Skip to content

Posts from Town Points – Is development becoming too formulaic?

3.0 (1 rating)
Open
What do you think about Town Points?
60 voters
Single choice
Sign in to participate in this poll.
Poll results will be visible after you vote or when the poll closes.
User Avatar
20 years ago
Auto-translated
I think Nival introduced this scheme for the following purpose:
Imagine a situation where your Castle is almost fully built (all the essentials are there, only some minor things and the level 7 unit building remain). You're saving up for units, but you can't bring yourself to waste a turn without building something, and besides, morale will drop later (yours, not the hero's ;) )). So you have to build, but it feels like a waste of money (you might not have enough for hiring), or else you're left with a sense of dissatisfaction. And then—bam (meaning Tavern Point)! Once you've built this "minor thing," you haven't wasted your same amount of money, and the path to the level 7 building is open!!! GREAT STUFF!!!
P.S. Besides, building a Dragon Cave on the first level is practically impossible, but theoretically...


By the way, regarding automation, why not add the ability to plan buildings in the city? The player plans what to build in advance, and the computer builds them in order every day (provided there's enough cash, of course). IMHO.
In reply to Uke-by_HoMM![Zавулон]
User Avatar
20 years ago
Auto-translated
Uke-by_HoMM![Zavulon]
And then you get this (meaning from the tower point) When you build this "small stuff" and it doesn't cost much money, and the path to the level 7 building is open!!! A GOOD THING!!!
So what? What's the point of spending on this small stuff if it isn't a prerequisite?
Imagine in Warcraft, that to build Taurens you absolutely have to whip up 7 farms:eek: Well? Is that normal?
The Rush tactic is completely killed by same-level (except I wrote Academic with gargoyles and Armageddon)
Where are the Knights on the first week? Behemoths? and other treats from 3, 2, and 4?
They aren't there...
Against this backdrop, the lack of a guild restriction is nonsense.
User Avatar
20 years ago
Auto-translated
I don't know yet... I both like and dislike it...

Another company has taken over, and I think we should expect many deviations from the previous Heroes games. I actually thought that after the downfall of 3DO, both Heroes of Might and Magic and Might and Magic would cease to exist, and no one would take on their continuation, but they did... and I was already feeling uneasy about it... and now they've decided to significantly improve the graphics, which is exactly what set Heroes and Might and Magic apart – they had graphics at the cutting edge, while the plot was the main focus. I'm afraid that might not be the case anymore.
In reply to Glom
User Avatar
20 years ago
Auto-translated
For me, this castle building system is a step backward, and perhaps the biggest one. Looking at “this,” I can’t help but laugh as I remember the early parts of the game, and they were actually more beautiful! Much more appealing and convenient! And what do we have here? Some grayish-greenish-yellowish prototype buildings :D What is this? I’ve played it six times, but I still can’t remember which color means what – whether it can be built or not, or maybe there aren’t enough resources!?! The Heroes series has never had such a shameful city plan. And all the glory goes to Nival for this disgrace.
User Avatar
20 years ago
Auto-translated
And here's another drawback in Heroes 5:
The entire game becomes monotonous, lacking freedom of action.
User Avatar
20 years ago
Auto-translated
Guys, what's up?
Everything is always the same in all parts...
If that's what you want.
The best option is usually always the same. The exception is playing against another person.
In reply to Glom
User Avatar
20 years ago
Auto-translated
Glom
I don't know yet... I both like and dislike it...

Another company is now working on it, so I think we should expect many deviations from the previous Heroes games. I even thought that after the collapse of 3DO, Heroes of Might and Magic and Might and Magic would remain as they were, and no one would take on their continuation, but they did... and I was already a bit uneasy about it... and now they've decided to significantly improve the graphics, which is exactly what set Heroes and Might and Magic apart – they had graphics at the cutting edge, while the plot was the main focus. I'm afraid that now it won't be the same.
I disagree with the statement that
In reply to Uke-by_HoMM![Zавулон]
User Avatar
20 years ago
Auto-translated
Uke-by_HoMM! [Zavulon]
I only played through the campaigns once and never really got into them...:o
That's why the story isn't the main thing for you. If you played through all or several campaigns, you would get so hooked on everything.
User Avatar
20 years ago
Auto-translated
I disagree. The game should be enjoyable, not something where you think, "I'll play it five times, and maybe I'll like it." I don't want that.
If you played through all or several campaigns, you would get hooked on all of this.
And by the way, I played through the campaigns only once (The Restoration of Erathia, Armageddon's Blade, and The Shadow of Death). You must have misunderstood me.
User Avatar
20 years ago
Auto-translated
A person by nature is a freedom-loving individual. Town Points limit the possibilities, where is the freedom of choice, where is the democracy inherent in other parts? :confused: However, for me, it is not yet clear whether this approach to construction is for better or for worse (I am more inclined to think that the points spoil the picture).
In reply to Varg-Nar
User Avatar
20 years ago
Auto-translated
Varg-Nar
A person by nature is a freedom-loving individual. Town Points limit the possibilities, where is the freedom of choice, where is the democracy inherent in other parts? :confused: However, for me, it is not yet known whether this approach to construction is for better or for worse (I am more inclined to think that the points spoil the picture).
Well, what can you do? The Nival guys wanted to come up with something like tavern points... maybe they wanted something interesting... but it turned out badly... and on the other hand, it's not that bad... fewer buildings, but more beautiful... :D
In reply to Varg-Nar
User Avatar
20 years ago
Auto-translated
Varg-Nar
A person by nature is a freedom-loving individual. Town Points limit the possibilities, where is the freedom of choice, where is the democracy inherent in other parts? :confused: However, for me, it is not yet known whether this approach to construction is for better or for worse (I am more inclined to think that the points spoil the picture).
Town Points keep everything under control, and no one will develop their castle in a couple of days, no matter how...
So there is no need to be upset:)
In reply to Night
User Avatar
20 years ago
Auto-translated
Night
Town Points keep everything under control, and no one can develop their castle in just a couple of days, no matter how...
So there's no need to be upset:)
But still, I want freedom... the kind where, if I have resources, I can build... but right now, you have to build a bunch of not-so-necessary buildings before you can build the most important one. :(
In reply to Vlad
User Avatar
20 years ago
Auto-translated
I had a crazy idea: imagine that the builders have a "strength" stat. The higher the strength, the better the building they create.
In reply to Night
User Avatar
20 years ago
Auto-translated
Night
I had a crazy idea: imagine that the builders have strength points. The more strength, the better the building they create.
I like it! Something like experience... they build and build, and finally, super-mega builders erect an obelisk. :D

Statistics

Welcome our newest member: recijeb