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Posts from Музыка "Might & Magic Heroes VI"

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I don’t think this topic will be superfluous. Many forum users have already gained access to the beta version of “Might & Magic Heroes VI,” and therefore have had the opportunity to familiarize themselves with the game’s musical score. Moreover, the developers themselves have published individual melodies. 25 years of the “Might and Magic” game series – such an event cannot be ignored: to celebrate the project’s anniversary, the best compositions from previous installments of “Heroes” were brought back (naturally, in a modernized form). What is your opinion on the music of “Heroes VI” in general, and on individual tracks in particular?
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A wonderful melody in an open area, taken from the second Heroes game, is simply delightful. The orcs could have come up with something better, as in the third game, it was more soulful than in the other installments. As for the Necropolis, I wouldn't say it's a dark melody, but something is missing, some kind of combination related to death; it didn't impress me much. But the humans have a lovely melody; it immediately evokes a sense of patriotism and love for life. It makes you want to stay in the castle and continue listening to the melody until the end. As for Inferno, as always, the melody gives you goosebumps and never ceases to impress; it's in its element.
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The music is quite pleasant, but almost all of it is old, and what isn't old is just so-so... The Necropolis probably has all new music, and it's generally okay. I wouldn't say it's good, but it fills the background.
 

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The melodies are back for the anniversary, which is quite logical. I was wondering a year ago why they wouldn't bring back some of the music... And it happened. In general, here are my impressions of what I've heard (the best ones for me are in bold). *** **Winter Plains**. This melody was originally pleasant, and a softer arrangement was just what it needed... The new version turned out to be very beautiful and gentle; it immediately evokes a peaceful snowfall... A direct association with winter, in short. I really like it; it's one of the best tracks. Summer Plains. In the second game, it was okay, but now it sounds new. A very nice arrangement. Wasteland. As far as I know, this isn't a new melody either. Nevertheless, it fits perfectly with the type of terrain it's meant for (wastelands, I guess). **Jade Ocean**. This is where the excellent work is: you can immediately feel the marine theme. Again, one of my favorite compositions, even slightly transforming the previous version. **Naga Jungle**. It turns out that Paul and Rob aren't the only ones who can write excellent music for the "Heroes" series. This masterpiece will play in the Naga jungle, perfectly complementing the concept of the Sanctuary faction. I liked it right away; it's a magnificent melody – mysterious and enigmatic, just like the Nagas themselves. Blood and Tears. Perfect for the main menu; it's a pleasant melody with echoes of almost all the previous installments. It's an anniversary, after all. Campaign Menu. The good old third game... A very successful arrangement in the new version, which I enjoyed. Hero Theme. Each faction's heroes in the campaign have their own separate musical theme. I haven't heard them all, but I liked the one for Sanctuary – Irina's Theme. **Haven Town**. Another confirmation that someone else is capable of writing wonderful music for "Heroes." A very lively, beautiful, and melodic composition that truly suits the people. Among the town themes, it's one of the best. Necropolis Town. I haven't quite figured this one out yet. Either the undead have become so carefree and cheerful, or something else... Although the Necromancer faction has changed a lot in the sixth installment, becoming not as repulsive as before, so it's quite possible that such a track is now acceptable. Inferno Town. A very appropriate and well-chosen melody. In general, I think the demons in this installment are successful (IMHO!), and this ominous music complements them. It seems that in terms of aggression, the underworld is now doing double duty: for itself and the undead. A wonderful composition, a perfect match for the faction. Stronghold Town. Again, a very successful option. The melody perfectly conveys the spirit of the freedom-loving and rebellious tribes. A hundred percent hit. I especially like the wind instrument part; it exudes serenity. **Sanctuary Town**. This one immediately stood out in the presentation video; it's beyond praise. I've praised this melody repeatedly everywhere, so my attitude towards it is clear. A special thank you to Paul Romero for this work of art! :) I also heard the music for the swamp area, but no one has uploaded it yet. It seems to be from the second game, but I'm not sure. Another pleasant melody in the sixth installment's collection. *** In general, I'll say that the music in the sixth game sometimes reminds me of the first two "Harry Potter" films; the style and arrangements are very similar. In conclusion, I'm very happy with the musical part of the game; everything is done with quality and soul.
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I can’t seem to find the forum where all the melodies were posted…
Единственным извращением является отсутствие секса, а остальное - вопрос выбора и пристрастий. (З.Фрейд)
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Check it out here and here. It’s not everything, of course, but at least it’s something.
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I'll start from the beginning :). The main menu theme – around the middle of the track, something heroic appears, and the melody starts to draw you in. The dynasty menu theme – it's just a backdrop that doesn't distract from viewing the achievements. The multiplayer theme – perhaps it really is, as always, annoying, or maybe I've just heard it too much. The campaign theme – a very pleasant melody. It reminds me of the melodies that play during battles. The themes for the map and battles of the Fortress are not memorable, but I remember having pleasant impressions of them. The Fortress city theme – just like in "Heroes 5," it's simply amazing :). I don't know why, but this city theme appealed to me much more than others. The Sanctuary map theme – simply amazing. I was very happy when it played for other factions as well :). The Sanctuary battle theme – accordingly, my favorite battle melody. The Sanctuary city theme – it fits – yes, I liked it – no :( The Necropolis map theme – good, very good. The Necropolis battle theme – similarly. All the melodies in Necropolis are very well thought out. The Necropolis city theme – it's perfect for a mausoleum, although they could have made it more minor. The Barbarian Hordes map theme – the old, good melody from "Heroes 5" :)! The Barbarian Hordes battle theme – not memorable. I think it was the same as some other faction. The Barbarian Hordes city theme – like in the main menu, this melody doesn't immediately draw you in, but then you see that it's very orcish. Of the Inferno themes, only the city theme is memorable, although this is not a compliment. A terrible theme, just like the "slapped-together" city itself. And what is that "demonic" vocal doing there, by the way?
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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The theme of the Sanctuary town – fits – yes, I liked it – no.
I really like it. Although, it’s a bit empty; it could have been made more lively... But it is what it is.
Here’s an archive with the music (I’m uploading it in parts).
I was just about to ask for it. :) Thank you very much! :rolleyes:
If needed, it’s located in data.orc/sound/music.
I don’t have anything there anymore... :rolleyes:
There’s only music here, no sounds.
Good, I wouldn’t have been able to handle the sounds.
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I actually like it. It's true that it's a bit bland, and it could have been made more lively... But it is what it is.
Overall, yes, out of all the music that isn't from other games in the Might and Magic series, this is probably the best.
 

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The tradition of creating good music for the "Heroes" games has been maintained, which is pleasing. The Inferno theme stood out the most. The battle music is also good, although not as vibrant as in Heroes 3 and 5.
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Among the uploaded files, there is a wonderful example called "Adventure_AIturn_C_001". I have never heard better music for the opponent's turn before; I really like it.
although not as rich as in Heroes 3 and 5
I agree.
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Yes, it's nothing special. Although I prefer the tertiary ones; they were somehow more original...
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Did you notice that elven music from H5 is used in the autumn setting? (I later heard the same music in a different arrangement for the elves in Clash of Heroes). I assume that in the future, when elves appear, the autumn forest will become their place of residence.
 

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when the elves appear
Speaking of the forest faction, I would really like to see Rampart again, instead of Sylvan... But the separated dwarves and the added centaurs don't give any hope for that.
Did you notice that the elven music from H5 is used for autumn?
Was it really elven music in the fifth game? Wasn't it written for the summer plains...? Or was it specifically for the elves? I remember playing as Haven, and this same melody was playing.
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However, the separated dwarves and the attached centaurs offer no hope for this.
How can dwarves and elves be together? Centaurs are somewhat acceptable... But pegasi could have been brought back.
Was it specifically an elven melody in the fifth game? Wasn't it written for the summer plains...? Or was it specifically for the elves? I remember playing as Haven, and this same melody played.
Yes, it's tied to the grass, but both the knights and the elves had grass, and this music is kind of elven. And in Clash of Heroes, it was definitely elven.
 

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