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#59
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On August 16th, the new, second phase of the public beta will begin, and Ubisoft has already decided to show why it's worth trying out. So, on the official website (see "BETA, SECOND PHASE: ADDITIONAL CONTENT") and on the official forum, we were given comprehensive information about the additional features of the new beta compared to the old one. In particular, 3 new Multiplayer maps, a duel mode, and the ability to play online (for now, only with one person) will be added. Also, the amount of experience gained by players in Multiplayer on the normal difficulty level will increase.
In connection with this news, a new video has appeared:
 

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#60
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Buka has released a trailer for Heroes 6, fully in Russian.

The company also announced a contest: they are inviting fans to create something creative to support the upcoming game, with the prize being a statue of Mikhail, presented at Igromir 2011, and there will also be consolation prizes.
 

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#61
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Not everything is available on the forums, so here's a useful tip from there that allows you to localize the beta:
- in the registry, in the key "HKEY_CURRENT_USER\Software\Ubisoft\Might & Magic Heroes VI - Public Closed Beta", create a DWORD parameter "Language" (without quotes) with a hexadecimal value of 419.
 

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#62
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Ment
Not everything is available on Hugo, so here's a useful tip from there that allows you to localize the beta:
You can also do this with this file: http://narod.ru/disk/19830734001/RussianLanguage.reg.html. The file creator is AxelSam.

The localization works starting from version 1.2.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#63
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The latest version of the zip to orc and vice versa converter from mamaich: http://www.multiupload.com/AVYP2UAWXL
mamaich
This is a converter for the demo version; for the public closed beta, recompile the source code, replacing the key with "vnqvCJUHdYvVFJx1vEK9EuhpwYS2PFM3".
Usage:
zip2orc.exe ORC file
Next to the ORC file, a corresponding ZIP file will be created.
orc2zip.exe ZIP file
Next to the ZIP file, a corresponding ORC file will be created.
Then, rename the generated ORC to Data[NextNumber].orc and place it in the game directory so that the game can recognize it.

This way, you can now create mods and load your own maps in the game.
-------------
I have attached the recompiled version for the public closed beta to the message.
Attachments 1
1 file attached • Total size: 17.4 KB
 

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#65
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The official website has announced the upcoming release of a new patch 1.4 for the public beta.
The changes include the ability to play online with not two, but six live players, automatic chat creation when playing in multiplayer, fixing several bugs, and balance adjustments.
Unfortunately, when downloading the new patch, all dynasty bonuses will be reset.

The patch can already be downloaded at this link.
 

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#69
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Ment
The latest version of the converter from zip to orc and vice versa by mamaich: http://www.multiupload.com/AVYP2UAWXL

-------------
I've attached the recompiled version for the public closed beta in this message.

Oh, thank you! Thanks to this, I was able to open several new maps in the public closed beta 1.4.
I extracted the missing maps from demo 1.3 (in Data2.orc/Scenario), put them in Data10.orc/Scenario, and copied Data9.orc/Game Data/maps.xml to Data9.orc/Game Data/maps_beta.xml.
Archive with maps: http://188.242.31.139/maps_mmhvi.zip
Orgazma
I don't quite understand where to put the maps; I don't have any folders similar to Data (((
I probably didn't explain it clearly.
You need to use orc2zip to create regular archives and then put the necessary files in them, and then use zip2orc to create orc files.
For those who don't want to bother, here is the modified Data10.orc with new maps for the public closed beta 1.4: http://188.242.31.139/Data10.orc. You don't need to change Data9.orc; everything you need is already in Data10 (:
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#80
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This week, we will be talking about heroes who once appeared in the "Might and Magic" series and have now been included in the new game.


Also, some good news: Aurelain (the author of the skill wheel for Heroes V) has created a so-called Skill Summary, which will allow you to plan the development of a hero in Might and Magic: Heroes VI.
Today, Ubisoft on its website and on Facebook presented the Inferno heroine, Nymus, who is familiar to players from Heroes of Might and Magic 3.

On the official website and on Facebook, you can now see Atlas:



Thursday is "Tazar's Memorial Day" – a well-known hero from the third and fourth installments. You can see him on the official website, on Facebook, and in our file archive:


The last hero of the sword, who appeared in previous parts of the game, has been revealed on the Ubisoft website – this is the Necropolis hero, Moander:


A new video from Gamescom has also been published:



The video presents information on:
  • a comparison of Gamescom 2010 and 2011 >> (0:42)
  • game support >> (03:14)
  • GSC >> (05:59)
  • online and offline gameplay >> (06:35)
  • resources >> (08:34)
  • city economy >> (11:11)
  • art design >> (13:56)
  • reputation system >> (16:32)
  • AI >> (18:04)
  • patches >> (18:35)
  • the relationship between Ashan and the old universes >> (21:00)
  • difficulty levels >> (23:10)
 

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#86
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Once again, Ubisoft announces a new week on the official website, and once again it concerns the old and beloved heroes. But this time, we will be shown those of them who skillfully wield magic. The first of them is Adelaide:


Once a necromancer, and now a fire mage, Jeddite was shown to fans in all his updated glory:



See also the official website and facebook.
For some time, users on facebook tried to guess the name of the heroine, but finally, the announcement on the official website dispelled all doubts: today we have Luna:


The fourth hero this week is the well-known barbarian heroine, Shiva:



You can also find information about Shiva here and here.
The last hero this week, or rather, the heroine, is Kalindra:


 

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#87
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A new week on the official website: Ubisoft answers the most pressing questions before the game's release. The first question and answer:
  • You often asked whether the new skill system degrades the strategic aspect of HoMM VI.
Julien Pirou, lead level designer:
  • We have already significantly reduced the effectiveness of healing abilities, listening to feedback from beta testers, and the game was delayed until October 13th for better balancing of abilities and creatures. But, of course, balancing a "Strategy" game is an ongoing process, and we will continue to improve it in future updates, including the day-one patch. Of course, if you lose the appeal of a Faction, it is probably because you have not yet mastered the unique strategy of that Faction.
The company also warns that the beta test will end soon (September 28th at 6:00 PM Paris time, which corresponds to 8:00 PM Moscow time). The game is scheduled for release on the thirteenth of October.
 

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#88
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Ubisoft continued to publish questions and answers on their website. Translation:
  • The topic for today, addressed by the Might and Magic team, is roughly: "Is the game becoming too easy?"
Answer:
  • In a way, yes, we have simplified some areas (mainly by reducing the number of resources, the hiring system, and control zones), but other areas are significantly more complex (for example, the ability, reputation, faction strategy, and creature interaction systems). So, Heroes 6 is not "simplified"; the challenging aspects have simply been redistributed compared to other games in the series.
 

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#90
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Actually, here it is:
mamaich
If anyone is interested: http://www.multiupload.com/NL011UXGU0 - orc2zip and zip2orc utilities for the final version. The final version contains the same 11 maps that were in the ORC files of the demo.
Just a reminder on how to use it:
The link leads to a dumper – a program that should extract all game resources (data.orc, data1.orc, data2.orc,...data7.orc files). To run it: use the command line, and specify the full file name for extraction as a parameter.
 

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#91
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Today, as promised, the game has officially become available for download in online stores and for purchase in boxed versions. And now, Ubisoft has pleased us with a patch. You can download the patch for the boxed (Russian) version of Heroes VI here, and here for the digital (also Russian) version. Changes in the patch:
  • Addition of Dynasty Weapons for the Altar of Wishes, not included in version 1.0:
    - Totem of Batu
    - Assassin's Blade
    - Will of Urgash
  • Addition of four maps for multiplayer and the "Bridge too far" map, not included in version 1.0:
    - Brimstone’s Gold o Feuding Duchies
    - Fortress of Honour
    - Silence of the Ancestors
  • Optimized memory management
  • Several AI settings:
    - Improved AI when building buildings
    - Improved AI when managing resources
    - AI does not convert captured cities if it cannot defend them
    - AI does not build buildings in captured cities if it cannot defend them
    - Improved algorithm for choosing between building a building and buying soldiers
    - Fixed market usage
    - Reputation path setting for main and secondary heroes
    - Improved interaction between main and secondary heroes
    - AI captures mines faster
    - AI defends the city more effectively
    - Settings for using the "Portal to City"
  • Balance and important changes:
    - Default damage from hero attack reduced to 300-340 at level thirty (from 400-500)
    - Defense gives +10 to physical and magical defense (instead of +15)
    - "Stand your ground" spell and its mass version give a bonus to physical and magical defense of +7/+9/+12 and +5/+6/+7, respectively
    - Healing and regeneration require 20 mana to activate instead of 15
    - Arcane Enhancement III gives +3 to magic power instead of +2
    - Arcane Protection gives +3 to magical defense instead of +2
    - Attack III gives +3 to physical attack instead of +2
    - Defender III gives +3 to physical defense instead of +2
    - Charismatic Leader III gives +3 leadership instead of +2
    - Chosen by Fate III gives +3 luck instead of +2
    - Bonus from frenzy changed to +5/+7/+8 to magic power (instead of +5/+6/+7)
    - Bonus from resilience changed to +5/+6/+7 to physical defense and +10%/+12%/+13% to health (instead of +3/+6/+9 to physical defense and +3%/+6%/+9% to health)
    - Durations of Counterattack I, II, and III reduced to 1/2/3 turns instead of 2/3/4 turns
    - Bonus from archery skill on penalty reduced to -25%/-30%/-35% instead of -50%/-75%/-100%
    - Damage from storm idol attack increased by a quarter
    - Berserk can now be used more than once per battle. The spell has a four-turn cooldown, and the bonus has been increased to 10/30/50% from 5/15/30%.
Also, the collector's edition from Buka may be missing the DLC code. If you have this problem, please contact here.
 

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