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Posts from Tactics for the Swamp (Fortress).

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In reply to Dirty_Player
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Dirty_Player
In general, it would be more ethical to confirm your calculations yourself, rather than saying "I calculated it, you disprove it." I tested it. The test was as follows:
An attacking hero with 6 stacks of 5 Rust Dragons each.
3. Most likely the numbers provided by AmberSoler are correct.

I know, I'm guilty, I've never been good with the map editor, and I only play Heroes on Wine (I find the theoretical version easier). The test isn't very conclusive... It needs several dozen repetitions (or was it?).

Previously, it was claimed that 10 couldn't defeat 3 – now are we talking about _2_?

Regarding point 3: Now compare the tables, aren't you surprised that the numbers match? The one I provided was built based on the hypothesis of a binomial distribution (model: cows approach one by one, breathe their 10%, the total is the sum of the breaths).
In reply to proviz
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proviz
It takes several dozen repetitions (or was it?).
I'm a mathematician, so I understand what you're talking about. It was definitely more than a dozen.
proviz
Previously, it was stated that 10 cannot defeat 3 – now, are we talking about _2_?
That's correct. After testing, I realized that 10 doesn't kill 2 :(
proviz
Regarding point 3: now compare the tables, doesn't the fact that the numbers match surprise you? The one I provided was built based on the hypothesis of a binomial distribution (model: cows approach one by one, breathe their 10%, the total is the sum of the breaths).
I was the one who built it. It seems there's just a reasonable limit. Because if 10 cows were to kill 6-7 creatures, even in theory, it would be complete nonsense. IMHO.

If I were to speak as a player, I think it would be better to give them an ability like all the other creatures, 20%.
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Dirty_Player
...That's correct. After testing, I realized that 10 doesn't kill 2. ... There's probably just a reasonable limit. Because if 10 cows kill 6-7 creatures, even in theory, it would be complete nonsense. ...
Most likely, that's the case. Perhaps the "+1" was removed from the formula for the maximum number of creatures killed (n/10+1). Therefore, the numbers provided by AmberSoler are correct (apparently, the author of the calculations understood this well).
In reply to Dirty_Player
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Dirty_Player
I'm a mathematician, so I understand what you're talking about.
Well, I apologize, it was just decided to clarify it for safety's sake.
Dirty_Player
That's correct. After testing, I realized that 10 doesn't kill 2 :(

The editor finally launched, but it's not as bad as I thought. I admit, there seems to be a limit: CEIL(N/10) (ceiling function).

10: 0-40/1-60 (decided to stop at even numbers), 20: 0-10/1-24/2-86, 41: 0-1/1-5/2-5/3-8/4-15/5-21 (a few tests, because the fairies accidentally stacked a spell that removed the answer, and I was too lazy to repeat it).

Judging by the numbers (more would be better), the probabilities of invalid outcomes are summed with the probability of the largest valid number.

However, I can't help but notice that this doesn't critically change the colorful table: you just need to remove the yellow-red part (1/3 ~ 1/2).

The total strength of the "breath" is: http://ompldr.org/vYTdnNA, and the specific strength is: http://ompldr.org/vYTdnNQ. When the division brings a profit of at least 10%:

4: 2+2 -> 10.5
5: 3+2 -> 12.6
6: 3+3 -> 15.7
7: 4+3 -> 17.9
8: 4+4 -> 20.8
9: 5+4 -> 23.0
10: 5+5 -> 25.7
19: 14+5 -> 10.5
20: 14+6 -> 11.3
Dirty_Player
if 10 cows kill 6-7 creatures, even in theory, it will be complete nonsense.

That will happen once in a lifetime...
Dirty_Player
If we talk about it as a player, I think it would be better to make the ability like all other creatures, 20%.

Could you elaborate, with a specific implementation? For now, I see: every ten - guaranteed death, the rest - as it happens (but then there is no spread like with the others).
In reply to proviz
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proviz
The editor finally launched, albeit with some difficulty, but it's not as bad as I thought.
I could have just asked for a save file. :)
proviz
CEIL(N/10) (ceiling function)
Something is missing. Or maybe it's supposed to round up?
proviz
Judging by the numbers (ideally, there should be more), the probabilities of invalid sums are added to the probability of the largest valid number.
I think all invalid values simply go to the upper limit. That is, if there is a limit of 3 for 21 cows, then when the probability reaches 4, only 3 will die, as it should. Perhaps it needs to be calculated differently. A(3) = 1 - A(0) - A(1) - A(2)
proviz
When splitting brings a profit of at least 10%:
You can split it into more than just 2 stacks.
proviz
This will happen once in a lifetime...
Maybe. It happens constantly in poker :D
proviz
And can you provide more details, a specific implementation? So far, I see: every tenth one - guaranteed death, the remainder - as it happens (but then there is no spread like with the others).
Well, 20%, like the Unicorns' Blindness, for example. And the number of deaths depends on the quantity. It's simple.
In reply to Dirty_Player
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Something is missing. Or is it rounding up?
Exactly, it's the _upper_ limit, and to remember it: the number of tens, considering the _incomplete_ ones.

Dirty_Player

I think that all invalid values simply go to the upper limit. That is, if there is a limit of 3 for 21 cows, then when the probability of 4 occurs, only 3 will die, as it should. Here, perhaps, we need to calculate differently. A(3) = 1 - A(0) - A(1) - A(2)

This is what was meant by the phrase "the probabilities of invalid values are summed with the probability for the largest permissible number." And the formula is equivalent (the sum of A(i) == 1), it's just the same thing, but from a different angle.
But you can divide it not only into 2 stacks.

Of course, but there will be many options... And so, we can assume that two optimal divisions in half, even if they are worse than one division into 3, will not be much worse.
Well, 20%, like the blindness of Unicorns, for example. And the number of deaths depends on the quantity. It's simple.

Hmm, now it's more difficult to get into Utopia. While it happens, dragons can easily eat the meat and switch to beef... (and it should destroy about half of all Gorgons, which is an overhead for level 7, and it is not always possible to divide, I think the developers didn't just take such a model for nothing).

Added 7 minutes ago
Dirty_Player
Maybe. This happens constantly in poker :D

There is a higher social level, unlikely options can be cut off by passing... And, if I remember correctly, taking into account the change of cards, a royal flush occurs about 1/10000 (and something suggests that it is even higher, correct me if I'm wrong, only 1/650000 was found, but this is immediately). Which is approximately the probability of 5 out of 10 Gorgons (in a purely binomial situation).

Besides, you can see other people's combinations. Which can affect the subjective assessment.
In reply to proviz
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Dragons are not blinded because it is a second-level spell. All dragons are immune to it, except for some neutral ones.

As for the cows with "chance"... basically, all chances are random. :D But a stack of cows above 50 always applies Deadly Gaze. The damage varies, but there is always an exaggerated amount of damage. That's why angels sometimes appear in the Swamp earlier than in the Castle. :D
Вдруг, откуда ни возьмись, ниоткуда не взялось.

Музыкальное оформление.
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Swamp is a cheap and strong castle! I love playing with it. :D
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
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Was there a discussion about Gorgons here? I wanted to share my experience, as they recently surprised me in "The Beautiful New World." When taking the Crystal Dragon dwelling, my main hero suffered significant losses, so I reloaded and decided not to attack. Later, when I already had a secondary castle (of course, it was a Fortress) and a weak hero in it, I remembered about the dwelling. I hired some Hydras, Wyverns, and Gorgons. I had high hopes for the latter, but they exceeded my expectations. Immediately after the battle started, the Crystal Dragons went all-in and attacked my 28 Mighty Cows, and five of them fell; then came the retaliation. None of the dragons died, but that's just for now, because then the ability activated, and all three of them fell! I didn't expect to be so lucky.
 

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Actually, you could do without Gorgons if you have an expert-level Resurrect spell and Counterstrike. With this approach, you can avoid losses altogether in battles against neutral creatures. Clearing the map of any level of monsters and dealing with almost any number of them, having only 10 Hydras, is easy! Problems only arise in battles against Gorgons. :smile33: Of course, you need to level up an experienced Mage for this, and in the final stages, it's desirable to have a good Warrior in your army.
Вдруг, откуда ни возьмись, ниоткуда не взялось.

Музыкальное оформление.
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Well, that wasn't even considered for the secondary hero ;)
 

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The Lizardmen are definitely underestimated in the swamp. I've always been curious about how the monarchs' poison ability works; it has about a 50% chance to trigger, even with counterattacks, but I've never managed to reduce the HP to 50% of its initial value. Has anyone else managed to do that, or does the battle usually end faster? Overall, it's an interesting castle. The key is a quick rush at the beginning and a well-chosen hero. Although we can only build up to level 3 in the magic tower, with proper development of our witches, most of whom are offered air units right away, we can create a good army early on. After a successful rush, a good mage with units that have spell-removal and disable abilities is helpful. After that, it depends on how things go. In my opinion, Stig, Mirlanda, Tazar, and Vistan are must-have heroes. The latter, by the way, can perform well with these universally disliked Lizardmen thanks to their defense. Bron is also an excellent hero, especially with 7 basilisks at the beginning. In general, in the swamp, you can always adapt to the situation by 160-200%, and that's a good thing.
In reply to poring
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poring
Vistan, by the way, can perform well even with the least popular Lizardmen, thanks to their defense. Bron is generally an excellent choice, especially with 7 Basilisks at the beginning.
Well, it depends on the player. Personally, I rely on Lizardmen to clear out neutral creatures, but that's until I unlock the Hive of Vipers.)))
However, there's a mistake about Bron. He usually gets 5-6 Basilisks, and that's if he's lucky. Often, he gets even fewer Basilisks.
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
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No one liked the Fortress, but everyone complained that it wasn't in the fifth game. And now it's the same. Why? Because players are unintelligent creatures for whom **FACTIONS** are the most important thing; they have double standards.
My sword, my trusted ally, unphased by my aspect.
In reply to Happy Life
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Why don't you like it? I like it very much.
well, those created by mages are a slightly flawed idea. You can assign a couple of units, the fact that they were created by them (with a fantastic story about why and how, but they didn't stay with their creators). Only a couple, and that's because of the shortage of units.
A faction specializing in weakening and poisoning.
IMHO, Basilisks and Wyverns are their trademark.
I've always imagined that their main forces are Gnolls and Lizards, and everything else are their pets :)
the opposition between dirty and clean pools
That's a good way to put it :)
 

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