist with 2 stacks, and 2 heroes without lizards and flies. Decided not to take the last restart, even though swamp on Anarchy is not very promising. Let the opponent restart then, and I'll have a restart in reserve, or we'll at least start evenly. We started.
111 - 5 heroes, 1 road, placed flies. Army of 59 Gnolls and 3 flies.
113 - the game almost ended. I break through to the underground, and there are 10-19 Bone Dragons guarding an artifact right next to the road. Thought I wouldn't get through. Clavius went to clear a respawn with 2 Vivas, but the tent was left in a completely different place, and Dragon went to the underground crossroads. The army was replenished with as many as 8 lizards. Meanwhile, Blue's Brissa already has boots, and Alkin has 19 lizards and 65 Gnolls.
114 - prospects are bleak, practically no one to fight with. But I went down to the underground near the Inferno village, uncovered the map, and there were 2 external dwellings of Efreets (a batch of Harpy Hags and a horde of Marks in the guards). Well, not bad. The plan is clear. Need to take the first one at any cost. No hints of major artifacts for Anarchy.
115 - I build Inferno, position myself so that on 116 I can bring 2 Efreets and capture the first external dwelling.
116 - +2 Efreets. Dragon positioned himself near the mini-Gnoll dwelling, aiming for the second external dwelling.
117 - another +2 Efreets, and they go into the Citadel. I didn't build a Castle at home, to be able to buy them. Meanwhile, Blue has scouted atomic prospects. 3 Griffin Conservatories, a Library, 2 Nag banks, 2 Pandora's Boxes, a +6 Shield, and a Dragon Utopia. And a Hive there too. + A swamp village was taken.
121 - We switch to Septienna. Still a Necromancer, and maybe she'll get Diplomacy. GM2. Meanwhile, Blue drops 2 Griffin Conservatories for 6 Angels. With Mass Slow and Mass Haste, Brissa crushes them without difficulty. And here the decisive thing was not to miscalculate the further movement. There was a road down to another zone and up from Inferno. But up above the guards were fatter and a Pandora's Box was visible. And we need to do something. If I had gone down, I would most likely have been crushed by Blue.
122 - Septienna starts clearing a treasure chest for 15 Sultans, and reveals a Cartographer!
123 - Brissa is not asleep, already level 13, with Expert Air, Earth, Intelligence, plus Advanced Logistics for the boots, and Basic Armorer. For me, everything is very sluggish. No Logistics, no MP bonuses. I accelerate every turn, dismissing the skeletons obtained in battles. I opened the Cartographer, took the mini-Hive. A plan of action is taking shape from a couple more Hives, Pandoras, 2 external dwellings of Green Dragons, and +2 Speed.
124 - Blue gets another +3 Angels, a second Dragon Utopia is revealed. Just fat. And I only have 11 ducks with my own starters :) And very slow movement.
125 - The borders of the underground map for Blue turned out to be very lucky for me; just 1-2 more cells and my location would have been known. If Brissa had turned in the right direction at that moment, or at least scouted there with a scout first, then with the main hero - it all could have ended badly. On this turn, I was setting up a chain almost for looting a Hive within reach and +2 Speed, freed from prison by Gunnison at level 10. But I had to take risks.
126 - In a Pandora's Box, I get 35 Battle Dwarves, which is good cannon fodder for the scouted Dragon Utopia (the one Blue saw from the map on the first week), but I immediately have to take them into battle against Mighty Gorgons for the Pandora's Box, for safety, where they were successfully sacrificed. I capture the Green Dragon external dwelling, and oh lucky moment - zero-level Damacon gets into the chain to take the second external dwelling - but he has Advanced Offense. Behind the Gold Golems there turns out to be an empty Pandora's Box (level 2, but in Anarchy it's sometimes the most important). Gunnison does his job, stealing the Cape of Speed after shaking down the Hive and the Pandora's Box for Fanatics. But he can't pass the troops back. Brissa, seeing a Library ahead, ran to take it before the scout's scout aimed at that zone. Otherwise she could have caught us.
127 - everything is passed back along the chain, Damacon hits the Pits for the Green Dragon external dwelling and oh miracle! He gets Diplomacy at level 2!!! How much time was lost since the first week. If only there was some experience monument on the respawn...
131 - Well, now things became more fun - there is already an army, and ahead are 2 Nag banks for money, Septienna has Vision and Scholar. Here Kalida also got Diplomacy. But Damacon is the main hero. I blundered at the end of the turn and blocked the passage to the Inferno village with Damacon, and he only has his last move left - if he takes it, he won't be able to sit, but I needed to buy the spell book and, more importantly, replenish mana. Especially since Septienna is right behind him also without mana. Well, nothing, we set up a tavern and send the scout ahead.
132 - We take the Nag bank, it became a pity to spend money on Pinocchio. We reach the Library and join 85 Silver Pegasi! The scout takes the second Nag bank. Blue is already moving into this zone, visiting another Library and Griffin Conservatory along the way.
133 - Join: 32 Liches, 16 Cyclopes, and 18 Brown Bears ask for 28K - we take the third Dragon Utopia with a Sentinel's Shield, +3 All, and a Fire spell book (and Damacon had refused it earlier). Brissa with a mega movement just runs straight to me, breaks through 100+ Evil Eyes and devours a Pandora's Box for experience, becoming already level 19 with 11 Angels and 400+ mana.
134 - Join of 18 Bears, and the plan was either to slip away to another zone to the Library and more Brown Bears, or to give Brissa a fight, considering the advantage in fodder. But in magic, there is nothing. I had the idea to attack with Gunnison using Mass Haste and Basic Tactics, but he is literally 1 cell short due to a stupid useless move the previous day. And here the scout picks up a Town Portal scroll with the previously joined Cyclopes, and now Gunnison buys the spell book, learns Haste, and reaches Brissa. Too bad he can't visit the Library along the way. Well, nothing. 8-16 vs 12-12 with Mass Haste and +2 Speed should decide it. True, only 20 mana :), but that's all that's needed, although Berserker in the arsenal and Armageddon wouldn't have hurt.
Damacon was good with the Advanced artifact that prevents negative morale for the mixed army, but Damacon himself, even with +4 morale artifacts, had negative morale. I remove the Liches from the army, with Expert Ranged Combat, get +2 morale, which triggered once at the right moment, +3(5) Luck, which never triggered, and I attack. The 1+23 Efreets immediately focus on the Angels, but the Armorer holds the hit well. The Pegasi following don't really reinforce the pressure. Only 2 out of 11 Angels fell. Now the task was for the Bears with 13 speed to also strike. For this, 16 Cyclopes simply kill 1 fly, and the ducks, hoping for Luck (nothing else could be done), hit for 300-500 damage against a stack of 30 flies. Luck didn't come, but morale did! And the Bears leave only 4 Angels. Then immediately came Mass Slow and the running of the Blue army, first to the top right corner, and then on Mass Haste (?) to the top left, to get away from the Bears as the opponent later explained. But of course, there was no point in running anymore. Mass Haste in round 2 and Slow on the Angels in the third, and the artifacts started dropping from Brissa.
Too bad this victory won't affect the team score anymore, however, in case of a tie with any of the foreigners, every victory will count. Therefore, no draws - we play all remaining games for the maximum result. And at least for the experience for ourselves!
Hello from ancient novice!
ЗЫ: Когда я свободен для игры, в Асе у меня стоит состояние "Игры"-"Погоняем!", и я ищу Аськи с аналогичным состоянием.
As far as I understand, he didn't take Sevensan, although he could have with a pack of angels.
Hello from ancient novice!
ЗЫ: Когда я свободен для игры, в Асе у меня стоит состояние "Игры"-"Погоняем!", и я ищу Аськи с аналогичным состоянием.
First generation. Couldn't leave the city; it blocked the growth. We replayed, but it wasn't very good, so I took a break. Then Kairi joined. There's a resource near the city, and everything seems fine, so I decided to play. I won't describe what happened next; those who want to can watch it themselves. In version 1.3.6, I used aerial scouting to chase an opponent who was already in the treasure room. In 1.3.7, Valeska appeared. There's nothing else to do; the treasure room is already cleared, and all that's left is to attack. I attack, but there's no magic. In the first round, I use Mass Slow, then I take out the archers. They kill about 60 of my Golems. In the second round, I cast Mass Stone Skin and prepare to attack with Mass Haste. The opponent doesn't manage to destroy my cart. In the end, there are 2 stacks of Wyverns left, and I still have a decent army and mana. I thought I'd wipe them out, but first, one stack attacks, and 39 Wyverns kill all the Nagas. Then I decide to focus on one stack. I cast Shield, but it's not very effective. Then morale kicks in again, and the mages die. Only Golems, Gargoyles, and Angels remain. Then morale kicks in again, and 75 of the remaining Golems die. Then I counterattack and finish the battle with the Angels. Thanks for the game!
Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
FireToSky (blue, Castle, Valeska) def Gomunguls (red, Tower, Aine, Cyrre), balance, 137
The respawns were rather poor, but still the passages were breakable, so I took my native village, the ramp and the dungeon. I really struggled with the dungeon against Sod's morale rolls in round 1 against Captains and Centaurs) There wasn't much wood anywhere, and one mine wasn't enough for the cavalry, so the build was garbage - 1-4 in the Citadel with 1k. At the start of the second week, the only path was through a portal to the griffin dwellings, so I found and cleared one external dwelling of Marksmen in the wilds, built the portal in the dungeon, bought the Marksmen, upgraded the pikemen and went there. I broke through easily. I consider myself to have been the master of that area for a whole week! I took the Necropolis castle, Conflux, made the Boots of Speed, got earth magic for Vale, then Offense and Tactics, and ran along the sand towards the Inferno treasure zone. Before it, I was kindly greeted by 3 Dragon Fly Hives. Then, after 13 Fire Birds, I entered the treasure zone, which was simply a treasure trove of Dragon Fly Hives every 5-8 tiles ) Moreover, 3 or 4 of them were maxed out. In the end, I collected a total of 10 Dragon Fly Hives and kept waiting for Kyrre to come out of the portal. We remembered - and it surfaced) Using a pre-prepared chain in case of force majeure, I teleported home without mana (still had to run to the well) and brazenly stood there with 43+43 Wyverns, 4 cavalry, 50+ Marksmen and 28 Storm Elementals, thinking: "Well, go on - attack, let's have a shootout. As a last resort, I have 20k in reserve for a buyout, which was saved for building Angels, but that construction was canceled due to the lack of ore and any mine whatsoever." Kyrre attacked. His parameters were slightly worse, but the shootout ended in his favor, and the desperate Wyverns hopped around the battlefield hoping to catch a morale. After a bunch of attempts, nothing worked out, but still, closer to turn and river, things started to work out, and with moral strikes, first the Nagas were killed, then the Mages, and soon the remaining Tower units... The Obsidian Golems and Iron Golems killed themselves while taking retaliation. Out of despair, the Angel also decided to get itself killed, since there were still about 30+ Wyverns left, and the chances, clearly, seemed quite slim for the opponent.
Thanks for the game!
III. Tournament Rules.
...
2. The tournament is held from September 5 to November 20, 2011.
Each team has 2 weeks for each match. It is allowed to play in any order.
September 5 - 11: each team must conduct at least 2 draws.
All draws must be completed by September 18.
Round I. September 12 - 25. Each team must provide the results of any 8 matches of its players.
Round II. September 26 - October 9. Each team must provide the results of any 16 matches of its players.
Round III. October 10 - October 23. Each team must provide the results of any 24 matches of its players.
Round IV. October 24 - November 6. Each team must provide the results of any 32 matches of its players.
Round V. November 7 - 20. All matches must be completed.
Зима 2011-12.
