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Today, as promised, the game has officially become available for download in online stores and for purchase in boxed versions. And now, Ubisoft has pleased us with a patch. You can download the patch for the boxed (Russian) version of Heroes VI here, and here for the digital (also Russian) version.
Changes in the patch:
Addition of Dynasty Weapons for the Altar of Wishes, not included in version 1.0:
- Totem of Batu
- Assassin's Blade
- Will of Urgash
Addition of four maps for multiplayer and the "Bridge too far" map, not included in version 1.0:
- Brimstone’s Gold o Feuding Duchies
- Fortress of Honour
- Silence of the Ancestors
Optimized memory management
Several AI settings:
- Improved AI when building buildings
- Improved AI when managing resources
- AI does not convert captured cities if it cannot defend them
- AI does not build buildings in captured cities if it cannot defend them
- Improved algorithm for choosing between building a building and buying soldiers
- Fixed market usage
- Reputation path setting for main and secondary heroes
- Improved interaction between main and secondary heroes
- AI captures mines faster
- AI defends the city more effectively
- Settings for using the "Portal to City"
Balance and important changes:
- Default damage from hero attack reduced to 300-340 at level thirty (from 400-500)
- Defense gives +10 to physical and magical defense (instead of +15)
- "Stand your ground" spell and its mass version give a bonus to physical and magical defense of +7/+9/+12 and +5/+6/+7, respectively
- Healing and regeneration require 20 mana to activate instead of 15
- Arcane Enhancement III gives +3 to magic power instead of +2
- Arcane Protection gives +3 to magical defense instead of +2
- Attack III gives +3 to physical attack instead of +2
- Defender III gives +3 to physical defense instead of +2
- Charismatic Leader III gives +3 leadership instead of +2
- Chosen by Fate III gives +3 luck instead of +2
- Bonus from frenzy changed to +5/+7/+8 to magic power (instead of +5/+6/+7)
- Bonus from resilience changed to +5/+6/+7 to physical defense and +10%/+12%/+13% to health (instead of +3/+6/+9 to physical defense and +3%/+6%/+9% to health)
- Durations of Counterattack I, II, and III reduced to 1/2/3 turns instead of 2/3/4 turns
- Bonus from archery skill on penalty reduced to -25%/-30%/-35% instead of -50%/-75%/-100%
- Damage from storm idol attack increased by a quarter
- Berserk can now be used more than once per battle. The spell has a four-turn cooldown, and the bonus has been increased to 10/30/50% from 5/15/30%.
Also, the collector's edition from Buka may be missing the DLC code. If you have this problem, please contact here.