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Interportal - autumn 2011 The battle of sites - autumn 2011
Please don't delete this post yet.
Rules:
1. Fair play
Players must play fairly and respect each other. It is forbidden to use cheat codes and various "bugs." It is also forbidden to open save games or random maps in the editor until the game is finished. The game is considered finished when one player completely destroys another or when one of the players surrenders. Surrendering must be confirmed through ICQ or game chat. Only after this is it allowed to view save games.
It is allowed to make any changes to the rules if both players mutually agree.
2. Castles and color selection:
The choice of castles is conducted by the elimination procedure. Players eliminate unwanted castles turn by turn, from a complete set of 9 castles, until 3 castles remain. The player who started the procedure chooses the castle from the three remaining. Then the second player chooses a castle from the two remaining and declares the color he wishes to play.
/An example:
Maretti - Conflux
Pit - Necropolis
Maretti - Fortress
Pit - Stronghold
Maretti - Rampart
Pit - Castle
Maretti chooses from the remaining (Inferno, Dungeon, and Tower) - Inferno, then Pit - Dungeon and red color./
3. Restarts
Each player has the right to take a restart until the end of his turn on a corresponding day, i.e., to start a new game with a newly generated map. The total time for no-reason restarts is 4 days. That means that if you take a restart on 111, then you can take either one more on 113 or 3 more on 111 or 2 more on 111 and 1 more on 112. If you take a 112 restart, you can take 2 more on 111 or one more on 112.
Restart after the first meeting if it happened until 116 inclusively. The meeting is an attack on the opponent or taking any of his flagged locations.
Obligatory restart if the starting hero does not have 1st level.
Obligatory restart if there is an error in scripts - you will get a corresponding warning, and the price for 1st-level creatures will be 10000.
It is also possible to have a restart if there is a strong block. The strength of the block is determined by the mutual agreement of players or by judges.
4. Draw condition
If the hero that attacked can't win, he must flee/surrender. If he can't flee because of the "shackles of war" artifact, and the defending hero can't destroy the attacking army, then it is necessary to do the following: load the autosave of the defending player. Remove the shackles. Repeat all movements until the battle. Dismiss creatures that died in battle by both sides before the draw situation emerged. After this, the hero who attacked must attack and flee.
5. Disconnects.
The player who was making his turn must conduct it until he should attack an opponent or until the turn is finished. Then he makes a save. After the connection is restored, the game continues from this save. If a disconnect happened in a battle, all battle moves must be repeated.
6. WT options
Creatures experience - off
Army tax - off
Bank - off
Possibility to leave artifact - on
Anti-cheat - on
Chess-like time clock - on - 4000+500
Timer stops in battles - off
MG rebuilding - on
Empty battlefield - off
No upg stack - on
No morale for neutrals - on
Classes ban - off
Gold instead of scrolls - on
Build 2nd level in towns - on
Road type - gravel (average speed)
Rules and options for 8mm6a
7. Difficulty 160%
8. Size XL+U
9. Number of players 8-0-0-0
10. Monsters - strong
11. Red-rush
The red player can't attack blue castles, heroes, or mines on the first day of the week with a new population.
12. Hit & run
The attacking hero can't flee/surrender on the first round of the battle if he cast any spell.
13. Misplaced guards of the zone transitions
It is allowed to get to other zones without fighting guards.
14. Misplaced guards of objects.
It is allowed to pick up chests, resources, and campfires without fighting guards. It is forbidden to pick up artifacts, Pandoras, prisons, dwellings, hives, conservatories, different banks.
15. Spells Fly, DD, TP, and the angel's wings artifact are allowed. DD is allowed twice a day if the hero has expert water magic.
16. Banned spells.
Summon/shuffle boat, water walk, visions, air/earth view.
17. Banned artifacts.
Boots of levitation, sea captain's hat, recantor's cloak, orb of inhibition, necklace of sea guidance, Cloak of undead king