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Posts from Карты - Maps для Heroes 3

4.1 (7 ratings)
In reply to нонстоп
15 years ago
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nonstop
For example, I couldn't unpack it after downloading it.
How is that possible?! Hmm... :eek:

Added 1 minute later
It unpacks perfectly for me...
In reply to Дварф
15 years ago
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Dwarf
How is that possible?! Hmm... :eek:

Added 1 minute ago
Everything is unpacking for me...
To be more precise, the editor doesn't open it... No, the archive still doesn't unpack (I edited the message, just tried downloading it again)...

Added 2 minutes ago
Castiel

Two fairytale creatures are breaking through with a growth bonus of 2 weeks; I wouldn't advise leaving only one.
Great. If you can, please tell me step by step how you did it, because I don't know how. And please don't laugh. I haven't played in a long time, and I'm an amateur, not a pro. Final version + added a few rumors:
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15 years ago
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Hello everyone! I'm a newbie in Heroes of Might and Magic, but I'm a huge fan of the game (I've been playing it on and off since 2000).
I'm not very knowledgeable about the theory, so I'd like a map with a lot of interesting monsters, artifacts, and so on, so I can learn about the game's possibilities and more.
Can you recommend something?
In reply to GooG2e
15 years ago
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Could you please tell me where I can download the campaigns for The Restoration of Erathia and Armageddon's Blade, compatible with The Shadow of Death? I actually have the complete collection, but the difficulty is pre-set, and I want to replay everything on impossible difficulty.
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15 years ago
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helz, the campaigns from Armageddon's Blade are added to The Shadow of Death with a patch that unlocks the Conflux, in a version that weighs 2.6 MB: there are 2 non-empty files.
But I don't see the point for you, because the difficulty is forcibly set in The Shadow of Death.
If you want impossible difficulty, play single-player maps: there you can choose the difficulty.
In reply to Marmot
15 years ago
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Marmot, thank you, I've already figured it out. I simply extracted the campaigns from my platinum edition using ResEdit, and then in CampEditor, I unchecked the box in the campaign properties that sets the default difficulty.
In reply to helz
15 years ago
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I've played so many great maps like: repeated discoveries, meeting in a museum, step by step, etc., and now I decided to create my own again. The map is XL, with two levels and eight players (four teams; when I play alone, I often don't win, but it's more interesting that way). I couldn't come up with a story, so let's assume that the heroes are driven by pure barbarism, looting, and vandalism. Each player initially has bonuses: resources, dwellings, a guild, etc. The city portal, flight, and gates - magic is disabled, so look for artifacts.
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14 years ago
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It would be better if you wore out some excellent Russian language textbooks... ;)
In reply to Marmot
14 years ago
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zago, not a bad map, at first glance. I downloaded it yesterday. However, I can’t evaluate it yet.

Marmot
It would be better if you wore out some excellent Russian language textbooks... ;)
Learn foreign languages!
14 years ago
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An old map, but I decided to post it here.

Title: "Equal Opportunities"
Size: 72x72 "Medium"
Version: RoE
Players: 8HC
Alliances: NO

Brief description:

The map is the result of efforts to minimize the impact of randomness on the game and to maximize the equalization of starting conditions. It was intended to be used for Multiplayer with both AI and human players, so that the AI wouldn't get in the way too much, but also wouldn't look terrible.

The initial resource distribution has been modified, and resources no longer depend on the level. So you can (and should) set the difficulty to "Impossible" and observe at least a decent AI game.

When starting the game, it is important to know the following:
0) There is no water, diplomacy is not relevant (all monsters are strict).
1) You will periodically encounter small groups of creatures. You NEED to attack them - they contain free loot.
2) The "fly" and "town portal" spells can only be obtained as scrolls in the center of the map; "dimension door" is completely absent.
3) Artifact merchants have been removed from all castles. This is the second reason to give all players the "artifact" bonus in the starting conditions.

The map was created in 1999 8-)

I'd be interested to hear your feedback :-)
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14 years ago
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My map was created in the Wake of Gods editor; it is not a WOGified map. Do not rebuild captured towns into your faction's type. The size is XL, 144x144. I have played through it twice myself. Have fun!
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14 years ago
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Could I create a thread where I can post only my maps? Question for the almighty admins and moderators.

Added 40 seconds later
And also for those who know the answer.
14 years ago
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You can.
And if the maps are good, then you should.
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14 years ago
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Could you please provide a link in a private message to the section of this vast resource where I can create a topic? I'll post my most detailed work right away.

Added 8 minutes later
And also, a link to where I can download a good, free version of WoG?

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