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Posts from Мафия 34. WildWestSteamPunk.

Mafia Closed Topic
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#347
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Besides the OSR, there aren't really any bad roles in the game: the number of roles for believers and non-believers among the townspeople is almost the same, and it's exactly the same among the mafia. A similar situation exists with the human/mechanoid roles.
 

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#348
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The Mages and the Mana faction have a total of 4 units. The World faction has 7.
The Mages and the Mana faction have a total of 4 Mechanoids. The World faction has 4.
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#349
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that's why faith needs to be checked. I hope the Illusionist will use the ability if he has acquired it. He'll use it, and then kill the person, if he's a Knight, of course.

Be strong. Believe
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#350
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Heh.
And here's another cool thing I found after digging around a bit.

If a Haven creature converts another, the converted creature's status changes, but it remains peaceful...
So, for now, checking the statuses seems to work, but in two nights, that's it, game over.




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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#351
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The Mages and the Masons have a total of 4 people. The Townsfolk have 7.
The Mages and the Masons have a total of 4 Mechanoids. The Townsfolk have 4.
Firstly, the Mages are a separate point. I still believe that the Mages are closer to the Town than to the Mafia. Moreover, now the Mages can win together with the Town, if I understand correctly. Or is the Town not a group?
Secondly, you can see that these are weak probabilities. If the check results in a Mechanoid, then nothing can be said at all. If it's a person, then with a higher probability, they are Town. But we are more interested in belonging to the Mafia :)
 

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#352
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If a member of Haven converts, the converted unit's status changes, but they remain peaceful...
So, for now, checking statuses still provides some information, but after two turns, that's it, game over.
Conversion doesn't make a unit completely peaceful, as its presence can still influence the outcome of the OSR (Order, Swamp, Ruins) victory condition.
 

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#353
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writing desk, a long voyage... I have a feeling that someone from the sweet couple of admiral/navigator has kicked off their slippers. And maybe someone from the robot mages or the cop was killed. It's just strange why one of the robot's friends went into the bushes to drain oil). Sorry if someone has already mentioned this.
Well, isn't that the politics of Soviet totalitarianism?
And in the USSR, they shot with AKs.
Hey! Don't take away the bread from the Middle East, they love to shoot with AKs! Allah Akbar!)

In general, I'm against execution on the first day, but I don't think they'll get enough votes anyway. But you can observe the players. So NNV.
I somehow suspect Tox and Hostor... the first one is too convincingly pretending to be an analyst, and the second one is too quiet. Half a day has passed, and there's still no holy war, horror!!!

За всем следят машины благодати и любви.
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#354
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Ment
I still believe that the Town role is closer to the City than to the Mafia.
Of course. Essentially, playing as Town is 90% the same as playing as a Villager. Because their thinking is practically the same, and at the beginning, they are definitely more focused on the Mafia. And it's much harder to figure them out based on their gameplay than it is to figure out the Mafia.
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#355
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Enough with the big 7.62 pistol, thirty pages about it. Why didn't anyone even look at the evidence against Haven? Shouldn't they be more dangerous with their shapeshifting abilities?

За всем следят машины благодати и любви.
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#356
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That's because there's essentially no evidence.
An assassin definitely did the killing, but he had a knife.
And that's how the 50% probability played out.
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#357
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I managed to read the first 15 pages of the discussion, but unfortunately, I don't have time to read further right now. I don't see any obvious clues; I'll think about it more when I have time. For now, my conclusion is NNV.

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade

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#358
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a check at the end will be useful when half of the peaceful units are killed, and the status will actually mean something. It's about belonging, not faith.

And yes, it's beneficial for everyone to kill Knights. Because they will defeat everyone at once.

Ments generate mana themselves. I think Thor simply didn't write this because it's obvious. Only Knights have a unique victory condition, while the rest have a standard one.

Be strong. Believe
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#359
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Pay respect to the Illusionist, Arcomage.
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#361
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Half a day has passed, and there's still no flame war, how terrible!!!
I'll do it soon!

Who was it that was bashing psychology? Come out, noob and lol, we're going to execute you!

Seriously, you noobs and lols, all you do is flood the chat, it's annoying, doesn't anyone think? You're all crazy, aren't you?! Look for clues, or you're doomed!

Wissy, I'm grabbing you by the leg, give it up already! We agreed to play poker!