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Posts from Heroes 6 - Discussion

4.3 (15 ratings)
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#5740
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Okay, a mage, that makes sense, I understand why they need magic. But seriously, why does a Necromancer need it? They only spend 50% of their initiative on mass spells, and then it's just berserk and mind control.

Still, the magic specialists in the sixth game aren't very impressive. Although I did like the "frozen ground" spell :)
But you don't have to be a mage to learn it.
#5741
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QuickFinder, thank you for your response. But I have a desktop computer, and the drivers for my graphics card are up to date (4670). I doubt that DirectX is very old; at the very least, it's version 9.1, but I'll check. Adjusting the resolution settings didn't help. Actually, today I installed Windows 7 on my second system, and there's no such glitch there as there was in Windows XP.
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#5742
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Played some more.
Figured out how to position the troops. Turns out, a skill is required; otherwise, it just won't work. Even just 2 levels of the skill... I didn't like it.

Discovered a feature like converting castles and forts. I didn't like it, but it's tolerable. However, the fact that all the bonuses from identical cities are purchased in one lump sum is simply depressing. These simplifications are starting to annoy me.
On the other hand, almost every creature, especially the upgraded ones, has some kind of ability. And as a result, it turns into some kind of mess. This is worse than the popular alternate upgrades.
Hiring heroes is again ridiculously expensive. Again, this is catering to an audience that can't manage even 4-5 heroes. In addition, heroes can be resurrected, so losing a main hero in battle isn't a big deal.

As a fan of the Heroes series, I'll probably still play the 6th installment from time to time, but, in my opinion, this part can easily claim the title of the worst. For the simple reason that everything is done exactly the opposite of how it should be – where something could have been simplified, it has been complicated in the 6th installment, to the point of being cluttered, and what could have been complicated has been simplified to an absurd degree.

Long live the generation of fans who love beautiful monster models, tons of flashy abilities, and playing with 1-2 heroes!

P.S. When you minimize the game and then restore it, it doesn't immediately restore; it "loads resources." Another minus in this already almost overflowing barrel.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#5743
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Besides, heroes can be resurrected, so losing your main hero in battle isn't a reason to be too upset.
Really? I didn't know that (probably because I haven't lost my main hero). Well, that's a real disaster...
P.s. when you minimize the game and then restore it, it doesn't immediately recover; it "loads resources." Another negative point in this already almost overflowing barrel.
This was fixed in version 1.4, which I'm very happy about.
 

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#5744
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Really? I didn't know that (probably because I wasn't losing my main hero). Well, that's a disaster...
I was losing weak and secondary heroes, after which they would reappear in the tavern. Moreover, even one hero from another faction appeared – oh!


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#5745
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But I noticed it on the secondary characters, but that doesn't necessarily mean the main character will return. The game clearly distinguishes the main character from all the others; for example, only the main character can improve their reputation.
 

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#5746
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Which one is the first?... The one that's available from the start?... and the one that was immediately demoted to a loser for me?...)

Added after 12 minutes
By the way, how do you install this patch 1.4? I downloaded the English demo, but it can't be installed on it...


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#5747
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I found out how to position troops. It turns out you need a skill for that, otherwise it won't work. Even with 2 levels of the skill... I didn't like it.
The third game had a similar system.
I would lose weak and secondary heroes, after which they would reappear in the tavern.
Again, dead heroes would reappear in taverns with their gained level and all their skills. And in the latest "Heroes of Might and Magic" games, you could even recruit Jela to your side after defeating him.
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#5748
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The same system was used in the third game.
No. Not at all. In the third game, the unit's position on the battlefield actually corresponded to a specific cell. And it was all quite logical. But in the 6th game... well, if there is any correlation, it's clearly different. And it's not clear why it was done this way.
Again, dead heroes appeared in taverns with their gained level and all their skills. And in the latest "Heroes Chronicles," you could even recruit Jela to your side after defeating him.
Does it matter that this is considered a bug? :D
Except for Chronicles, of course. But Chronicles are just campaigns; anything can happen there. They don't count.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#5749
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Is it considered a bug?
Actually, this "bug" has been present since the first installment of the series.
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#5750
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Actually, this "bug" has been present since the first installment of the series.
So what? Is that a good thing? Well, everyone has their own opinion.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



#5752
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Hey guys! Is there a Russian version of Heroes 6 (beta)? If so, please share the link.
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#5753
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Skill summary. Author: Aurelain.

Oops, is this really Heroes of Might and Magic, or is it an RPG-slasher? In the 5th installment, the shift towards action elements was still manageable, but here...


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#5754
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I agree, Zubr. In parts 1-3, there was a normal, traditional skill system. In part 4, they complicated it a bit, but essentially it remained the same. In part 5, they created a rather original system of special abilities and dependencies of some skills on others, which is a big plus for them. In part 6, they simply took and mindlessly copied the RPG system of development, which heroes need as much as an elephant needs a trumpet.
 

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