In connection with this news, a new video has appeared:
In connection with this news, a new video has appeared:
New here? I'm Roha — want a quick tour?
- in the registry, in the key "HKEY_CURRENT_USER\Software\Ubisoft\Might & Magic Heroes VI - Public Closed Beta", create a DWORD parameter "Language" (without quotes) with a hexadecimal value of 419.
Not everything is available on Hugo, so here's a useful tip from there that allows you to localize the beta:
This is a converter for the demo version; for the public closed beta, recompile the source code, replacing the key with "vnqvCJUHdYvVFJx1vEK9EuhpwYS2PFM3".
Usage:
zip2orc.exe ORC file
Next to the ORC file, a corresponding ZIP file will be created.
orc2zip.exe ZIP file
Next to the ZIP file, a corresponding ORC file will be created.
Then, rename the generated ORC to Data[NextNumber].orc and place it in the game directory so that the game can recognize it.
This way, you can now create mods and load your own maps in the game.
The latest version of the converter from zip to orc and vice versa by mamaich: http://www.multiupload.com/AVYP2UAWXL
-------------
I've attached the recompiled version for the public closed beta in this message.
I don't quite understand where to put the maps; I don't have any folders similar to Data (((
If anyone is interested: http://www.multiupload.com/NL011UXGU0 - orc2zip and zip2orc utilities for the final version. The final version contains the same 11 maps that were in the ORC files of the demo.
The link leads to a dumper – a program that should extract all game resources (data.orc, data1.orc, data2.orc,...data7.orc files). To run it: use the command line, and specify the full file name for extraction as a parameter.