Skip to content

Posts from Heroes 6 - Discussion

4.3 (15 ratings)
User Avatar
Auto-translated
freakin.brain posted the missing maps for the beta in the news section, so I tried them out. "A Beautiful New World" really does resemble a similar map from the third game...
 

К А
Стикеры GBF в Telegram
Auto-translated
Is there a way to make harpies and furies stay in their attack position, like in Heroes of Might and Magic V, by using Ctrl?
User Avatar
Auto-translated
Looks like Alt, but I’m not sure; I haven’t used it.
 

К А
Стикеры GBF в Telegram
In reply to LBF
Auto-translated
LBF
Is it possible to have a duel in the demo version?

Just download it from Gamershell, for example, and check it out :) It's not that hard!
P.S. Or you can download it from here: http://www.mczone.ru/updates/1824. I was downloading it at 2 MB/s.
User Avatar
Auto-translated
Archers can attack in melee using Alt, but I'm not sure about harpies. I read somewhere that this function wasn't implemented. And does Paul Romero just talk throughout the entire video? Is there anything new?
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
User Avatar
Auto-translated
Just download it from Gamershell, for example, and take a look. It's not that hard!
P.S. Or you can download it from here: http://www.mczone.ru/updates/1824. I was downloading it at 2 MB/s.

Thanks for the link! Duel mode is unavailable.
Where can I download the beta?
User Avatar
Auto-translated
I don't quite understand where to put the maps; I don't have any folders other than Data.
Org, the maps are packed into an archive, and the archive is recoded using Mamaich's utility, which I provided a link to.
 

К А
Стикеры GBF в Telegram
User Avatar
Auto-translated
I doubt I’ll be able to find that utility now, so send me the instructions, explaining what it is and what it’s for…
Единственным извращением является отсутствие секса, а остальное - вопрос выбора и пристрастий. (З.Фрейд)
User Avatar
Auto-translated
Here it is. Take the archive that I attached to the message and extract zip2orc.exe from it. Place the maps in Data11.zip/Scenario, then run zip2orc.exe Data11.zip from the command line/file manager; you will get Data11.zip.orc as output, rename it to Data11.orc.
And there's also an XML file that needs to be edited in Data9.orc, as far as I understand. To do this, first use orc2zip.exe Data9.orc, edit everything, and then return it using the method described above.
 

К А
Стикеры GBF в Telegram
In reply to Ment
User Avatar
Auto-translated
How does the graphics look? Is it much better than in Heroes of Might and Magic V?
Tomorrow holds no promises
Except the ones we've made
User Avatar
Auto-translated
Well, not by much. It's more advanced, yes. The objects are smoother, the textures are more detailed. But I can't say that the overall look is significantly better; only the Naga cities on the global map have impressed me in that regard. The rest could have been done better. It's not comparable to the feeling I had when I first launched Heroes 5 and saw the Knight's Castle from the outside and (especially) from the inside.
 

К А
Стикеры GBF в Telegram
User Avatar
Auto-translated
Andartan
Is it true - where should I put this?
orc2zip+zip2orc.zip (17.4 KB, 20 views)
It's best to put it in the game folder, although it's not required. It will just make it easier to launch. P.S. Please stop posting in the news thread if you don't have any news.
 

К А
Стикеры GBF в Telegram
User Avatar
Auto-translated
Maps – that’s good news :). At this rate, there will probably be a patch 1.5 (I’m really hoping for it). Then we’ll be able to try it out :). I downloaded “Heroic Herald” to read the articles about Heroes 6. There’s an article there with user opinions, mostly from AG, and answers to questions. mamaich wrote that he doesn’t just have guesses about the plot; he says that all (!!!) the campaign maps are in the beta! That is, the developers are simply activating the maps in the new version. I don’t even know if I should be happy about this or not, but thankfully, mamaich kept it a secret. But it’s an interesting point. This explains the huge size of the beta and the demo.
Mant
P.S. Stop writing in the news thread if you don’t have any news.
I agree :). The conversation can always be moved to the “Discussion” thread.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
User Avatar
Auto-translated
If all the maps are included in the beta, I bet they can be activated through an XML file, just like in the case of New World.
 

К А
Стикеры GBF в Telegram
User Avatar
Auto-translated
Tried the demo of the 6th installment this morning...
I don't have many positive impressions. I liked the graphics and the hero running around without an army. Oh, and the music theme from the 2nd game(!), I don't know if that's a plus or a minus.

There are many things I definitely didn't like:
1) The castle picture in the window. This creates the feeling of some kind of browser game based on the Heroes series.
2) It's inconvenient to upgrade troops. When I was in the castle, I first had to enable the troop recruitment option, and only then did I find the long-awaited option. In terms of functionality, this is time-consuming, in my opinion.
3) Moving troops from one cell to another only works by dragging and dropping. Clicks don't work. I didn't like that.
4) There's no confirmation prompt when passing the turn if the heroes still have movement points left. Considering the confusion with the windows and some habits from previous games, I accidentally clicked the bottom right corner three times. That is, I lost three days.
5) Spells-skills that can't be cast every turn (at least, not the same ones). Mage heroes were never overpowered in the 3rd and 5th games; you still had to take attack, defense, etc. But here, magic has been completely nerfed... Besides everything else, this deprives the mage of his main advantage - rushing through with a strong, quickly obtained, powerful spell. (although I might be wrong here; I haven't played that much yet, so this is a logical conclusion).
5) Troop placement. I couldn't figure this out in 2 hours in skirmish mode. Archers, which initially seemed to be in the outermost slot, end up right in the middle during combat. And in general, the hero's slot arrangement seems to be like in the 4th game - 4 units in the front, 3 in the back, but in reality... I don't know what's really going on.
6) The new experience system. Why change anything at all? Why mess with the CHESTS!
7) I only played as the Knight, but these sisters of theirs... how to put it... they're a great unit. Overpowered. The Knight's start is VERY strong thanks to them. I also upgraded them quite quickly, and in the end, by the middle of the second week, having 27 upgraded sisters, 6 riders (which are not that great, by the way), and about 30 unupgraded archers, I can defeat almost everything thanks to the healing. In the 5th game, you could do the same trick with 10-16 paladins, but there, the paladins are an upgraded unit of level 6, and here, the sisters are already available to the hero. By the way, the sisters also deal significant damage to enemies.
In general, despite all the coolness, I'll still consider this a drawback. At least for now. Let's see what the other factions are like. If they have their own tricky features that make the start easier, then that's a big minus, in my opinion. Because that's a significant simplification.


Well, for now, I'll continue to explore it...


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



Statistics

Welcome our newest member: Emil