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Posts from Discussion about Sylvan (Wood Elves).

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In reply to Inquisitor
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#539
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No, why not? Attack some peasants if the hero has no mana, split them up, and transfer mana! I don't know. I have a mana shortage with the ranger.
Светлый....

RPG - персонаж
In reply to Artes
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#540
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Artes;49799
No, why not? Attack some peasants if the hero has no mana, split them up, and transfer mana! I don't know. I have a mana shortage with the ranger.
And without your tactic, there's no shortage. Where will you put the rest of the army? While you're messing around in one place, your opponents will develop, especially US!!!
Снова играю в Герои5!
In reply to Artes
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#542
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The Castle of the Sylvan faction is the most difficult to capture due to certain properties: the moat lasts for 5 turns, three of your warriors are on the blacklist, and Ents – if enemies have moved over but haven't reached the archers (who are very strong), they won't be able to reach them!
In reply to ОгонёК
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#543
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You are mistaken. Firstly, Ents aren't that great. Secondly, there's teleportation magic. Thirdly, there's the ability to professionally attack with a catapult, and so on.
Alliance of Lightлидер клана (список кланов на HW) :)

ФЛУДОВСКИЕ ССЫЛКИ! — сообщить о бесполезной теме/сообщении.
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#544
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But arguing about castle defense in general is pointless – elves really have the strongest castle defense, apart from dwarves, of course :) although the black list is just a minor thing. Personally, I usually find that the enemy doesn't have the units in their army that are on my black list :(... But if you win a few battles against the race that is besieging you, and there's a guild in the city, then of course...
In reply to Inquisitor
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#545
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Inquisitor;49923
You are mistaken. Firstly, Ents aren't that great. Secondly, there's teleportation magic. Thirdly, the ability to professionally attack with a catapult, and so on.
Teleportation outside the city walls only works with fully upgraded Light magic.
Светлый....

RPG - персонаж
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#547
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In the 5th part, the Elves are better than in the other parts, and much better than in the 4th.
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#548
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Arandor;81322
Druid shapeshifters come in different forms... or haven't you played BG and NWN? )
There, druid shapeshifters transform into bears, wolves, even badgers )
And it's not necessary to make shapeshifters like in Disciples; you can make them more benevolent )))
1. What do you think, should all games follow the NWN template? And besides, they weren't shapeshifters there, but had spells to transform into animals; that's a big difference. It would have been better to make druids-elementalists who had spells to summon elementals; the scenario
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#549
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Why copy the post into this thread?
Isn't one enough for you? )
You can also create a Summoner, with Elementals and Animals.
I was just suggesting upgrade options...

Be strong. Believe
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#550
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I think that there are too few female units in the "Sylvan" faction. It's not that I'm particularly concerned about it, but it seems like the poor fairies are carrying the weight for everyone. And where did all the beloved elementals go?!
Шаг за шагом,
победа за победой,
ступенька за ступенькой,
леса и горы,
реки и озера,
моря и острова...
И...наконец...
"Игра пройдена":smile11:
In reply to Bl@ckjeck
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#551
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And what about female elementals???
But overall, there are indeed too few female characters in Sylvan!
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#552
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That’s right. After all, they’re not Dungeon creatures.
I've got a hole in my pocket!
© Ринго Старр




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#553
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Yes, the Dungeon faction has more interesting options in this regard.