Skip to content

Posts from Interportal - autumn 2011 The battle of sites - autumn 2011 Auto-translated

No ratings yet — be the first to rate!
User Avatar
#113
Auto-translated
Well, I would do something like this (regarding Pandora):
Take Pandora, and if there are:
1. Gold - I calmly defeat the guards.
2. Troops - I give the troops to another hero and defeat the guards.
3. Magic - I defeat the guards without using that magic.
4. Experience - I defeat the guards with another hero.
Something like that, probably.
ICQ 653223455
In reply to Dirty_Player
#114
Auto-translated
Dirty_Player
Do you always take this stance: "it's easier to pretend to be clueless and let people prove things themselves" instead of trying to understand the situation properly?
Get to the point, don't spam and don't resort to personal attacks.
A player is not obligated to know the Value; it's not specified in any rules. And in such a case, knowledge becomes a burden and actually leads to problems (and the fact that the balance is off is just a specific instance of this). If the problem (or its solution) is not described in the rules, then the situation favors the player, as there is no formal violation.
In reply to PReDS
User Avatar
#115
Auto-translated
PReDS
We look at the picture, discuss it, and share our thoughts. According to the rules of Life (Captain Black-Knight), which Bayazet posted on the forum, it's not allowed to pick up a pile of sulfur without defeating the orcs first, but, as we can see from the screenshot, it's impossible to attack the orcs without picking up the sulfur first – it's located on the only cell that allows you to approach them.

I haven't read the comments, but it's obvious that you pick up the sulfur and attack the orcs in the same turn. BlackKnight is a reasonable person; he wouldn't want the match to end for his team at this point.
In reply to KobRa_RR
User Avatar
#116
Auto-translated
KobRa_RR
I haven't read the comments, but it's obvious here that you take the sulfur and attack the orcs in the same turn. BlackKnight is a reasonable person; he wouldn't want the multiplayer match to end like this for his team.
The topic is that different people have different perceptions of what is obvious. Let me remind you of the first interportal match, where half of the players (and not weak ones) clearly lost in the nagabanke, while the others somehow managed to win without any particular problems.
Be that as it may, so far we only have the answer from the captain of one team, who said that yes, items that make it impossible to pass to the guard due to the terrain can be taken before the battle with the guard, and the guard must then be defeated. We haven't heard anything from the others. According to the Baev rules, by the way, such a situation is also possible, less often, but possible. And didn't you yourself, before the game with Alone, keep telling me that we need to play strictly according to the rules that RedWhite posted in the Interportal topic on HP, and what he meant and implied was none of our business!?
In reply to PReDS
User Avatar
#117
Auto-translated
PReDS
The perception of what is obvious varies from person to person. Remember the first inter-portal, where half of the players (and not weak ones) clearly lost in the Nagabanka, while the others somehow managed to beat it without any particular problems?

That Nagabanka was only easily beaten with morale turned off :) Otherwise, even the best player had a greater than 50% chance of losing ;)
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
User Avatar
#118
Auto-translated
I think the argument here is pointless. We need to analyze the interpretation of the rules and each word in the rules, not whether it's "Sera" or "Pandora" at the desired point. If a thorough analysis of each word in the rules leads to one course of action, and the player's action is different, then the player is at fault. If, however, the rules cannot condemn the player's action, then the player is, of course, not at fault. If the rules cannot judge the situation in either direction, then the rulemaker is at fault, and the player is again not at fault. Regarding the Black Knight, I doubt he based his decisions solely on the rules. His principle of judgment involves making decisions based on common sense and humanity, rather than strictly following the letter of the law. This is my personal assumption based on my experience communicating with him at his tournament. In other words, I think this wasn't even mentioned in their rules, but again, this is just my speculation.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to PReDS
User Avatar
#119
Auto-translated
PReDS
Let's look at the picture, discuss it, and share our thoughts. According to the rules of Life (Captain Black Knight) that Bayazet posted on the forum, you can't pick up a pile of sulfur without defeating the Orcs first. However, as we can see from the screenshot, it's impossible to attack the Orcs without picking up the sulfur first (the sulfur itself isn't particularly useful, but the Orcs are also guarding the Dwarves). It's located on the only tile that allows you to approach them.

If situations arise that are NOT described in the rules, you should ask your opponent. If you're not satisfied with the answer, ask the judge/captain (if there's such a provision in the rules!). If there's no provision for seeking help, then the interpretation is that if it's not prohibited by the rules, it's allowed, but you also need to use common sense here (and not just take the sulfur, the Dwarf, and leave).

Solution: He took the sulfur and killed the Orcs in the same turn (my interpretation).

Rules (I haven't seen them myself*): You can't pick up a pile of sulfur without defeating the Orcs first. This rule was written for normal/standard/un-bugged guards. If someone says that this rule was written specifically for blocked guards (where a direct attack is not possible)... draw your own conclusions about it.

P.S.: Why "not described in the rules" - there are no interpretations in the rules for this situation/blocked guards. (minor clarification)
User Avatar
#120
Auto-translated
Sevensan (Blue, Flax, Лакус, Мариус) Lose Lech (Red, Fortress, Tazar) 8mm6a 135

The setup can be called chocolatey. 3 Griffin Conservatories scattered across the respawn, 2 air elementals, 2 fire elementals, a Dragon Fly Hive. Played the first week excellently. Captured all external dwellings except for 1 air elemental and built Phoenixes.
Starting from the second week, things started falling apart. First, an epic capture of Maxi Dwarf Cottage with 2 Phoenixes and 16 air elementals on grass without a spell book... Three morale procs in the first round... Thought I wouldn't make it when there were 3 stacks of 30 left, and I had 11 air elementals and 1 Phoenix. But they didn't get any more morale procs
and I killed them. Then losing a couple of Phoenixes to a scout hero at a Griffin Conservatory tier 3. But overall, things went okay afterwards. Captured a Griffin Conservatory with 8 Angels and at 131 broke a small Dragon Utopia. Got a spell book for Water and a flail +4 boots of legion =) Ridiculous. Лакус leveled poorly - scouting, wisdom, leadership, fire.... Brutal. At the end of the second week, Мариус accidentally grabbed Earth magic and attack from a learning stone, became a daddy.
On the third week, Tazar came to me, taking two Hives With a huge army of 70 Castle archers, 70 Marksmen, 20 Zealots, 25 Wyverns, 30 Dragon Flies, 5 Hydras, 100 Gnolls 7 16 2 4 speed cloak.. The guy placed Hydras in the castle with an external dwelling of Wyverns on the first turn... I have 5 Phoenixes, 7 Angels, 50 Storm Elementals, 8 Thinkers and singles 9 6 3 5 oil... In the fight, I decided on mass shield and single hastes on Wyverns. Should have dragged it out looking for parameters, but as revealed, there were 3 Dragon Utopias which would have been easy to take with that army, and it was already 8 in the morning.
ICQ 335-665-133
Discord Sevensan#3379
User Avatar
#121
Auto-translated
Are save files allowed?
User Avatar
#122
Auto-translated
http://zalivalka.ru/3517 My daily saves. Didn't sleep well last night :p I don't know what I did wrong, but it doesn't really matter. Maybe I shouldn't have given up the swamp.
ICQ 335-665-133
Discord Sevensan#3379
In reply to Sevensan
User Avatar
#123
Auto-translated
No, the draw is normal; maybe it was just worth being cunning and giving up Conflux, since foreigners don't know how to play them anyway.

P.S. It seems everything is clear from the saves, there was some kind of plan, but it was terribly low-tempo. That is, I didn't take Pandora's Box on week 1, day 1 (Lacus under Bless just kills 3 Swordsmen in one hit), I didn't break through the Gogs, and after that there was no advantage left. Again, the Firebirds were hardly needed. And so on.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
User Avatar
#124
Auto-translated
We spent an evening playing with predrix, and we used up all our restarts (as many as 4!). He even set the time per turn to 10 minutes! And he consistently used it. Their castle selection is a real joke: he creates a host, I join, he sets the settings, goes into the castle selection menu, chooses Rampart without a hero, and says, "Choose your castle," and then he'll pick a hero for it later... I looked at their rules, and there's nothing about choosing a hero first. So, I insisted and made him choose a hero right away, of course, Ivor. He took Tower, and we spent three hours restarting the game... It's going to be fun playing by their rules.
http://www.twitch.tv/mikevalentine/
User Avatar
#125
Auto-translated
09/22/2011 Gomunguls (Red, Swamp, Tazar, Tazar) lose to Chemist (Blue, Castle, Valeska, Valeska) balance, 1.4.7
The beginning was a bit difficult; I managed to get to the secondary town... then, in the town, I adjusted my strategy and broke through 2 ranged blockades towards the village... in the first town, I gathered resources and built a Vivarium in the Castle, without levels 4 and 5... in the middle of the second town, I made a mistake and lost to a Naga Bank (I really needed the money)... after 2-3 turns, I finished off that Naga Bank, then another one, and upgraded to Earth, then, without losses, I summoned a Consul 3 and a couple of hidden Liches... I had more money, a couple of hidden Vivariums, and 1 Valkyrie... at the beginning of the 4th turn, I break the Gate of Oblivion (21 Phantom Dragons) and there the opponent is standing with 50+ Vivs and melee units... I have 5 mana points left, and the dragons slightly weakened the opponent's stacks... and the second Gate of Oblivion has Phoenixes... so, the Fortress Battle is postponed... I didn't have good luck with the location of the resource points, so everything didn't go as planned... I'm in the Castle, replenishing my mana, and then I run to break the Phoenixes... I killed them and sent out a scout... the scout is killed, and they are heading towards me... I run to the Castle to prepare for the siege, as they also broke the Consul Maxima and are advancing...
On 1.4.7, Valeska with stats 11 13 3 5 (100) attacks the Castle, Tazar
6 9 6 3 (30)... in the first round, it's a clash of Oil against Oil... the opponent has Earth and Water skills... there was also resistance to Angels, which reached the Goblins... in the second round, they cast Mass Heal and the Vivs kill the Bulls, and the Angels kill the Goblins... I cast Mass Slow and the slaughter begins... after a few rounds, the Monarchs poison the Vivs, and I, after killing the last Angel, gain a speed advantage and attack all the Vivs... in general, after the slaughter, the gates are broken, and the Swordsmen cavalry finishes off my Lizards...
Thank you for the game!!!
Attachments 1
1 file attached • Total size: 111.7 KB
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
User Avatar
#127
Auto-translated
22.09.2011 Javdet (Red, Swamp, Tazar, Tazar) def Protos Archon (Blue, Castle, Valeska, Monere) 8mm6a, 214

Phew. Created a problem for myself.
Started decently — 3 external dwellings of gnolls, fast passages, a Dragon Fly Hive, many heroes, so I decide to play. But I'm playing terribly, constantly second-guessing myself and forgetting things. On day 117, the opponent appears at the Town Portal behind the mountains with a small army. I decide to scout a bit and then go home to the Dragon Fly Hive. But I got sucked in, captured an external dwelling of bone dragons, and also found a fork that apparently leads to the computers. I was about to make a break for it when I spotted the first conflux. Got so excited that I rushed in, heavily overestimating Tazar — 2 attack and 11 defense left no chance in tier 3. And this is on day 123 — total disaster. I only didn't surrender because of the team. Out of troops, I only had 7 unrecruited wyverns left. I grab them and, to keep myself busy, run to my dead-end town. I found 3 Dragon Fly Hives, and by home on day 127, hydras are in the castle. But most importantly, a tower on the snow is being built. I got very lucky with it — Fly, Dimension Door, Town Portal. But it's frustrating that there's no Log or Earth. The portal master turned out to be Adelaide from the Tavern.
In short, the first Dragon Utopia is only on day 142. On day 143, another one — a maximum difficulty one. My stats shot up and my army advantage grew. The 8th slot gave me Log, I was happy)) but lol, I almost broke my monitor — Earth Magic is for sale at the university.
On day 147, Gurni with a cannon reaches the enemy capital and tries to assault. There would have been a chance if not for the misclick of sprites onto the moat. But right on the last minute, I figured out how to get Tazar there... The capital is captured, and by day 211 I already have 10 archangels. Then it's clearing towns and searching for the opponent. With 8 minutes left, there was only enough time to evaluate the terrain through scouting and move 3-4 heroes. On the second-to-last day, after teleporting toward a cluster of opponent heroes, the opponent stopped near some boots of speed, but you need Fly to take them, otherwise you run out of movement. I frantically started searching my backpack for wings, then gave up, activated Fly, and in the last few seconds managed to grab them and re-equip. And right then, the opponent lands in a castle within striking range. I regretted not equipping a sphere or a cloak and got hit with Armageddon and implosion. But honestly, it was hard to lose the final fight.

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.