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I don't know how to rate them, so I'll try to describe my impressions of the maps.
Even though Gantritor was removed from the contest, I'll still share my opinion about it, and I'll also compare the next map to it. I didn't know that people had been creating maps for a long time, and this was my first time playing it, so it was new to me.
The beginning, playing as a dwarf with summoning, seemed a little strange, but overall it was quite good. At first, I had to level up a bit to take my first town. I took it, and after that, I started wandering around the map and dominating everyone in auto-battles, thinking, "OH, THIS IS AN EASY MAP, I'LL FINISH IT QUICKLY AND EASILY." I took a second town, didn't even bother with a third, and was too lazy to take the serious artifacts because they were far away. So I kept clearing everything with auto-battles, only having time to replenish mana at the wells. But then I was told, "You need to break through the garrison in three weeks," and I thought, "No problem, I'm the best here, I'll easily do it." After failing miserably against the garrison, I realized that I couldn't just breeze through the map; I needed to conquer all three towns and collect all the artifacts to break it. The map really provides a challenge, and it's interesting to read all the text inserts, which are really good. I even wanted the garrison to be a little easier (like 25), so I could progress further in the story. I haven't finished the map yet, but I will definitely do it.
I would give it a 9 out of 10.
The second map, Superweapon.
The beginning, SURPRISINGLY, is as a dwarf, but he's a noob and doesn't know anything. Well, he can cast Chaos, which deals 40 damage. The first neutral enemies turned out to be... six thousand peasants. Six thousand peasants... ...and they were guarding... not a full set of dragon artifacts or a bunch of Ash's tears, but three gold piles. I never bothered to break them. I don't remember if there were any battles besides the one with the mage guarding the tank. So I take the tank. And that's it, the map can be considered completed. If the previous one presented me with a fact, here I just walked around and dominated everyone in auto-battles without any problems, captured a castle, took all the mines, broke through a small garrison. The only battle I played manually was against the defender of two towns. But even there, I didn't really struggle.
So I wandered around the map with the tank, killing everything in my path, that's how easy it was. Then I gathered an army, broke through the second garrison, and I was told that the noob dwarf himself had to fight the main mage. SURPRISINGLY, NO ONE EXPECTED THAT! OH MY GOD, WHAT A PLOT TWIST, WHO WOULD HAVE THOUGHT!
I give the army I've been accumulating for two months and attack.
A hundred thousand titans, rakshasas, mages, and other units + a cheating ability. My entire army was wiped out on the first turn, even though it was quite good. What do I do in this situation? Keep accumulating an army for two or three months? That's so cool. There is, of course (as I understand it), a dwarf set on the map that would allow me to deflect the enemy archers' deadly attacks, but still, I doubt that a small army would be able to defeat such a large force.
It's cool to own large forces with small ones. But it's impossible to defeat THREE TIMES TWENTY HUGE forces, at least because everything except dark magic loses its relevance. Feeling like a god is cool, of course, but not that much. But the map is well-drawn, and I liked it. But I didn't finish it, because I already know how it will end and what it leads to.
I would give it... let's say 5 out of 10.
The third map, Two brothers.
I didn't like it right away that you can only play as the first two, and you also have to play with an ally. However, I killed him. But it turned out that the castles are located two meters apart, so I had to capture it.
I ran along the main road forward, reached the passage, and there... a bunch of dragons, who would have thought. Well, okay, why not.
I ran around, defeated the neutrals, and there turned out to be a lot of experience on the map, but not many resources at the beginning. And there is no wood and stone at all, there is a market near the castles. At first, it seemed terribly unbalanced, because there is very little wood and stone separately, and it's not clear where to get it, and the passage is also guarded so fiercely. But in the process of the game, I saw that there are many mines, and there is also an opportunity to escape to the computer through a whirlpool (through which he, by the way, is actively breaking through himself). In principle, it's a normal difficulty, the idea with wood and stone is also good, and the map is also drawn quite well (if you don't consider the huge road from one end to the other and two castles next to each other). What upsets me is the COMPLETE LACK OF ROADS, except for a bunch of dirt in the middle of the map. The turns become slow, and it takes a hundred days to get anywhere.
In general, it's not bad. Although there are many very controversial moments.
I would give it a 7 out of 10.