Skip to content

Posts from Tactics for playing as the Sylvan faction.

No ratings yet — be the first to rate!
Auto-translated
Ha, it seems the mages don't have any Light magic. Plus, these elves aren't very proactive, and the hero is just weak. No, a mage can take out all the elven archers with a single fireball (as an example, looking at armies in a duel). And they also have archmages, who are also wizards, and they'll be better than druids.
Дайте мне всего шесть строк, написанных рукой самого честного человека, и я найду, за что его можно повесить.
Весьма хороший попутчик... До первого перекрестка.
User Avatar
Auto-translated
Moreover, these elves aren't that proactive, and the hero is generally weak.
As far as I know, they have the highest average initiative, perhaps only matched by the Warlock. With Wing, this parameter increases even further. Their hero is indeed usually weaker than the mages, but this applies specifically to the hero's turn, and there are also passive abilities. And in terms of these, the elf outperforms the mage (unless the mage's development comes at the expense of the hero's strength).
And they also have archmages, who are also warlocks, and they will be better than druids.
In the late game, the role of magic decreases, and the role of ranged units increases. And the ranged units of the elves will be better (especially if you take the Sylvan faction, their initiative is 11 against 10 for the mages), and druids can be used for "channeling," which will strengthen not only the hero's chaos spells but also some light spells (like resurrection, divine vengeance).
 

К А
Стикеры GBF в Telegram
Auto-translated
and druids can be used for "channeling," which will not only enhance the hero's chaos spells but also some light spells (like resurrection, divine vengeance).
Are you talking about the elder druids? But who takes them? They can't cast spells properly. And even if a druid uses channeling, will the balance of power between the mage and the elf change? Elves can only win as warriors, but they take the highest magic damage of all races (along with orcs). Mages have obsidian gargoyles, which cannot be taken down with fire, cold, or lightning, and they have elemental gargoyles with various negative auras (specifically against unicorns). A mage just needs to cast a crystal of secrets, which they do quite well, and the elven archers are blocked. And if you block the Academy archers, it won't be of much use – gremlins are already weak, and mage-archmages can harm their own units. I'm not arguing that elven archers are the best, but their defense leaves much to be desired. And in general, all elves are weak in defense, except for ents, which cannot be said about mages. And another major drawback of elves is that there are few of them.
Дайте мне всего шесть строк, написанных рукой самого честного человека, и я найду, за что его можно повесить.
Весьма хороший попутчик... До первого перекрестка.
Auto-translated
If you want to know – it’s only the energy druids that are recruited into the army (you can only encounter high druids in the troops in the early stages) – not only because of the mana channel, but also due to their higher damage output. Regarding the crystal and phoenix – you probably don’t realize what the final battle looks like in the late game...
User Avatar
Auto-translated
Are you talking about the Elder Druids? No one picks them; they can’t cast spells properly.
They are weaker in the early stages, but not at the end. The power of Lightning and Stone Spikes pales in comparison to regular attacks, and Elder Druids shoot slightly better. Plus, the Channeling skill of the Arch Druids is not needed if the hero has enough mana, but it is useful for Elder Druids to increase their spell power. Yes, Elves are usually warriors. So what? Highest magic damage? On par with Orcs? The very same Orcs who have a bunch of debuffs and Blood Fury, which reduces magic damage? Are we talking about the same Orcs?
No one will attack Gargoyles with Lightning; no sane person will go into Chaos against a mage.
To block Elven archers, you need to find a place for the Crystal of Secrecy. But there won’t be one, because we are using the Tactics skill (or better yet, Wing, who has Tactics from the start). We place the Elves in a corner, with Ancients in front, and Druids on the side, who are tough and won’t be taken down easily.
 

К А
Стикеры GBF в Telegram
In reply to Его Высокопреосвященство
User Avatar
Auto-translated
His Eminence
Are you talking about the Elder Druids? But who would take them? They can't cast spells properly. And even if a Druid uses Channel, will the balance of power between the Mage and the Elf change? Elves can only win as warriors, but they take the highest magic damage of all races (along with Orcs). Mages have Obsidian Gargoyles, which cannot be taken down by fire, cold, or lightning, and they have Elemental Gargoyles with various negative auras (specifically against Unicorns). A Mage just needs to cast a Crystal Prison, which they can do quite well, and the Elven archers are blocked. And if you block the Academy Archers, it won't be of much use – Goblins are already weak, and Mage-Archmages can harm their own troops. I'm not arguing, Elven archers are the best, but their defense leaves much to be desired. And in general, all Elves are weak in defense, except for Ents, which cannot be said about Mages. And another big disadvantage of Elves is that there are few of them.

Of course, I'm talking about the Elders; they are only taken in the late game because their shot does more damage than that of Supreme Archers, and they also have Channel. In fact, defense is a priority stat for Elves. Do you think the Mage's troops will have better defense? Let's play a late-game match, you be the Elf and I'll be the Mage, and you'll see the power of the Druids and all the others
In reply to Ment
Auto-translated
Ment
To block the Elven Archers, you need to find a place for the Crystal of Secrecy. But there won't be one, because we're using a tactic (or better yet, Wing, who has the tactic from the start). We place the Elves in a corner, with Ancients dug in in front, and Druids on the side, who are tough guys and won't be taken down in one or two hits.

So, the Mage will take them all out at once with a Fireball, right? Yeah... what a great strategy!
Elemental Gargoyles will suppress the Unicorns' aura...

Topic about Druids: I never took the Elder ones... with their minimal magic, it's not worth taking them instead of Elves... I took them once and regretted it! Although Chaos magic against Mages... isn't great either... In general... it's a bit of a mess...
User Avatar
Auto-translated
We're not worried about the fire elemental in the late game; we're more concerned about rushing it.
---------
with minimal magic, elves are weak
Elves have high knowledge and low magic; this is precisely what senior druids exploit. Knowledge remains high, while magic is further increased and becomes comparable to that of a Sorceress or Necromancer. And again: chaos is not effective in the late game (especially against a mage), and light only needs magic in the case of a few spells, so the main advantage of senior druids is increased damage, as antonag07 correctly pointed out.
 

К А
Стикеры GBF в Telegram
In reply to Лесной стрелок
Auto-translated
Forest Archer

Topic about druids: I never took the advanced ones... with the elf's meager magic, taking them... I took them once and regretted it! Although Chaos magic of the high-level units against mages... isn't great either... In general... it's a bit of a mess...
You are clearly not familiar with the mechanics of the druid-energetic channel – they increase the elf's magic, based on the hero's knowledge parameter (it's summed up).

Added 7 minutes later
Ment
We ignore Fireball at the beginning, we worry about it in the rush.
---------

.

It's not that simple here – if the elf has gone into Chaos and developed "Fire Lord," then "Fireball" is cast not so much for direct magical damage (although it can be quite decent with the channel and enchanted rain), but to reduce defense for 1 turn (and that's enough for the elves ;)).
User Avatar
Auto-translated
Yes, that's a possible interpretation. But I think the Sylvan Archer was referring to the Fireball spell of the Archmages.
 

К А
Стикеры GBF в Telegram
User Avatar
Auto-translated
People tend to forget about artifacts. A couple of items from Sar-Iss, say, a staff and a robe, and the fireballs of archmages will become a formidable weapon. Even when I play as the undead, I prefer to eliminate archers with magic, as they don't have much health.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



User Avatar
Auto-translated
This might be present on the map, or it might not be there at all. And if the map has good artifacts, then even an Elf can acquire what they need. For example, Sandro's Cloak, take Darkness (if the map is rich in artifacts), and unleash a barrage with Berserk: against Titans, Rakshasa, and Mages. In that case, the situation changes completely, in my opinion.
 

К А
Стикеры GBF в Telegram
User Avatar
Auto-translated
It will be much more difficult for the elf to obtain Sandro's Cloak and the Darkness artifact than for the wizard from Sar-Issu, who has no problems navigating large maps.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



User Avatar
Auto-translated
In that case, the Mage will definitely take the initiative, and we can’t allow that to happen.
 

К А
Стикеры GBF в Telegram
Auto-translated
Skull
First move no longer decides the outcome.
On the contrary – it is precisely the right to make the "first move" that decides the outcome.

Statistics

Welcome our newest member: Emil